RaiKen84
05-06-2009, 02:50 PM
Using 3DS MAX 2009 32 bit on Windows XP.
On my model i have a tangent space normal map generated in Zbrush (properly set up yes).
Problem appears when lighting it. 1 direct lightwith raytraced shadows, 1 omni fill light w/no shadows, mental ray, no indirect illumination. Shader is a standard blinn. (Got the same problem with a well setup skin SSS which is my intended shader for final render.)
http://bildr.no/thumb/404365.jpeg (http://bildr.no/view/404365)
As you can see, along the terminator of the light, most prominently at the eyebrow, a nasty edge appears on the shadow. I've tried tweaking the shadow/light settings in all the ways i can think of.
http://bildr.no/thumb/404386.jpeg (http://bildr.no/view/404386)
This is the model without any maps. Shadows are nice and soft.
http://bildr.no/thumb/404390.jpeg (http://bildr.no/view/404390)
Wireframe.
It would also seem that the shadow edge appears along the nearest normals along the terminator.
Searched the web for a long time, but no one seems to have any answers, or even the same problem. The problem appears on other models set up in a fresh scene too.
So, anyone have any ideas as to what i am missing?
On my model i have a tangent space normal map generated in Zbrush (properly set up yes).
Problem appears when lighting it. 1 direct lightwith raytraced shadows, 1 omni fill light w/no shadows, mental ray, no indirect illumination. Shader is a standard blinn. (Got the same problem with a well setup skin SSS which is my intended shader for final render.)
http://bildr.no/thumb/404365.jpeg (http://bildr.no/view/404365)
As you can see, along the terminator of the light, most prominently at the eyebrow, a nasty edge appears on the shadow. I've tried tweaking the shadow/light settings in all the ways i can think of.
http://bildr.no/thumb/404386.jpeg (http://bildr.no/view/404386)
This is the model without any maps. Shadows are nice and soft.
http://bildr.no/thumb/404390.jpeg (http://bildr.no/view/404390)
Wireframe.
It would also seem that the shadow edge appears along the nearest normals along the terminator.
Searched the web for a long time, but no one seems to have any answers, or even the same problem. The problem appears on other models set up in a fresh scene too.
So, anyone have any ideas as to what i am missing?
