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View Full Version : How to realize it in max ?


SaiGreat
05-06-2009, 02:39 AM
Hi ,everyone.
The modo 401 release the background deform tools looks very cool and useful.
http://img410.imageshack.us/img410/7803/20090506092907.jpg
you can see the video here (http://www.luxology.com/modo/401.modeling.part.1/)

Is there any way to realize this in max ?

phoelix
05-06-2009, 02:59 PM
i think one way to do it in maxscript and getting a similar result is scripting a simpleObject plugin that takes a selected mesh to build the object and the deforming object as parameter. the plugin will have to use intersect rays operation for each vertex to detect wether or not the meshes are intersecting. and then moving the vertices to the point of intersection.
i don't think that a scripted modifier will be a nice idea, since the intersect calculation have to be done in a world space coordinate system, and as far as i know maxscript doesn't support World space modifier(WSM) creation.

SaiGreat
05-07-2009, 01:06 AM
Thanks,I think the same way too,but don't know much about intersect rays :(

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