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spencerneal
05-05-2009, 07:58 PM
I have recently finished the first evolution in my portfolio and was wondering if fellow forum users with more experience than myself could take a look at it and offer some advice? The portfolio is aimed at finding an environmental modeling position. I have been modeling for a year and a half heavily trying to come up to speed and acquire the necessary skills to land an entry level position.

http://spencerneal.blogspot.com/

mister3d
05-05-2009, 11:09 PM
I have recently finished the first evolution in my portfolio and was wondering if fellow forum users with more experience than myself could take a look at it and offer some advice? The portfolio is aimed at finding an environmental modeling position. I have been modeling for a year and a half heavily trying to come up to speed and acquire the necessary skills to land an entry level position.

http://spencerneal.blogspot.com/

Hi. Ok, I have to criticise your work: the models look too simple and the textures are mostly too small and blurred. Yet they look like simple tiles rather that unwrapped. Unwrap objects and make sharp hi-quality textures, which have some allingment of dirt and rust with the corners. Yet some objects look not convincingL use reference photos and model from them.

You'd better create more complex models than simpler ones, as it's clear you can create simplier if you can do complex stuff. For example, model a complete fly jet, or a building. Those small object won't impress employers. You must impress them.

spencerneal
05-05-2009, 11:29 PM
Mister3D,

Thank you for taking the time to look at my work. I have mostly been modeling on my own and don't know what to think or what is expected. I will go back to modeling more complex objects. I was told by an industry veteran to model "simple" props. How "simple", I wasn't sure. Anyway, I appreciate your help and advice.
Back to the gindstone.

Once again, thank you!

Spencer

mister3d
05-06-2009, 12:38 AM
Just look at modern games and try to make even better. I think for portfolio simple things don't work.
And the major problem is not simplicity of your models but rather they are modeled without references and textures are too blurred and need more finesse work.

Maybe try modeling one simple object once again, and I will try to explain to you how to improve and see how it goes.

JACKth3RIPPER
05-06-2009, 06:21 AM
I don't see such basic models/shapes doing much impressive. However, if you were to show poly counts, and these were indeed very low, lower than expected, then perhaps there is some value to them.

Shuggs
05-06-2009, 02:09 PM
Do 1/4 of a game level or something to that degree. I'd imagine employers want to see if you can handle designing, modeling, and texturing an entire level of a game. Just look for a concept here or something, ask permission to use it, and then go from there.

You want to show the employer what you can make the computer do. A lot of the objects are very simplistic and primitive. With each new model work towards another challenge and something more complex than the other. This'll help you learn new techniques as well as become more effecient with more complex objects.

eldee
05-06-2009, 02:37 PM
have a look at other environmental artist's portfolios and try to aim for that type of quality. Keep in mind, these are the people getting the jobs that you want- so this is the quality that employers are after:

http://markdamico.wordpress.com/
http://www.ubersock.com/
http://www.3dslave.com/gallery.html
http://www.odesk.com/users/Artist-Game-artist-Environment-artist-Texture-artist_ea8352c2a36675a3 (http://www.odesk.com/users/Artist-Game-artist-Environment-artist-Texture-artist_%7E%7Eea8352c2a36675a3)

Your models are very low poly, but it's clear that you understand basic form and technique- but your textures need a LOT of work. There is a logical way that an object deteriorates over time, but a lot of your objects look like they've aged uniformly.. I would recommend checking out some of eat3d's video tutorials on next-gen modeling and texturing, they are VERY good:

http://eat3d.com/texturing

Good luck, and don't get discouraged! You're heading in the right direction, but you need to sharpen your skill a bit before you can expect to land a job

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