View Full Version : character - waiting for battle
rolhionjs 07-16-2003, 09:23 AM hi
http://www.designpicture.com/images3Dversion/soldier0001.jpg
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golem
07-16-2003, 10:12 AM
very good. i had no time to read all previous thread, but hope this is the beginning of an animation...
it's all eccellent, but there is something strange on the pants texture what kind of material is it?
waiting for battle... mmm... his expression isn't warried at all.
is it because he's sure to overcome the fight an be alive? is it because he's having a nice thought?
dunno...
if i had to put a character on the same plot, i'd make him more and more serious, involved in fear, or just not smiling, what do you think?
actually he looks too like a super hero, sure to be far from the danger of die in battle.
golem
CAClark
07-16-2003, 11:49 AM
The trouser texture just seems a little big scale is all I think, however his right arm looks very uncomfortable, almost broken *OUCH*
Otherwise, very nice indeed :applause:
Cheers
Craig
rolhionjs
07-16-2003, 01:17 PM
Well in fact this expression was exactly what i was searching for. I wanted him to be kinda wise, in rest, and thinking some hours before battle. It was to represent all the things he can think before going fighting. And all the things he think put him to believe he will not die this time.
but...
http://www.designpicture.com/images3Dversion/soldier0002.jpg
golem
07-16-2003, 04:51 PM
wow i was right!
you didn't give me answers about my main question:
will u make an animation about this incoming battle?
golem
bantza
07-16-2003, 06:41 PM
that right arm looks strange. if my arm would look like that I probably would not be smiling ;)
otherwise excellent image
Girn26
07-16-2003, 07:24 PM
belly button is off center with texture....
gmask
07-16-2003, 07:40 PM
He's not a good looking as this guy ;-)
http://www.digitalsculptor.net/FinalFantasyMovie/grayMagazine/grayFinalColor.jpg
The shoulders look very odd to me.. with the arms folded that way the shoulders would need to be more forward than they are.
UnlikelyCorny
07-16-2003, 09:01 PM
I admire the task you've put yourself, since that is a very difficult pose. Not only do the arms fold arround the body, but they rest upon the body as well. Same goes for the right arm. That is supposed to rest on the left. That is quite difficult because the skin does not just get affected by the joints and/or muscles, but is also deformed by the weight of the right arm. I think that is the main reason, why this pic looks a bit uncomfotable. Try to hold your arms like that, the right just above the left, it starts to hurt after a while.
That being said, you've still pulled off a remarcable job, which I personally would not put of with the posting of some other pic of a man in a door, saying that one is liked better.
I'm not that keen on the very light lighting, which seems to be fashionable at the moment (http://www.cgtalk.com/showthread.php?s=&threadid=75488). The graphical feel of it flattens the scene a bit much, making it more illustrative and less photographic. But that is only a personal preference.
gmask
07-16-2003, 09:23 PM
>> I personally would not put of with the posting of some other pic of a man in a door, saying that one is liked better.
Did you mean to say liked or looked?
I just find it interesting that by all outward appearances the images are very similair.. the pants for example are very similair. There is no judgement involved but I would be curious to know if strike was using the image I posted as a reference or if it's purely coincidence.
Even if it was coincidence because they are similair it may be good reference for the skin and stomach as somebody else pointed out the belly button looks odd.
Make note of how the FF character feel very much relaxed and natural whereas most of the joints in strike's character feel rigid and stiff. Then again he's trying a more difficult pose than this example.
Is it an insult to compare his work to something that many people revere especailly when they have much in common?
From looking at the artists other works I would say that his grasp of anatomy is very good but this is not his best example of posing.
>> EDIT I was mistaken in thinking that this model or any of the other photorealistic models presented by Strike were indeed modelled by him so I retract my statement about "his grasp of anatomy is very good". Ironically I referred to this piece as a study in posing and indeed it is.
rolhionjs
07-16-2003, 09:33 PM
well thanks for the positive crits.
To answer gmask : yes, Final fantasy is definitly a reference for my skins, clothes and characters tests. I used this image to try reaching something similar, but in both render and modeling, or just skinning, i still need to work on...
To talk about the pose : thanks UnlikelyCorny to help me finding a realistic position of the arms... It's for me a real challenge to cross bones like this. I still have to work harder.
About the style... i'm still searching the right one for this character. I'll show you another shot with a different render to compare.
rolhionjs
07-17-2003, 01:27 AM
here's a try from the last image of FF inspiration pose... Well not perfect yet.....
http://perso.wanadoo.fr/designpicture/teterendu15.jpg
gmask
07-17-2003, 01:29 AM
Originally posted by .::STRIKE::.
here's a try from the last image of FF inspiration pose... Well not perfect yet.....
Will it certainly looks like more of a natural pose to be sure.
leigh
07-17-2003, 05:25 AM
I think that's a really beautiful model, Strike :applause:
I really love that last pose you posted - it's so natural, and... ugghh... it's just lovely.
The only thing that disturbs me a little, and I know this is going to sound strange, is the lack of genitalia... I don't see any problem with making models anatomically correct :shrug:
The texturing is really great (that skin looks so soft!), and those ribs.... arrrrgghhhh I just want to touch this man LOL I've always had a thing about men with thick bodies.... :drool:
Stunning, really arty. I love it.
gmask
07-17-2003, 05:51 AM
Originally posted by Leigh
The only thing that disturbs me a little, and I know this is going to sound strange, is the lack of genitalia... I don't see any problem with making models anatomically correct :shrug:
I think he's supposed to have pants on :eek:
Ayreon
07-17-2003, 07:36 AM
It looks great, love the skin textures!! Could you give some insight as to how you made the body texture?
One thing I don't like about the model is his nose. It's been bothering me ever since I first saw your model in another thread. For me it takes away from the realism. I think the bridge of the nose is to sharp, and the bottom of the nose is to flat. Other then that :thumbsup:
Ayreon
UnlikelyCorny
07-17-2003, 09:05 AM
Originally posted by Leigh
The only thing that disturbs me a little, and I know this is going to sound strange, is the lack of genitalia... I don't see any problem with making models anatomically correct :shrug:
I agree, I don't really have a body like your character, but due to the lack of penis I don't mind either.
I definately prefer this lighting / rendering to the previous one.
rolhionjs
07-17-2003, 09:17 AM
well thanks :)
So to talk about nudity, i had some troubles with my human tower showing some penis and general nudity on some sites. Many people don't appreciate this fact, but anyway. My first modeling of this character included genitalia parts, and i decided to clear polys of this area to avoid some other discussions..
Anyway, if you want to, here's the old model i did :
http://perso.wanadoo.fr/designpicture/teterendu16.jpg
UnlikelyCorny
07-17-2003, 09:47 AM
Now that's a man......
He's quite hairy all over and has some vague (a bit blurred) areas near the legs/body connection. Pubic hair would help now I guess.
How did you do the bodyhair anyhow? Textured? From what I understand there is a thread somewhere on the making of this character? I'll try to find it.
By the way, excellent job...
Chewey
07-17-2003, 12:51 PM
Thin wrists and tiny feet. His face appears a bit strange. Maybe it's the position of the mouth as the jaw seems too long and the upper lip too short.
His eyes are also a tad too off center
and non symmetric.
Nemoid
07-17-2003, 02:27 PM
Really good good model Strike:applause:
and astonishing texturing!!
only a couple of things i can notice :
1) like i saw in some head model, the zone of nose near eyesocket appears to be sharp. i dunno if its cause of modelling , texturing or lighting.
2) somth strange in the deltoyd definition. in some way it appears anatomically correct, but doesn't fit in the model
the flow of the deltoyd line u get in the left shoulder in your posed image doesn't fit so good IMO.
Well done Strike.....I for one don't see why modeling them anatomically correct serves a purpose but it doesn't bother me. There's some minor things you could fix in some area like the shoulder and the elbows that I see but nothing major enough to worry about....just refinements. Good job. Keep up the good work.:)
rolhionjs
07-18-2003, 11:20 AM
well thanks for all the positive crits. :)
Well... I was not coming to do that, but the image of gray really inspired me this time.
http://www.designpicture.com/images3Dversion/soldierrepose.jpg
Sceme
07-18-2003, 03:20 PM
wow! i like this one:thumbsup:
unperfectness makes it perfect.
maybe only the hair all over the place looks too flat or something but ..great!
Sceme
07-18-2003, 07:37 PM
ok..this is hairy guy..i mean all over him...but ..does he shave, because he has no hair aroung his genitalia:D
LOL ..sorry..had to comment this :beer:
Good point Sceme! Did you borrow him your Ladyshave? :thumbsup:
The-3D-Data-Labs-Guy
07-18-2003, 07:59 PM
wow I like the last image u posted here.. Nice dude!:thumbsup:
rolhionjs
07-18-2003, 11:27 PM
thanks :)
well this time he's trying to walk : http://www.designpicture.com/images3Dversion/testwalk.avi
UnlikelyCorny
07-18-2003, 11:35 PM
Wow, he walks.... ;)
Looks great the arms are very convincing, you can feel their weight. I quite like the flapping of the feet, but am not sure about its accuracy, which is since it's such a lifelike figure one of the things you would expect. Nevertheless the feet are fine by me. The middlerif is where one can see anatomy is more complex than that. The bottom halve very clearly twists there opposite to the top halve's twist. Not that that is bad, but the hip and spinal bone structure would not create such a clear twistpoint.
But I must admit that while writing this I feel I am the greatest nitpicker walking this side of the globe. It looks great, can we do requests for new actions? ;-)
UnlikelyCorny
07-18-2003, 11:37 PM
looked at it again, and am well impressed.
gmask
07-18-2003, 11:39 PM
Originally posted by .::STRIKE::.
thanks :)
well this time he's trying to walk : http://www.designpicture.com/images3Dversion/testwalk.avi
Too bad I'd have to buy the codec to view this file???
http://indeo.ligos.com
Indeo XP is available for purchase and download through our electronic store for $14.95.
rolhionjs
07-18-2003, 11:49 PM
hmm sorry :)
here's a Divx version but as i'm not good in encoding, quality is lower...
http://www.designpicture.com/images3Dversion/testwalk2.avi
gmask
07-18-2003, 11:55 PM
Originally posted by .::STRIKE::.
hmm sorry :)
here's a Divx version but as i'm not good in encoding, quality is lower...
http://www.designpicture.com/images3Dversion/testwalk2.avi
Compressions fine.. although I wish media player would loop.. or at least that I knew how to make it loop.
I dunno the legs look a bit rubbery.
acidlab
07-18-2003, 11:56 PM
Great model and texture!
I have a question about the texturing.
How did you manage to deal with the seams? I always get unwanted seams when I try and do full skin characters.
cheers
freedik
07-19-2003, 12:01 AM
Why battle? Couldn't he just wait for something of no importance?
Just that it's always about starwars, matrix, vampires, slaughtering, etc... but it's your choice i guess.
As for me I'm currently waiting for antivirus to scan my main
computer. Current state is Scanned: 132887 files, infected 279, LOL.
And I love this picture, everything is just right except few details on face(some1 said that shoulders arent right etc.). Some later renders with different poses werent right but it doesnt matter.
Updated:
Scanned: 149553 files, infected 357 files
:)
freedik
07-19-2003, 12:39 AM
Hmm, couldn't edit my own post...
I would like to correct myself. Shoulders are fine but the muscles next to it (bicepces etc.) are way off. Sorry for being so positive at first place:P. Since you have done so incredible job so far, maybe fixing few details might be worth to make it perfect.
Biped
07-19-2003, 02:42 AM
Great work.:thumbsup:
How did you make your texture?
dbach
07-19-2003, 08:56 AM
Originally posted by gmask
Compressions fine.. although I wish media player would loop.. or at least that I knew how to make it loop.
I dunno the legs look a bit rubbery.
If you are using the media player 9 all you have to do is press ctr+t or go to the play menu at the top of the screen and select repeat.
As for the animation there are 3 things that bother me,
1: the shoulders don't seem to move enough
2: his right leg (stage right) seems to be limping, I don't know if that is because of the camera angle or if his right foot is actually rotated to the right (stage right again) but more than likely this is just me.
3: I know this dosn't really fit in with a walk cycle, especially a test one but he is a big guy and it just bugs me that his pecks arn't moving.
About the images,
There seems to be a really sharp terminator in the hair where the color changes from red to black (although this wouldn't be caused by a change in hair color.) It might have something to do with hair density?
All in all I would have to say that this is a realy excelent piece of work.
-Don
Saikin
07-19-2003, 03:44 PM
the shoulders and the left arm (looking at the screen) looks a lil weird....
nice job overall though
Oh yes, you have pulled off a very difficult pose Strike.
It takes all of what, 3 clicks?
I tried a 'difficult' pose like that myself.
Think I came close?
I think so.
In fact I think it's exact.
A poser in our midst. :shame: :thumbsdow
Ok, one more just to show how easy it is.
These are all stock poses within Poser. Everyone can check for themselves.
<edit>
oops, this woman reclining is meant as a tribute to this thread:
http://www.cgtalk.com/showthread.php?s=&threadid=81908
</edit>
markjtaylor
08-19-2003, 03:43 AM
Give it a rest Clot.
Strike, excellent work, although I think he could do with a belt. The pants seem to look just a little odd where they meet his flesh. A belt would probably balance everything out nicely. The post effects are simply amazing, it gives the image a great war-era feeling. nicely done.
wedge
08-19-2003, 03:45 AM
Originally posted by Leigh
I think that's a really beautiful model, Strike :applause:
I really love that last pose you posted - it's so natural, and... ugghh... it's just lovely.
The only thing that disturbs me a little, and I know this is going to sound strange, is the lack of genitalia... I don't see any problem with making models anatomically correct :shrug:
The texturing is really great (that skin looks so soft!), and those ribs.... arrrrgghhhh I just want to touch this man LOL I've always had a thing about men with thick bodies.... :drool:
Stunning, really arty. I love it.
i agree.... people always model girls down to the tiniest detail (yes, i've seen people model female genetaila right down to the labia) but oddly enough, guys are always modeled as formless lumps. strange.
good job on this though, strike...
one thing that seems odd about the animation is that he appears to be duck footed (heels point inwards, toes point outwards) as he walks.
The 'lack of genitalia' is because it's a poser model people! Who are you guys? Shill posters?
ittou
08-19-2003, 07:03 AM
It is very real.:eek:
I am poor at making a human being.
I think you to be envious. :applause:
UnlikelyCorny
08-19-2003, 09:12 AM
look at the entire thread Clot and realise your error.....
than appologies would be in order. Strike has put a lot of work in this and it clearly is no poser.
edit: no, no would it really be? Well a bow for poser than.
But surely......nah......really?
Strike help us out here, what's the story?
-SOPHOCLE-
08-19-2003, 09:16 AM
i'm not sure he used poser each time : http://www.designpicture.com
Windex
08-19-2003, 08:45 PM
when i saw the version w/the johnson i thought to myself. "that's now suppose to be that low...
but lucky for you, i had just taken a shower and was in my green bath robe, so i took a look in the mirror and saw that the position was correct.
lack of pubic hair makes it look odd.
pants are VERY VERY odd, 2 me.
expression: i get the feeling that he's done this (going to battle) sooo many times that he's just going through the motions and has no feelings, doesn't even care if he dies (cuz he won't)
would make a nice hero/villan (story) nj
gmask
08-19-2003, 08:52 PM
Originally posted by clot
I tried a 'difficult' pose like that myself.
Think I came close?
I think so.
In fact I think it's exact.
A poser in our midst. :shame: :thumbsdow
Yup.. that looks pretty much like the pose I described by saying "most of the joints in strike's character feel rigid and stiff" early on in this thread. Of course the only way Strike could "fix it" was to put the model back into a neutral position.
Personally I like the "non poser" material he's done.. it's more interesting and imaginative than yet another nude woman. If you don't plan on admitting that you are using poser then you better make sure your deformations aren't chumpy.
Oh and I feel like a moron for giving him this compliment..
"From looking at the artists other works I would say that his grasp of anatomy is very good but this is not his best example of posing."
When it comes to photorealistic anatomy he can't do it ..not without Poser. I've been had. :shame:
I give this piece the CGtalk Poser Award :applause:
Lukashi
08-19-2003, 09:15 PM
Guys please stop attacking strike for using poser, sure he deceived us but it does take ALOT of skill to go from
http://www.cgtalk.com/attachment.php?s=&postid=776284
to something like this http://www.designpicture.com/images3Dversion/soldierrepose.jpg
so please lay off...
gmask
08-19-2003, 09:23 PM
Originally posted by Lukashi
Guys please stop attacking strike for using poser, sure he deceived us but it does take ALOT of skill to go from
http://www.cgtalk.com/attachment.php?s=&postid=776284
to something like this http://www.designpicture.com/images3Dversion/soldierrepose.jpg
so please lay off...
I'm not debating that but I am retracting my earlier comments about his grasp of anatomy as I was mistaken in thinking he had modelled this character from scratch.
"To answer gmask : yes, Final fantasy is definitly a reference for my skins, clothes and characters tests. I used this image to try reaching something similar, but in both render and modeling, or just skinning, i still need to work on... "
Modelling?? I think not... maybe for the pants.. I'm not sure about the face.
slime
08-20-2003, 07:35 AM
I only want to add a little thing to the disgraceful story of the "artist" called strike.
I will quote him:
Just another thing : Look at the lenght of this thread since some people say i used poser.... And see before.... It's always like that : When there's a problem, there's always more replies... If i really did this character, modeled it, how many people would have answered to it ? But that's not the point yea... (http://www.cgtalk.com/showthread.php?s=&postid=776544#post776544)
The sad thing is that STRIKE only posted in his own threads!!! (Take a look at his profile) The only thing he was aiming was to be recognized as a great artist. He didn't care about the other people nor the way to became "famous", gain CGtalk awards, etc.
What is unforgivable is his response after they found his poser trick. Sorry for opening once more the box of thunders, but I feel pity for the people who loosed agains him in the contests or the people who admired him.
May this be a warning...?
cheers :)
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