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PaulHellard
05-05-2009, 05:15 AM
Hey,

Luma Pictures comes forward to talk about their work on the many environments for XMen-Origins: Wolverine. Looks like a heap of work being done on the 'Aftermath' sequence later in the flick.

http://features.cgsociety.org/images/plugs/feature/wolv_p.jpg (http://features.cgsociety.org/story_custom.php?story_id=5035)

Fede
05-05-2009, 08:05 AM
all that work in seven weeks? wow that is hectic! I really enjoyed the movie but there were a few shots that felt rushed. The scene where he looks at his new claws in the bathroom, for example, the claws don't really feel like they are well integrated at the base for some reason... almost like swimming on top of the hand. Can't fault them though for the time they had...

Dead
05-05-2009, 10:08 AM
all that work in seven weeks? wow that is hectic! I really enjoyed the movie but there were a few shots that felt rushed. The scene where he looks at his new claws in the bathroom, for example, the claws don't really feel like they are well integrated at the base for some reason... almost like swimming on top of the hand. Can't fault them though for the time they had...

I saw this the other night and agree, a few things looked rushed, particularly some of the shots of the fight scene in the alley with Gambit and Wolverine. Plus some of the camera close-ups were overly done.
They talk about their challenge with meeting changing demands for colour work, this shows too, as some of the ending was just excessive . Good story, but was pretty awful in the end.

JCAddy
05-05-2009, 02:45 PM
I agree, great work but there were definitely some hickups. For instance the bathroom scene, his claws looked really amateur and some of the motorcycle sequences were not so hot in my opinion. I stayed for 'secret' at the end of the credits and WOW were there a lot of different studios that had their hands in this film. Any particular reason that they would have used so many studios?

beaker
05-05-2009, 04:44 PM
I stayed for 'secret' at the end of the credits and WOW were there a lot of different studios that had their hands in this film. Any particular reason that they would have used so many studios?All films these days have 10+ little fx companies working on the film, even if they aren't listed. It is cheaper to break up shot and give them to smaller studios then all to one big studio which charges 5x the rate because of overhead. Especially like Rig/Wire removal doesn't need to goto the big studio.

che-che
05-05-2009, 07:01 PM
well. i beleive this movie is rushed, thats why they had so many involved, and is most likely the reason behind of the inconsistent quality of effects.

luna probably did the best job out of all of them. this movie was laughably bad storywise and technical aspects of it aswell, editing, lighting, and even the acting. dear god what a mess. :banghead:

but good job luna. for cranking out what ya did in the allotted time.

DanielWray
05-05-2009, 09:11 PM
Did luma create all the asssets, or did all the studios share data for shots, i'm guessing they would have had that sorted, otherwise you'd have ended up with several slightly varied styles and models.

JBoskma
05-05-2009, 11:40 PM
Totaly enjoyed this movie actually :) Nice article, impressive matte work luma!

adrencg
05-06-2009, 12:12 AM
Impressive when you consider the time frame, but there was some really bad looking TV level work in that movie.

All effects in a movie are the result of available resources + man hours - deadline, so I understand, but this is a huge summer movie.

gandan
05-06-2009, 03:19 AM
Other than the obvious cg mismatch mentioned above.
I really miss film quality look. I mean digital is cool and all but somehow without noise it just felt 'homebrew'. I notice it terribly during the gambit sequence at the alley. It felt very TV-like. It was too clean and at times there are very impressive 'noise work' in it. Thus the mismatch in the grading.

Nice story tho. It was no rocket science but it was popcorn fun. Something a family can chew on together. The lil ones was busy trying to name all the mutants Lol :)

Briareos
05-06-2009, 06:27 AM
There is mention of full cg humans that "hold up close to screen"
How come no examples were shown in the article? Or did I miss something?

PaulHellard
05-06-2009, 06:32 AM
There is mention of full cg humans that "hold up close to screen"
How come no examples were shown in the article? Or did I miss something?

I've included all the images cleared for use.

Briareos
05-06-2009, 09:21 AM
Understandable. Just wondered why they chose to talk about it a lot as a key element of the work, but didn't show any examples of it.

AIR
05-06-2009, 10:43 AM
I thought the movie was quite entertaining, but, unfortunately nothing more than that.
Also, agree on the comments above, some of CGI shots were pretty superficial, like claw shots, way to clean, especially in points where wolverine starts slashing everyone.
And the scene with Gambit in the alley, I thought it looked like a shot that was not intended for the final cut, but in the last minute they decided to put it in.

Qareeb
05-06-2009, 11:39 AM
wicked cool! :thumbsup: thanks for post...

Rickmeister
05-06-2009, 01:12 PM
well. i beleive this movie is rushed, thats why they had so many involved, and is most likely the reason behind of the inconsistent quality of effects.

luna probably did the best job out of all of them. this movie was laughably bad storywise and technical aspects of it aswell, editing, lighting, and even the acting. dear god what a mess. :banghead:

but good job luna. for cranking out what ya did in the allotted time.

Quoted for agreement.

The alley scene really was a bad one, felt like TV and it felt like it wasn't finished yet.

I don't hope these kind of vfx-rushing is going to be the future standard.

Industrial
05-06-2009, 05:03 PM
Did luma create all the asssets, or did all the studios share data for shots, i'm guessing they would have had that sorted, otherwise you'd have ended up with several slightly varied styles and models.

We got some assets from Hydraulx, but most of the "aftermath sequence" was built from the ground up. For this sequence we created a series of matte paintings stitched together into a giant 360 pano. so whatever angle we were facing on the v-set we could just drop in our base matte paintings and work from there. luma got to see the unfinished shots from the other studios to keep continuity. studios would share textures or models when it was absolutely necessary.

Bonedaddy
05-06-2009, 05:18 PM
We got some assets from Hydraulx, but most of the "aftermath sequence" was built from the ground up. For this sequence we created a serious of matte paintings stitched together into a giant 360 pano. so whatever angle we were facing on the v-set we could just drop in our base matte paintings and work from there. luma got to see the unfinished shots from the other studios to keep continuity. studios would share textures or models when it was absolutely necessary.

Get back to work!

DanielWray
05-06-2009, 05:25 PM
Industrial: Thankyou for answering my question :)

Industrial
05-06-2009, 07:13 PM
Get back to work!

YOU GET BACK TO WORK JPO....btw you have almost 4000 posts. thought i should tell you that.

Bonedaddy
05-06-2009, 08:05 PM
YOU GET BACK TO WORK JPO....btw you have almost 4000 posts. thought i should tell you that.

Well, I've been on here since 2002...

saks27
05-09-2009, 03:54 AM
was there any specific reason why they only had 7 weeks? I mean seems like a last minute thing for a film that's probably been planned for a really long time

beaker
05-09-2009, 05:51 AM
The studio had the director re-edit the entire film back in January because it was too dark and was close to a R rating. They wanted a pg-13 kid friendly movie, so I'm sure they had to shoot new material for it and change the ending.

nick16001
05-09-2009, 02:54 PM
is there a tutorial in 3d on how to make wolverine claws in whatever 3d software your supposed to use ,like maya or something .....thanks

mordulec
05-11-2009, 12:54 AM
no, but i will make a one now, ready ?
make a box, make it very long, make 1 side smaller, duplicate 3 times, chose silver material, the end ;D

Matrixg1st
05-12-2009, 09:08 PM
Hey´i just came back home from the cinema to see the movie. First of all, i don´t understand why´s so few good words for the special effects around here. Sure, i agree with everything mentioned so far, but i don´t agree that it was that bad. I still enjoyed them a lot, and there were a lot of scenes that where really well done in my opinion. I even think the movie had a quite nice story and nice acting. And considering the timeframe the studios had, it´s more than a terrific work. It´s quite bad that in the last few years it´s bacoming more about getting stuff done quick than create something with more quality tho.
Still, i think they did a great job!

About the re-editing of the movie... i went to see wolverine last week already. I took my 3 cousins with me and one of them is only 11. We had to find out that the movie is rated 16+ in Germany...so i took the guys into Star Trek :buttrock:

tonyastro
05-13-2009, 04:50 PM
Good job for 7 weeks of work. Track on the claws was off sometimes though. My wife who's not even a cg person noticed this. Good job overall!

Industrial
05-13-2009, 05:06 PM
luma was not responsible for the claws.

gandan
05-14-2009, 02:57 AM
luma was not responsible for the claws.

Let me quote from the article...

The film's climax is a VFX tour-de-force, and much of the juice is supplied courtesy of Luma Pictures. The Californian visual effects studio created 125 visual effects shots for the film, the lion's share of which appear in the concluding "Aftermath" sequence. Luma created the CG environment where the scene takes place, which is a destroyed nuclear reactor and its environs, as well as the huge assortment of dust, debris and other atmospherics that accompanies the mayhem. Most significantly, its team of animators produced photo-real CG doubles for several of the film's mutant cast, including Victor Creed (Sabretooth), as well as Wolverine's adamantium claws. Luma completed all this work in just seven weeks.

Based on that article Luma did the claws.

fiftypercent
06-20-2009, 12:29 AM
look at my gambit effect

http://www.youtube.com/watch?v=m_6LKyM_LtQ

Industrial
06-20-2009, 01:22 AM
Let me quote from the article...

The film's climax is a VFX tour-de-force, and much of the juice is supplied courtesy of Luma Pictures. The Californian visual effects studio created 125 visual effects shots for the film, the lion's share of which appear in the concluding "Aftermath" sequence. Luma created the CG environment where the scene takes place, which is a destroyed nuclear reactor and its environs, as well as the huge assortment of dust, debris and other atmospherics that accompanies the mayhem. Most significantly, its team of animators produced photo-real CG doubles for several of the film's mutant cast, including Victor Creed (Sabretooth), as well as Wolverine's adamantium claws. Luma completed all this work in just seven weeks.

Based on that article Luma did the claws.

Ok let me correct myself. We did a few shots at the very end that contained the claws,very few, But their were other studio's who did the bulk of the claw shots.

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