View Full Version : premulitply in Renderman
05-04-2009, 12:19 PM
Any idea how to switch premultiply off at render time using RenderMan for Maya 2008?
This has been bugging me for ages. All the other renderers have this feature in a check box. Help would make my day.
Thanks in advance
05-05-2009, 12:49 PM
You can ask Renderman to split the output of a single render pass into multiple files if packing all the output channels into a single file is a no go for that reason. I don't have it in front of me atm but i'm pretty sure that's the only way you can do it.
05-05-2009, 05:06 PM
there's no unpremultiply in renderman, with or without AOVs. you can divide the color with the alpha to get an unpremultiplied image. almost every comp package can do that.
05-05-2009, 05:07 PM
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