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djprasun
07-04-2009, 06:28 AM
thanks Mr Burn for your comment. Actually i tried to make the shadow softer and tried to use logical fill light, and also added occlution which didnt help much. Im using Photoshop 7 which dont have the filter called lens blur, i have to use gausian blur instead. But the image still sucks
http://i569.photobucket.com/albums/ss135/djprasun/occ.jpg
occlusion
http://i569.photobucket.com/albums/ss135/djprasun/zdepth.jpg
z depth
http://i569.photobucket.com/albums/ss135/djprasun/withocc-1.jpg
final composited image. Done in Maya mental ray and photoshop for editing
Light setup:
One directional light for the sun
Four area light for the window, two of them is emiting photons
One spot light for the fill light shadows

lustrous
07-04-2009, 07:30 AM
Hi Jeremy!

When are you going to give us the gallery of the best works of this lovely challenge?:bounce:

yogendrabundela
07-04-2009, 08:25 AM
ajaybundela - Welcome! Good start!

-jeremy[/QUOTE]

Thank you Mr. Birn, Its like a big dream for me. You liked my work. Coz I am new for this challenge and also new for Lighting. I am a student learning MAYA. I Started Lighting just 40 day before. i don't no to much about lighting and texturing. This is the ever first sean in my life I did complete lighting and texturing on it. today i am very happy with your reply. I hope you will alwayes give me guydence for Lighting and Texturing.That will be very Useful for my Carrier as a lighting Artist.
Waiting for a new Challenge.........................

AJAY BUNDELA (YOGENDRA)

brookselliott
07-04-2009, 09:07 AM
genaf1 - Yeah. The table cloth still makes everything on it look like a miniature model since the weave texture and pattern is way out of scale.

Great Challenge Jeremy! Thanks for hosting and taking the time to evaluate all of the excellent lighting work here...

igorvfx
07-04-2009, 03:09 PM
Thanks Jeremy!
You're right! I will make changes and post the image again!
The DOF is really wrong, I am working on it too ...!
The glass is very thin, like a lamp, I will try to increase the thickness of it!
I will try to solve this bad impression on the wall
Well i go to work ..
Thanksss!

Kiralj3d
07-04-2009, 04:06 PM
thanks Jeremy on a kind word :)

Xcut0r
07-04-2009, 04:32 PM
i dint have any comment on my work.. :(

http://img200.yfrog.com/img200/74/final01.jpg



Xcut0r

brookselliott
07-04-2009, 06:12 PM
Xcut0r - I think yours is one of the better ones here. I think Jeremy at times doesn't have much time to go through the forum and misses some peoples work. And a forum like this isn't the best way to evaluate work. I wish there were better methods for final submissions. Like a separate thread for finals as compared with work in progress.

Xcut0r
07-04-2009, 06:45 PM
Thanks a lot mate! that means a lot to me!

And sure, It should exist a separated topic to post finished work's. :)


Xcut0r

BlenderFan
07-04-2009, 07:30 PM
@brookselliott and Xcut0r: A separate thread for finals is a phenomenal idea. It would be so much simpler to select the gallery submissions if it was just images and descriptions in one thread. It has my vote.

Cheers and God bless.

sivaavatar2009
07-05-2009, 04:46 AM
http://i568.photobucket.com/albums/ss125/sivaavatar2009/light2.jpg
my software render

sivaavatar2009
07-05-2009, 04:47 AM
http://i568.photobucket.com/albums/ss125/sivaavatar2009/52.jpgby sivaavatar2009 next is my final render

djprasun
07-05-2009, 07:41 AM
http://i568.photobucket.com/albums/ss125/sivaavatar2009/52.jpgby sivaavatar2009 next is my final render
you may with the shader of the gems a little bit, but anyways great attempt. Plenty to be proud of

Eegah
07-06-2009, 01:52 AM
HeyGamba - Nice work. Try to simply your lighting by focusing on just one light source to start with, and getting convincing illumination, decay, and shadows from that source.

Eegah - Nice work. Try to simply your lighting by focusing on just one light source to start with, and getting convincing illumination, decay, and shadows from that source.

-jeremyWas that meant to be the same critique for both?
I'm not sure, because I only used a single light source. :)

Munim
07-06-2009, 05:39 AM
Thanks "Jeremy" for your input. I am doing such as you told that lit the room with a single source of light...... soon I will upload the image.

TwentyPercent
07-06-2009, 02:59 PM
Jeremy,

Thanks for the coments! Thank you for taking the time and critiquing not only my image but everybody's images. I learn a lot when I read your thoughts on all of the images and then I can apply them to any project I am working on.

Good work all! This is my first challenge and I really enjoyed seeing all the time and effort spend and all the differant ideas you had in this sceene!

Dave

psycosven
07-06-2009, 05:46 PM
Thanks Jeremy!

Yeah... That is part of the fun of working on an older/blown out monitor. I thought I was safer than I was on those shadows - and the fill light color - until I was able to check the image on a friends computer later..... :( I'll work on fixing up the image later :D

Thanks again! can't wait for the next competition!

preetamsaha
07-06-2009, 07:51 PM
Thank you very much Jeremy Sir for giving me those valuable suggessions ! i'll rectify & post my image as soon as possible !!

BlenderFan
07-06-2009, 09:49 PM
@dmorrison: I didn't know it was a technical issue. I have had some trouble getting some of the scenes to open in Blender myself. My toes are unharmed.:)

Oh, btw, your portfolio is very cool.

Cheers and God bless.

guccione
07-06-2009, 10:23 PM
dmorrison, have you tried opening the .obj file instead of the maya file?

sivaavatar2009
07-07-2009, 06:02 AM
render outputhttp://i568.photobucket.com/albums/ss125/sivaavatar2009/siva3.jpg


Final output by sivaavatar2009

thankyou birn in this contest i learn more about lighting and All the best for everybody

Xcut0r
07-07-2009, 01:47 PM
@sivaatar: In my opinion Render output is better then the final output, other thing, is that if you have a window with all that bright light then shadows shouldn't be projected the way they are ;)

cumpz

Xcut0r

sivaavatar2009
07-07-2009, 05:40 PM
:@sivaatar: In my opinion Render output is better then the final output, other thing, is that if you have a window with all that bright light then shadows shouldn't be projected the way they are ;)

cumpz

Xcut0r

thank you very much mr xcut0r u r my best buddy

igorvfx
07-07-2009, 05:56 PM
Im rendering a new image whith the coments of jeremy .. I post
it tonight..

chad5118
07-08-2009, 10:28 AM
Ok this is a new lighting approach im taking also take note im still working on lighting .. i will finalize the materials/caustics/bump mapping once im happy with the final lighting

please feel free to make suggestions

http://img104.imageshack.us/img104/7014/testrender.png

igorvfx
07-08-2009, 02:01 PM
jeremy.. I tried to correct those comments that you made ..
Follows the final Inage..
Thankss

http://www.igorvfx.com/forum/king/entrega_blog_half.jpg



Hi Res. http://www.igorvfx.com/forum/king/entrega_blog.jpg

Softwares:
- Maya
- Mental Ray
- Fusion

sivaavatar2009
07-08-2009, 05:15 PM
jeremy.. I tried to correct those comments that you made ..
Follows the final Inage..
Thankss

http://www.igorvfx.com/forum/king/entrega_blog_half.jpg



Hi Res. http://www.igorvfx.com/forum/king/entrega_blog.jpg

Softwares:
- Maya
- Mental Ray
- Fusion





hi igorvfx (http://forums.cgsociety.org/member.php?u=271424) u r work is so nice brother if u want contactme directly my mail id is : sivaavatar2009@gmail.com please contact me i have a plan to do a animation movie so please give me some suggestion

sivaavatar2009
07-08-2009, 05:19 PM
Ok this is a new lighting approach im taking also take note im still working on lighting .. i will finalize the materials/caustics/bump mapping once im happy with the final lighting

please feel free to make suggestions

http://img104.imageshack.us/img104/7014/testrender.png


your work is so good and i love it specially the gem shader all the best chad

Kiralj3d
07-08-2009, 05:48 PM
igorvfx -

I like the remodeled crown,
the feeling of the picture is really nice and warm, overall feeling is good...,
I love the transcripts in the back and the camera angle,
and the chair texture is awesome!

now for the bad part, imho there is too much glow,
coins don't look like gold to me, maybe a loss of reflections,
I think the gems are to dark, I believe they would look better if there is more clear refraction on them,
and that blod stain looks flat... I would add some volume to it... maybe displacement?
shiny flares on that fire thing (don't know the word in english) on the left are not true color shiny, they're a bit dark... propably because of post added vigneting

anyway, nice work, you can see that a lot of work is implemented into it

igorvfx
07-08-2009, 06:09 PM
sivaavatar2009 - Thanks! I contact you!

Kiralj3d - Thanks friend! I'm with little time to work on this picture, I make the changes tonight! You are right in their comments! Thanks


Here the render and post-producion

Render:
http://www.igorvfx.com/forum/king/render.jpg


Comp.:
http://www.igorvfx.com/forum/king/comp.jpg

PaQwak
07-09-2009, 12:38 AM
Hi Jeremy,

Thanks for your input,
I've add a rim light, but it's slightly visible only on the bag and the chair.

http://users.skynet.be/fc508872/R35.jpg

chad5118
07-09-2009, 12:09 PM
Ok, Ive ran into a snag! and it irritating the heck out of me. I'm quite sure i followed my normal work flow to do the caustics lighting but for some reason I'm not getting light refraction

That's even after emitting 500,000 Caustics Photons and even when i bumped it up to 1,000,000 Caustics Photons. I even tried making a Purely Caustics Area light that just emitted Photons but no visible light.

Not in maya atm, but when i get a chance i will post the current light Caustics Settings and also the Rendering-side Caustics Settings.

Edit: Just so you know im not getting the "no photons stored after emitting (the number of Photons) photons from light" Error so it is bouncing.

Yet another Edit: Also my Last image posted below HAS NOT had any passes done to it i always do that last once everything is done.

chad5118
07-09-2009, 12:53 PM
Would having Reflectivity set to the default 1.0 cause it to have a glass look but bounce all the rays off?

Edit: I'm using Fresnel reflection in the BDRF Roll out but to my Knowledge that's the best thing for Glass and also the 1.0 Reflection is thrown out once a single ray passes threw it. Well at least that's what the mouse over says =P.

Munim
07-09-2009, 12:55 PM
Hi every one...... I just did something as Jeremy Guided me. And here is my new post with one Basic light setup and also tryed to do warm feel. Hope you like it.....

http://img40.imageshack.us/img40/8621/finalcomparaaaa.jpg

Slazzo
07-09-2009, 04:11 PM
I saw a lot of great images here ;), can't miss this challange.
First try.
http://1.bp.blogspot.com/_YLkwKOrOIj8/SlYIlEdkVII/AAAAAAAAAMs/id8slN7QG1c/s1600-h/2009070928.jpg http://img14.imageshack.us/img14/3161/2009070928.th.jpg (http://img14.imageshack.us/i/2009070928.jpg/)
http://1.bp.blogspot.com/_YLkwKOrOIj8/SlYIlEdkVII/AAAAAAAAAMs/id8slN7QG1c/s1600-h/2009070928.jpg

chad5118
07-09-2009, 05:07 PM
Poor Slazzo im sorry but you did indeed miss this one the deadline was meet but still feel free to show us if ya have any questions i'll do my best to help.

igorvfx
07-09-2009, 05:20 PM
Final image..
http://www.igorvfx.com/forum/king/final_half.jpg

Hign res.. 1920x1296 (http://www.igorvfx.com/forum/king/final_high.jpg)

Thankss!

chad5118
07-09-2009, 06:15 PM
Ok this is my Current stage of rendering. i would like to know if anyone thinks the caustics look proper because from my point of view the light doesn't pass thru the gems. This render was a pure Preview using just Caustics no GI/FG. If anyone knows why i can't get realistic refraction of light thru my gems please let me know. Well take a look

Scene is purely lit useing mia_physicalsun linked thru 8 portal_lights that are connected thru mia_blackbody with a color temp of 6800K

http://img102.imageshack.us/img102/5207/kingcurrent.jpg

Kiralj3d
07-09-2009, 07:14 PM
igorvfx -

much better!, nice work!

DigitalNeutrinos
07-09-2009, 07:53 PM
I thought I'd give this one a try.
3ds Max Design 2009 MR , with mr sky portal and sky
http://img99.imageshack.us/i/kings1.jpg/

http://img99.imageshack.us/img99/7349/kings1.jpg
http://img99.imageshack.us/i/kings1.jpg/

preetamsaha
07-09-2009, 08:39 PM
hello Jeremy Sir ! i have tried to rectify my image as u have said . plzzz comment on this image !!http://i789.photobucket.com/albums/yy175/preetamsaha/FINAL.jpg

Waters
07-09-2009, 09:04 PM
Is this challenge still open? I know the deadline passed, but looks like posts are still coming in. I'll make another pass at my render if it is still open (back from vacation).

Phil-roberts
07-09-2009, 09:14 PM
Hi Everyone,
Here is my finished render, lots of great work completed on this one with many fantastic renders produced.
Looking forward to the next challenge!

Thanks
Phil

http://www.pr-creative.com/cg-society/treasure10.jpg

chad5118
07-09-2009, 09:19 PM
-preetam

Well seems you decided on a interior light concept imo your lighting is not balanced and your getting gems to glow when it seems there is no reflected light source like your other lights (lantern and torches) other than that its not bad some of your gems look more plastic though.

-digitalneutrinos

Just have to say .... nice! granted only 1 thing is kinda off and its one of my favorite things to texture your gems look good but did you want to the rings to look like they had stones? the ones that do refract seem cloudy .

-Igorfx

i would have used a different lighting(but that me not you =P) i love your peice. as i said there are some things i would do differently but is the light supposed to be light a ceiling light of sorts?Great work otherwise.

chad5118
07-09-2009, 09:47 PM
this is an error im getting that i have never ran into on my portal light could this be causing my caustics issue
i ran Render diagnostics and this came up

Lights
- light "areaLightShape1" is not scaled propotionally. This may introduce rendering artifacts..
- light "areaLightShape2" is not scaled propotionally. This may introduce rendering artifacts..
- light "areaLightShape3" is not scaled propotionally. This may introduce rendering artifacts..
- light "areaLightShape4" is not scaled propotionally. This may introduce rendering artifacts..
- light "areaLightShape5" is not scaled propotionally. This may introduce rendering artifacts..
- light "areaLightShape6" is not scaled propotionally. This may introduce rendering artifacts..
- light "areaLightShape7" is not scaled propotionally. This may introduce rendering artifacts..
- light "areaLightShape8" is not scaled propotionally. This may introduce rendering artifacts..

jojo1975
07-09-2009, 10:45 PM
@ slazzo really a great concept please send another but big one this time :)

BlenderFan
07-10-2009, 02:42 AM
@chad5118: I don't use Maya or MentalRay, so I really can't help you myself, but might I suggest uploading the file somewhere and linking it so people can take a look at it? Your problem seems to be one hard to illustrate in just words and images.

Cheers and God bless.

sivaavatar2009
07-10-2009, 03:35 AM
hi jeremy please help me i plan to start a animation movie production company and we are plan to make a animation movie i have good story if u have time please give u r contact no or email address please send me because i dont have a good people like u jeremy i want you to guid me because u r one of my role model another person is spilberg the great director so please help me

BlenderFan
07-10-2009, 06:03 AM
@sivaavatar2009: You might want to PM or email Jeremy about such things instead of asking here. You are more likely to get a fast response if you contact him directly. His e-mail is on his site, 3drender.com. Hope that is helpful, and I wish you the best with your film.

Cheers and God bless.

chad5118
07-10-2009, 06:25 AM
-Blender
ty for your suggestion. i will do that. I'm Sure it's something simple i just overlooked it.

here is a link to my .mb file
http://www.mediafire.com/?sharekey=a819978aff44fb6bd8f14848abf485dde04e75f6e8ebb871

chad5118
07-10-2009, 11:51 AM
Well this is what i got so far.
http://img15.imageshack.us/img15/4311/kingcrrent.gifhttp://img15.imageshack.us/img15/4311/kingcrrent.gif
Image hosting issues seems imageshack.us is getting hacked or something my images are either disappearing or getting replaced with some weird imagehack stuff so im looking for a independent hosting service.

http://img13.imageshack.us/img13/5921/kingcrrent.png

psycosven
07-10-2009, 04:25 PM
Hey Chad5118 - i am not sure about mental ray in maya, but the error you are getting is probably your problem with the caustics. The units of your scene might not interpret well with the units of the automatic Mental ray light systems you are trying to use. It may also be that your materials are not setup properly for allowing light to refract through them.

My typical solution to working out caustics is to kill all the lights in my scene, and make just one spot light that is focused on only one of the jems. I will crank up the photon strength and number of bounces so that I know there will be plenty of light to travel through the material. Then I will play with the materials and the photon strength / output amount on the light until I find what works best for the materials. From there I know that I only need to figure out the original lights.

Sorry I can't really pin point your problem for you, but hopefully this helps in someway....

sivaavatar2009
07-10-2009, 05:31 PM
@sivaavatar2009: You might want to PM or email Jeremy about such things instead of asking here. You are more likely to get a fast response if you contact him directly. His e-mail is on his site, 3drender.com. Hope that is helpful, and I wish you the best with your film.

Cheers and God bless.

thank you u r a nice person .please give me u r mail ID because i want people like u tohelp me for this flim if you thought to help me please contact me my mail id:sivaavatar2009@gmail.com

Slazzo
07-11-2009, 02:03 AM
Ohh, poor me, deadline is passed, then this will be the second and last try.
Thanks for challange Jeremy.
Used 3DsMax, Vray and photoshop for Color Correction...
http://img268.imageshack.us/img268/2886/6highpost.th.jpg (http://img268.imageshack.us/i/6highpost.jpg/)

BlenderFan
07-11-2009, 04:15 AM
@slazzo: The new image is pretty good, but I like the first one a whole lot better. The icy theme is truly unique. Why did you change your approach?

Cheers and God bless.

chad5118
07-11-2009, 05:57 AM
This is my Current (WIP) please give feedback. also i may have to reload the img when it dissappers from the hosting site mysteriously

http://img5.imageshack.us/img5/4311/kingcrrent.gif

leonar3d
07-11-2009, 07:44 AM
Hi chad, I'm not a pro (yet ^^), but what I noticed immediatly is that there isn't enough contrast. Maybe you can try to change that :p

Furthermore I think the color of the blue gems looks too saturated and opaque compared to the other gems :p

Slazzo
07-11-2009, 11:04 AM
jojo1975 and BlenderFan thanks forcomments, i like to the cold ice mood, but it's far from challange. It supposed to be diamonds and all kind of shiny things... its easy to make a material for all objects and push render, i wouldn't say that the second image it is hard to reproduce, there are only 2 general materials gold, and diamond with fake disperssion, other are just one click made...i really regret that didn't involve earlier into this challange:shrug:.

Chad5118 - nice image, i think the light needs some shadows depth, and maybe a better angle, my eye not automaticly find the light sources, this is the problem, it so confusing i need to force my brain to trace the light. after this will be easyier to perfect materials.

jeremybirn
07-11-2009, 04:56 PM
Terrific work, everyone! I'll get a gallery up this weekend, I promise!

I never archive a thread until the gallery is up. I see people are still posting work even after the deadline, but I guess that's OK -- if I haven't archived the thread yet, then it's my fault.

-jeremy

chad5118
07-12-2009, 04:36 AM
Lol sorry about that Jeremy, near the end of the Challenge i had to rebuild my lighting scene so I was trying to get a final submission before you archived the thread. I was happy that I upgraded to Maya 2009 though lots of new features and improvements and no more error on my files when I load it. And well except, to this day for some reason i could not get get Caustics to work with a near Pure Exterior lighting Solution i thought that the 8 portal lights emiting Photons might work but was wrong. Also tried emitting Direct Photons from the Sun Direction Node but that was a long shot since Directional Lights tend to be bad for Caustics. I even Tried Using a pure Spotlight only emmiting Photons and no Visable light, That failed too. Alas another issue arose my Monitor seems to be too bright its a LCD too cuz others are saying that is dark and w/o Contrast. sadly to me it looks the way i want it to look and for the life of me can't ajust it since i don't see what they see. and all the possible Soultions that was offered didn't help, sadly ty to all that tried to help. I am a completely self-taught CG artist and most of my approches are diffent that tradtional CG artist but follow a simulare Work-flow. I will submit 1 last render it has a Change in angle to show that my Scene has no Interior light sources , My goal was to take the aprrouch that its medevil times and day time so i wanted a photo realistic Real life aprrouch to the lighting. Sadly im not happy with the fact i have too many unfinished parts of the scene i have textured all the ones I could but i spend too long trying to fix the caustics issue. I have to say though that there was so many wonderful renders.. granted the ellusive Mr. Birn hasn't shown us his render ( thats if he had the time, your a busy man i know =P). On that note i will post my render shortly once it done rendering.

Best of Luck,
Chad

chad5118
07-12-2009, 08:07 AM
Ok This is the last one before archiving.
Consists of 1 Physical Sun/Sky Set to the Custom Environment Node of my Mia_portal light with the Color Multiplier linked to the mia_blackbody Node with a Color Temp of 2800K. The portal Lights are linked to 8 MR Area lights that are Rotated by X=0 Y=-90 Z=0 (w/ Y being up) behind the Windows facing the camera and rotated X=0 Y=90 Z=0 behind the windows that are on the opposite side. in this last render the MR area lights are emmiting Photons.
There are no passes done this is straight out of the render. I used GI/FG w/ AO checked as well as Caustics Turned on. used the base Production Quality Defaults w/ Ajustments on the GI/FG and Caustics Roll outs.

IF you would like to see what i see please gamma correct the image its just my Monitor that is bright.


http://img35.imageshack.us/img35/9786/kingcurrent2.jpg

Things that are missing/unfinished are:

Light Fog Pass
Table/Crown/Sword Hilt/Sword Handle Shaders
Coin Bump Mapping
Finalizing the Wall Stones Shader
and Caustics

Please Comment/Suggest ! TY

Slazzo
07-12-2009, 05:35 PM
just for fun
http://img196.imageshack.us/img196/5330/oldpost.th.jpg (http://img196.imageshack.us/i/oldpost.jpg/)

Slazzo
07-12-2009, 10:06 PM
http://img9.imageshack.us/img9/852/2009071229.th.jpg (http://img9.imageshack.us/i/2009071229.jpg/)
one more of topic like always... :)

dmorrison
07-12-2009, 10:28 PM
@Slazzo: I love the colors on the last render. Was that a straight render, or photoshop?

Slazzo
07-12-2009, 10:44 PM
Straight render is more desaturated, photoshop made the ''effect''

LuZi
07-13-2009, 09:17 AM
Good morning everyone.

I know the challenge is over, but I just wanna show my latest version anyway..
jeremy, thanks a lot for your input, I tried to realize some of it..
so i played a bit with the texture of the money-bag, also I put the chair in the background and gave the wall a little light slash, hope you all like it..
I just got a very small rendering here, cos i didn't have the time to render a bigger one.. sry..
But i guess you can see what I changed. Hope you like it..
I'm curious about the gallery :)
http://img136.imageshack.us/img136/8586/schatzfinalsmall.jpg

lustrous
07-13-2009, 07:12 PM
Hi Jeremy!
When are you going to announce the best 25? How long will you make us wait?:wip:

mayamak
07-13-2009, 08:31 PM
Hi,

When next challenge will start.

GecT
07-14-2009, 03:36 AM
@chad5118

I wouldn't use area lights to generate caustics, especially portal lights. I suggest you use spotlights with no intensity to generate the caustic photons, that way you don't have "wasted" photons spilling all over and into places you don't need them to be.

chad5118
07-14-2009, 12:28 PM
@chad5118

I wouldn't use area lights to generate caustics, especially portal lights. I suggest you use spotlights with no intensity to generate the caustic photons, that way you don't have "wasted" photons spilling all over and into places you don't need them to be.

Ty i will give that a try.

chad5118
07-14-2009, 02:27 PM
OK this is getting to be weird i don't get any Photon errors so they are bouncing but no matter how i adjust the Caustic. Ive maxed out the Photon Trace depths and Refraction limits and even made adjustments to the materials to no avail. its the only thing really keeping me from finishing the scene. I'm temped to host my most resent version of the scene file if someone could take a look and see what the error is. i added the purely Photon Spotlight as you suggested its giving me the same image as the Portal lights. with out the white spots ya saw in my last render.

Edit: Also im saving my DOF setup for when I'm Finished. So it won't look like it has depth yet.

djprasun
07-14-2009, 04:01 PM
mental ray is good as long as you can can control the values. Mental ray, if properly used will give the most realistic output. But if you use standard lights, it will give you more control and quite easy to use. Mental ray effects like caustic wont be there, but thats the beauty of using standard lights. Whatever effect you want , you can fake it! So download a caustic like pattern , place a spot light behind the diamond or where you want you caustic pattern to fall and assign the caustic pattern to the colour of the spot light. And will take less time to render!

chad5118
07-14-2009, 05:15 PM
Well this is what it looks like with a Spotlight For the Caustics rendering as you can tell im not getting the gems to Refract light onto the table like i want it too. as i said before im tempted to Share out my .ma file and hope someone takes a look at it.

http://img188.imageshack.us/img188/8222/kingcurrent3.jpg

djprasun
07-14-2009, 06:45 PM
your gems look great. Seriously good looking gems. Only thing missing is the caustic. Search the web for some caustic pattern. Assign th pattern to the colour of the spot light. place the spot light just behind the diamond so that it falls to the table as if its coming from the diamond. This will fake the caustic effect. :thumbsup:

djprasun
07-15-2009, 03:00 AM
when will the gallery come up. Im really impatient now.

BlenderFan
07-15-2009, 03:15 AM
@djprasun: I know how you feel, but Jeremy is a very busy guy. It is not uncommon to wait a couple weeks and sometimes more. If you have some time on your hands, might I suggest entering FXWars or HCM, or any of the other mini-challenges Cgsociety has. They will also teach you a lot, and you end up (usually:)) with a good portoflio piece. Just be patient and keep busy.

Cheers and God bless.

guccione
07-15-2009, 03:16 AM
Jeremy's a very busy person with full-time work and teaching a class, all the stuff he's provided and taught us is far more important than whether we've gotten into the gallery anyway.

chad5118
07-15-2009, 07:44 AM
Lastest Render.

http://img189.imageshack.us/img189/8160/kingcurrent4.jpg

Waters
07-15-2009, 12:17 PM
One last submission since this thread still seems to be alive. I've been struggling with this lighting, I still am not completely happy with it but I feel satisfied with this version.

http://i696.photobucket.com/albums/vv322/mwaters_bucket/Matt_Waters_Kings_Treasure14.jpg

tuffmutt1
07-15-2009, 02:14 PM
been a while since i did one of these challenges.some really good stuff up here.very challenging to do it too...
here's one try from me.


[/url][url="http://img43.imageshack.us/i/kingstreasureoutput.jpg/"]http://img43.imageshack.us/img43/5462/kingstreasureoutput.jpg (http://img43.imageshack.us/i/kingstreasureoutput.jpg/)

Waters
07-15-2009, 08:33 PM
tuffmutt1 - I really like your lighting, it's very dramatic. The gold shader doesn't look exactly right yet, but with textures on the models your render could look very nice.

punytjoshi
07-15-2009, 08:37 PM
Hey UDAY

Nice to see your work after a long time. Have you been posting your wokrks in all challanges because As far as remember I saw your work last in FILM NOIR(which was the best one of course.), Have you posted any work in between?




Punit joshi

tuffmutt1
07-16-2009, 07:44 PM
hi punit....yeah.that film noir was my last one. beed dead busy for a few months.sorry i missed all the other challenges. i especially thought the sci fi one had some amazing work come out. good to see you engaging in this...:wavey:

djprasun
07-17-2009, 05:48 AM
http://i569.photobucket.com/albums/ss135/djprasun/classiclook.jpg
just for fun

djprasun
07-17-2009, 06:59 AM
http://i569.photobucket.com/albums/ss135/djprasun/dreamcopy.jpg
another one

BlenderFan
07-19-2009, 11:22 PM
@djprasun: The black and white sepia-toned image you have looks really cool. I think it is the best of your images.

Cheers and God bless.

djprasun
07-20-2009, 03:53 PM
thanks Mr Blendersfan. You have been really kind. Your r the first one to comment on my image and it means a lot to me. I will remember you.

Phil-roberts
07-22-2009, 12:12 AM
HI Jeremy, any news on whats next? the anticipation is killing me !!! :)))

Cheers
Phil

kanooshka
07-22-2009, 02:31 AM
HI Jeremy, any news on whats next? the anticipation is killing me !!! :)))

Cheers
Phil

There is a new challenge coming up, I've been working diligently on it ;) ! Jeremy's busy, as always, so stick around and hopefully it will be up soon!

guccione
07-22-2009, 05:38 AM
There is a new challenge coming up, I've been working diligently on it ;) ! Jeremy's busy, as always :D, so stick around and hopefully it will be up soon!
Cool Dan! Thanks a lot!
(hints? hints? :))

andyprobst
07-22-2009, 01:16 PM
Hello everybody,

to late - i know, but im currently playing with Modo401 a bit and whats better then using a
lighting challenge scene to learn modos renderer ....

Cheers
Andy

ps: its a bit noisy, need more samples later ....

http://www.meilenstein-digital.de/images/stories/media/md_kingstresure_update.jpg

psycosven
07-23-2009, 12:19 AM
Just got a new monitor today! Wow, my last image looked terrible! So since this thread was still open I figured I would do a couple quick changes and submit a file that looked more like what I was seeing on the older monitor. So no scene changes, just tweaking some lights so that the image looked more like what I really was going for. :beer:

http://i375.photobucket.com/albums/oo193/dak_mars/dkoski_kings_jewels2.jpg

Vesty
07-23-2009, 08:12 PM
Hey all. I know its late but since the thread is still open I figured I'd post what I've come up with. I've only recently started doing lighting seriously, and I've been going through the old challenges for practice. Shaders are a whole new area for me so there's not really much of them in this. Only spent last night doing the lighting, but I can't wait for the next challenge so I can spend more time working on it! This is in Lightwave btw.

http://i11.photobucket.com/albums/a179/Vesty/lighting/Kings_Treasure.jpg

Cgimages
07-24-2009, 11:49 PM
Hi Jeremy,
This is Raj from India.

You have been a inspiration of sought for me all this years.Have actively downloaded and worked on all 3drender Lighting contest file till date,but never uploaded or participated.

Here is my first entry in Lighting Challenge.

Hope to receive some suggestions from your side. :)

Thanks

Regards

http://i75.photobucket.com/albums/i291/3draj/fav_00000.jpg

Cgimages
07-24-2009, 11:53 PM
Same Render,but this time just played in compositing and tried to get close to the Noir genre

Cheers

http://i75.photobucket.com/albums/i291/3draj/Dark_00000.jpg

brookselliott
07-25-2009, 06:15 AM
I see now that on Jeremy's 3drender.com site this is being called a Jewelry Lighting Challenge.
Has the challenge changed for some reason?

BlenderFan
07-25-2009, 04:37 PM
@brookselliott: Hmm, it still says Jewelry Rendering Challenge when I look. I don't think the title would really change the challenge anyway.

Cheers and God bless.

Munim
07-26-2009, 06:24 AM
Yes Blenderfan is right I also have visited jeremy's website thoroughly but I won't find anything such as. Keep trying to make your scene better until jeremy would back.:thumbsup:

brookselliott
07-27-2009, 08:31 AM
Ya no big deal. The title is on the front page:
http://www.3drender.com/index.html
Jewelry challenge?
Hope Jeremy is ok.. I haven't seen any activity on the site and the last we heard he was going to have the gallery up on the site two weeks ago..

The final date was June 30th

djprasun
07-27-2009, 12:07 PM
ya man, I hope that the pressure of work haven't taken a toll on him. Or he may have forgotten us. Anyways jokes apart, Jeremy we are missing you.

jgr77777
07-28-2009, 01:05 AM
It's vacation time.

guccione
07-28-2009, 11:16 PM
the gallery is up
http://www.3drender.com/challenges/KingsTreasure/index.html

Industrial
07-29-2009, 12:28 AM
good choices jeremy! good job to all participants.

jeremybirn
07-29-2009, 01:11 AM
Sorry about the delay! As you've noticed, the gallery is up, showing some of the fine entries that were posted in this thread:
http://www.3drender.com/challenges/KingsTreasure/index.html

Challenge #20 will start Friday August 14, and it's going to be terrific! See you all there!

-jeremy