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Sacito87
06-14-2009, 03:39 AM
Here is my entry for the challenge:p ... I hope you like it ... comments are welcome:wip:

http://img526.imageshack.us/img526/4120/kingtreasure.jpg (http://img526.imageshack.us/i/kingtreasure.jpg/)

Pabliux
06-14-2009, 04:17 AM
http://lh3.ggpht.com/_Cd102maBO1Q/SjRqhGfWOKI/AAAAAAAAAtA/B7E2wmxbBFU/s800/sabado.jpg (http://picasaweb.google.com/lh/photo/7obPKISWeUTQTmbS1RAreA?feat=embedwebsite)

Almost there, thanks for the comments

time to improve the blink-blink, fix some materials and adjust lighting to increase attention to the sword, time is amolst over...

Toru
06-14-2009, 08:16 AM
Here is my first image.
http://i733.photobucket.com/albums/ww338/toruhigu/tre004.jpg

djprasun
06-14-2009, 08:54 AM
Here is my first image.
http://i733.photobucket.com/albums/ww338/toruhigu/tre004.jpg
Hey man, really nice looking this is. Can i ask some thing, im just curious. Where is the key and why you made it so colour ful?
But whatever it may be it seems to work, bigtime! You can make the object a bit more visible . the diamonds looks really good man. Best of Luck

NAYAK33
06-14-2009, 09:07 AM
Hi jeremy,i upload my final images.Images are done by maya stander light.I hope you like it.


http://i358.photobucket.com/albums/oo21/gopu33/final_nayak.jpg

http://i358.photobucket.com/albums/oo21/gopu33/final5.jpg
(http://i358.photobucket.com/albums/oo21/gopu33/final_nayak.jpg)

ChrisFast
06-14-2009, 09:08 AM
So this is another update to my scene. I changed some materials, added the moon outside the window and replaced the texture of the coins. Also I added more structure to the cloth. I also brightened the gems a little. As I didn't have the time to work on that scene the last few weeks, this is my final contribution to this fantastic challenge. Thank you!http://www.chris-fast.de/bilder/Treasure_web_4.jpg

djprasun
06-14-2009, 09:41 AM
Hi jeremy,i upload my final images.Images are done by maya stander light.I hope you like it.


http://i358.photobucket.com/albums/oo21/gopu33/final_nayak.jpg

http://i358.photobucket.com/albums/oo21/gopu33/final5.jpg
(http://i358.photobucket.com/albums/oo21/gopu33/final_nayak.jpg)
hello subhendu da, You don't know me but im a junior in your institute. Great work, Chetan sir have shown us your output much before, its really looking good. Hoping to see more of your work:)

drmaya
06-14-2009, 11:57 AM
where r u Jeremy
we are waiting ......:bounce::bounce:

djprasun
06-14-2009, 12:08 PM
http://i569.photobucket.com/albums/ss135/djprasun/final-2.jpgDo criticise my entry very badly. I mean it. So that ill learn from my mistake. Mr. Blendersfan i have added a tinge of blue in the back ground. Hope that it helps. Please leave your valuable comment.

JoRM-159
06-14-2009, 03:06 PM
second render, change almost everyting, ligthing, textures, shaders, everything, any comments :beer:
http://features.cgsociety.org/newgallerycrits/g96/291196/291196_1244987983_large.jpg

BlenderFan
06-14-2009, 03:06 PM
@djprasun: I really think you could add some more blue. Right now it just looks like that light is affecting the floor, and I believe if you increased the intensity and also put some blue light on the back wall, there would be some more balance. The hot, warm colors are going to jump out and demand notice, so keep that for the important objects in the scene. The cooler, blue colors are going to recede, so they work well for the background.

Try also to think about your light sources. It looks to me like the room is being lit by a candle or torch. If that were so, the light filtering through the window would be a cool blue, the color of moonlight. Right now it looks like there is yellow sunlight coming through the window on the right. That is plausible, but then there would be far less warm light on the left, as the sky would be sending blue light through the left window.

Neither of the above is wrong, but someone is very unlikely to have a torch lit on a sunny day and also have their windows open. Think about the sources and their directions.

The image seems blurry in some places. Are you using Depth of Field? Also, what anti-aliasing filter are you using (Gaussian, Mitch Cat-Rom, etc.)? Try using a Mitch filter for a crisper image.

The silver dishes on the table look like they need some more subdivision.

Why don't the paintings on the back wall have any frames? (this is really not that important, but I just thought I would mention it)

Finally, are you using GI or FG? If so, turn them off until you have fine-tuned the light sources. GI is just another tool, and it should not be relied upon.

On the positive side, great table cloth texture and nice stone floor.

Hope that all makes sense, and please, take my advice at your own risk, I'm not a lighting expert.

Cheers and God bless.

djprasun
06-14-2009, 03:30 PM
@djprasun: I really think you could add some more blue. Right now it just looks like that light is affecting the floor, and I believe if you increased the intensity and also put some blue light on the back wall, there would be some more balance. The hot, warm colors are going to jump out and demand notice, so keep that for the important objects in the scene. The cooler, blue colors are going to recede, so they work well for the background.

Try also to think about your light sources. It looks to me like the room is being lit by a candle or torch. If that were so, the light filtering through the window would be a cool blue, the color of moonlight. Right now it looks like there is yellow sunlight coming through the window on the right. That is plausible, but then there would be far less warm light on the left, as the sky would be sending blue light through the left window.

Neither of the above is wrong, but someone is very unlikely to have a torch lit on a sunny day and also have their windows open. Think about the sources and their directions.

The image seems blurry in some places. Are you using Depth of Field? Also, what anti-aliasing filter are you using (Gaussian, Mitch Cat-Rom, etc.)? Try using a Mitch filter for a crisper image.

The silver dishes on the table look like they need some more subdivision.

Why don't the paintings on the back wall have any frames? (this is really not that important, but I just thought I would mention it)

Finally, are you using GI or FG? If so, turn them off until you have fine-tuned the light sources. GI is just another tool, and it should not be relied upon.

On the positive side, great table cloth texture and nice stone floor.

Hope that all makes sense, and please, take my advice at your own risk, I'm not a lighting expert.

Cheers and God bless.
Thanks again, man. You have been realy helpful

djprasun
06-14-2009, 03:45 PM
yeah i have slight depth of field in the image, and also fg and gi.
Thanks for your suggestion Mr Blendersfan

Pigments
06-14-2009, 07:01 PM
@jacqu : :bowdown:
@eduroam : :cool:
@Pigments : :cool:

cant describe by words. awesome renders. this is the bling-est challenge i've ever seen!!

cheers

tanks for ur words...

djprasun
06-14-2009, 08:04 PM
http://i569.photobucket.com/albums/ss135/djprasun/finalblueprint.jpg Hopefully this is my final output. Thanks to all of you for supporting each other

zbugja
06-14-2009, 09:18 PM
hope it's not too late for this , kind forgot it was 14th ! :}
anyhow. great job everyone, this challenge was intense. see you on the next one!http://img199.imageshack.us/img199/1640/fresha.jpg

Ceetwo
06-14-2009, 09:55 PM
I saw on www.3drender.com that it was change from the deadline date of the 14th till the 30th am I wrong?

Look for yourself :deal: www.3drender.com (http://www.3drender.com)

Still got time!

Cheers
Al Torres
www.Aldrichtorres.com

zbugja
06-14-2009, 10:50 PM
yes , indeed. i just discovered it too. well enough. more time to laze folks! :)

BlenderFan
06-14-2009, 11:52 PM
@djprasun: That last render is more like it. Great job, and I'm glad I could help.

Cheers and God bless.

andreinfante
06-15-2009, 01:32 AM
Last render here...

http://airwebdesign.com/cg_challenge/cg_rend_final-02_jun14-FINAL.jpg

BicFlicker
06-15-2009, 01:59 AM
Hello all,

Sorry, this is the first entry I've made to this challenge. I just started a couple of weeks ago, and I'm trying to make this into a short animation so I can put it on my demo reel.

Of course, now that I've seen so many of the other beautiful entries, I'm feeling insecure about my own work, as usual. But I appreciate any feedback.

The primary illumination is a flashlight. Everything's supposed to look abandoned or neglected, as if it's just being explored.

I already have some improvements in mind. For example, I've redone the uv layout for the gold sack -- which is not updated in my current renders. I'd also like to find some better textures for the table cloth and chair. Also, I feel now that the metals are too diffuse. Comping in the light fog seems to brighten them too much.

Did anyone else have trouble with GI? For me, most of the photons kept getting stuck in the wall geometry. I tried connecting the walls and floor. Not only did this NOT solve the GI problem, but it also created some bad geometry (I'm not a great modeler). So in the end, I decided to fake GI with lights.

Let me know what y'all think.
Thanks

http://i682.photobucket.com/albums/vv187/nicknack222/Treasure_Comped_00100.jpg

http://i682.photobucket.com/albums/vv187/nicknack222/Treasure_Comped_00137.jpg

http://i682.photobucket.com/albums/vv187/nicknack222/Treasure_Comped_00184.jpg

http://i682.photobucket.com/albums/vv187/nicknack222/Treasure_Comped_00225.jpg

vanderlaat
06-15-2009, 06:03 AM
Hi everyone,

This is my second attempt.

Very nice work being posted!! Good job all!

rob.



http://i119.photobucket.com/albums/o140/robvndrlt/PRE_ENTREGA_CGCHALLENGE.jpg

Pabliux
06-15-2009, 11:16 AM
@jojo1975 Thanks for the comments, I didn't change the mantle texture beacuse I field it look as a correct chain-of-events element but I did change the ilumination and camera angle to minimize the stain arround the cup, also chance the GI settings and lighting to the floor avoiding the previous brigth.

@kamelotian Turning the render to a close environment like a dugeon as you suggested was great, that allows me to improve my ideas, thanks!


Updating blink-blink (lol), rotten textures and lingthing

Adding more skulls and dugeon props, still not happy with the lighting but im getting closer

Next update, caustics! and some refractions for the almost invisible jewels over the table... maybe I will put some rings in his hand and some dynamics and glow for the ligth sources.

When Maya crashed (so rare...:rolleyes:) I didn't save the UV fix I made for the walls... it was fixed but after render the color layer I realized that, my bad.

Any advice is always wellcome!

http://lh5.ggpht.com/_Cd102maBO1Q/SjYcKtug_vI/AAAAAAAAAtg/fmmRZcn8prs/s800/17.jpg (http://picasaweb.google.com/lh/photo/kunqBHRCXzfrZP90QHvHow?feat=embedwebsite)

JoRM-159
06-15-2009, 02:23 PM
This is my final Render, hope yo like it, and also hope to be a winner, any comments are welcome, after all, there is still time to make it looks better.

did some color correction and some depth of field

@Pabliux = maybe you should check out the back wall texture, looks weird, and maybe the coins need a little bit of specular highlights around the corner of the coin, great idea.

@BicFlicker = you should pay attention to the specular of most of the metal stuff, a little tip, if you are using maya is to add glow to the metal shader and adjust the threshold in the very own attributes of the glow shader within the hypershade, also to get the felling of a flashlight type of ilumination, i would recommend to use two spotlights, if you mapped a sort of figure to the second light you would get like the caustic effect of the flashlight .

(sorry about my english, hope you guys understand me :beer: )

here is my final render :D

http://i251.photobucket.com/albums/gg311/metlagear159/TKT_JoRM-159_Final.jpg

neha3d
06-15-2009, 02:36 PM
this is my first post on cgsociety hope u all like it post comments


http://i642.photobucket.com/albums/uu144/neha3d/kingtreasure.jpg

neha3d
06-15-2009, 02:39 PM
this is my firt post on cg society hope u like it post ur commentshttp://i642.photobucket.com/albums/uu144/neha3d/kingtreasure.jpg

faCarbajal
06-15-2009, 04:15 PM
Hello, i'm very impressed by the work of all of you.

Here is my night scene with the oil lamp as the main source of lighting.

I used for the first time the MR "parti volume" shader, i like the dense athmosphere it brings to the light but the render times are huge, specially in the second image: 4-5 hours.

Does the parti volume shader always take to long to render or am i doing something wrong?

Please comment on my images, i will really appreciate it!!

leevan
06-15-2009, 04:20 PM
post deleted!

JoRM-159
06-15-2009, 04:23 PM
@faCarbajal

love the volumen look very good, the lights are awesome, maybe, its a little bit blurry the whole scene, if you try to add some composition to the scene, play with depht between objects will make the image a little bit more intresting, but look great, :applause:

leevan
06-15-2009, 04:23 PM
post deleted!

JoRM-159
06-15-2009, 04:24 PM
@faCarbajal

love the volume, looks very good, the lights are awesome, maybe, its a little bit blurry the whole scene, if you try to add some composition to the scene, play with depht between objects will make the image a little bit more intresting, but looks great

leevan
06-15-2009, 04:44 PM
post deleted

faCarbajal
06-15-2009, 05:21 PM
@faCarbajal

love the volume, looks very good, the lights are awesome, maybe, its a little bit blurry the whole scene, if you try to add some composition to the scene, play with depht between objects will make the image a little bit more intresting, but looks great


@jorm-159: thanks for the comments. Yes, when the "parti volume shader" is activated the details get lost, as you can see for example in the coins of the detail image. I will try to adjust the scatter parameters of the shader :hmm: if i find out how they work!!!

Probably it also looks blurry because i´m trying to do cromatic aberration in photoshop just by moving 1 pixel the green channel, but i don't know if this is the right way to do it :shrug:

The wasted metals in your render are great :beer: , how did you set those shaders. are you using mental ray?

@leevan: both looks great. IMHO the metal shaders in MR looks a lot better, but the clothes in renderman are better. I will definitly go for MR. I think that the cup or grial is a little bit noisy in MR, maybe more glossy sampling in that shader will help

JoRM-159
06-15-2009, 06:50 PM
@faCarvajal--- yes I´m using mental ray, but just a couple of spotlights, and a lot of blinns, jaja, I love blinn material, also, I dont like to use FG, or GI, ambient occlusion and what you can get from the raytracing jeje, hope to see your progress

igorvfx
06-15-2009, 07:55 PM
Hi frieands, how i use caustics with Mib_color_mix??

With mia_material caustics works fine! but in objects with mib_color_mix don´t work..

Help me please??!! :banghead:

kamelotian
06-15-2009, 11:12 PM
@leevan: Pardon me, would you be so kind and resize your pics?
I think other participants want to show their work here too!
And not everybody has highspeed dsl and a TFT 24" and larger.
Sorry, but that doesn't has to be!!
I am asking myself, what does he want to say with the renderings?
Is MR or RM better or what?? I'd prefer to see a nice render!!

Ceetwo
06-15-2009, 11:16 PM
I would agree it is hard to see other peoples work leevan. Maybe down res it a bit so that everyone can see each other work!

Cheers
Al Torres

alonsovg
06-15-2009, 11:53 PM
one of many renders...

http://alonsovg.cgsociety.org/gallery/

vrheint
06-16-2009, 12:05 AM
I thought the deadline was today so I hurried and got something thrown together. Yay now I have more time to work on it. I want to add something to the coins but can't think of a fun enough design.

http://i557.photobucket.com/albums/ss13/vrheint/KingsTreasureWIP-8.jpg

andres1709
06-16-2009, 12:28 AM
Hi everybody!


Please write your opinions about my work.


Thank You

http://features.cgsociety.org/newgallerycrits/g47/381747/381747_1245106819_large.jpg

vanderlaat
06-16-2009, 02:08 AM
Hi everyone,

Here is my third attempt.

Good job all.

Cheers,

http://i119.photobucket.com/albums/o140/robvndrlt/KING_FINAL.jpg

nibo88
06-16-2009, 02:39 AM
This is my contribution for the challenge, the pic is not finished yet... Critics and advices are welcome! :applause: Thanks, and sorry about my english...http://features.cgsociety.org/newgallerycrits/g13/381813/381813_1245115956_large.jpg

alonsovg
06-16-2009, 02:43 AM
one of many renders
http://features.cgsociety.org/newgallerycrits/g84/312584/312584_1245106181_large.jpg

andres1709
06-16-2009, 03:37 AM
Hi everybody!

I will appreciate your comments about my work


Thank you

Andres

http://features.cgsociety.org/newgallerycrits/g47/381747/381747_1245106819_large.jpg

reinhart82
06-16-2009, 05:23 AM
Hi. Great job everyone:applause: Really alot of nice renders.

Did some updates to my night scene.Brighten up the shot alittle.
http://i595.photobucket.com/albums/tt38/reinhart82/KingsTreasureNight03_1024.jpg

Also tried doing an evening shot:)
http://i595.photobucket.com/albums/tt38/reinhart82/KingsTreasureEvening01_1024.jpg

BicFlicker
06-16-2009, 05:30 AM
@BicFlicker = you should pay attention to the specular of most of the metal stuff, a little tip, if you are using maya is to add glow to the metal shader and adjust the threshold in the very own attributes of the glow shader within the hypershade, also to get the felling of a flashlight type of ilumination, i would recommend to use two spotlights, if you mapped a sort of figure to the second light you would get like the caustic effect of the flashlight .

Thanks. I might try the glow. But I'm not sure what you mean about the two spotlights. Are you saying to put them on top of each other but at different intensities in order to get an uneven highlight?

guscomo
06-16-2009, 06:25 AM
First attempt any comments are welcome.

Gustavo Cosenza

http://features.cgsociety.org/newgallerycrits/g92/367392/367392_1245129651_large.jpg

mac0121
06-16-2009, 06:50 AM
-Here is my render, i appreciate if someone can help me improve it, congrats to everyone, there are a lot of excellent renders!!
http://features.cgsociety.org/newgallerycrits/g88/379288/379288_1245131760_large.jpg

shahabsy
06-16-2009, 09:25 AM
hey everyone and jeremybirn, Very Nice renders from other participants. (y)
This is my Final render for the challenge. I hope you will like this. I used Max/mental ray to render my scene. And for the final look and feel for the image I used Photoshop. :)

Regards,
Shahab.

kamelotian
06-16-2009, 09:36 AM
Hi guys,
here is my second attempt. I wanted to create a "real situation".
So I choose a cabinet in a museum. Some minor things I have to to.
I hope it will be a "realistic shot".

http://img40.imageshack.us/img40/5008/cabinet.jpg

MrGamba
06-16-2009, 09:52 AM
Hi everyone this is my first render, let's see how it goes.http://i683.photobucket.com/albums/vv198/MrGamba/renderfinalcopy.jpg

GecT
06-16-2009, 02:05 PM
Sweet challenge, some really good work here.

@igorvfx - is there a shader plugged into the photon slot? I've had caustics misbehave if I didn't.

@vanderlaat - I like the volumetric atmosphere though I think the glow may be a little overwhelming on the coins.

@nibo88 - The grungy take on it is cool. Needs shadows though and the coins kinda look like chocolate.

@alonsovg - Is the king going to get robbed? lol I noticed the grapling hook at the window, cool idea. The bump on the table cloth is really heavy.

@andres1709 - There are a lot of things I don't understand, what is the glowing thing on the table and the other thing leaned up against the chair? I think the heavy glow is obscuring the objects. The lighting could use work. You can ask yourself, what is emitting light and where is it coming from and you'll be off to a good start blocking out the lights.

@reinhart82 - I like those, I prefer the first though, it has a more lavish feel to it.

@guscomo - I like the idea and its a good first attempt. I'm not believing the textures though, the bump is over the top on a lot of the objects and the blood looks a little waxy.

@mac0121 - Odd place to put treasure, on the floor of a leaky open hut :) The reflections and refractions don't seem to be picking up the environment, they're almost black, not very metalic or gem looking.

@shahabsy - Not bad. But the outside light doesn't seem to be affecting inside, I'm seeing pitch black areas on the bag and the texture on the crown is looking a little stretched.

@kamelotian - Thats a different idea and I like the velvet shader, though that glass is really really refractive.

@HeyGamba - I think the culprit that is really setting this image back is the fact that the lighting doesn't match the torches which are magenta it seems, and I don't know if magenta fire is what you want but its not really selling me on it.



And this is my entry, Maya and Mental Ray, couple MR area lights and caustics and touched up AE.



http://i300.photobucket.com/albums/nn38/NevieveT/output-2.jpg

shahabsy
06-16-2009, 06:26 PM
Hey GecT, Thank you for your review. And about outside light, it is affecting inside. I think my monitor colors and brightness is different. I will check it on other monitors and correct it if its pitch black coz on my monitor, there is light coming from outside and its giving very nice ambience and about crown texture, its just uvw mapping. its not unwraped. I will fix it.

Regards,
Shahab.

ahmed90
06-17-2009, 07:05 AM
he guys...How are you

this is first test
max2009
vray
ps

sorry 4 my english -__-

Tayyub
06-17-2009, 07:08 AM
hi here is my first attempt

ResidenceEvil
06-17-2009, 02:01 PM
Good day to everyone. Let me produce my work for your fair justice. Maybe somebody will find it resembling to some other renders, but it rather explaines with focusing on main detailed area in this scene, then plagiarism.

Scene was visualized with Mental Ray, no GI were used. I’ve just wanted to create a feeling of a medieval room, where some robbers come to divide their stolen treasures. By the way, I couldn’t keep a smile in when saw crown of a “russian type” :).

For the light streaks I’ve used glare output shader, that my favourite 3ds max 9 happily support. I’ve textured those objects that needed extra details like coins and plates. Walls looked empty for me, so I’ve added armor near the window.

So, as you may see, there is nothing special.



http://s58.radikal.ru/i159/0906/82/2bc7b74f4972.jpg

laika-li
06-17-2009, 02:46 PM
hello
It is my test . I am keep working
max9
vray sp11.5
ps.

GecT
06-17-2009, 03:10 PM
Re-rendered and color corrected again, thought it needed warming up and I'm satisfied with this :D

http://i300.photobucket.com/albums/nn38/NevieveT/kingsTreasure_final.jpg

djprasun
06-17-2009, 04:02 PM
what is exactly the deadline of this challenge. I thought it was 15th .

Industrial
06-17-2009, 05:02 PM
it was changed to the 30th

zbugja
06-17-2009, 07:32 PM
genevieve , your work is smooth, i like it, especially the colour palette. also crisp image, maybe i'd go for some bump on the table cloth. overall it's a very well done image! keep it up

phil-w8
06-18-2009, 07:12 AM
Hey everyone !

There are awesome renders here, congrats to all of u.
Because i had a huge amount of work, I couldn't work on the challenge yet, even though i said that i would participate in this challenge :( ( hope i'll make it next time)

Good job to all of u :)

-philippe

KIDI
06-18-2009, 08:52 AM
hello

can you please load the scene for the maya 2008 users ?
or load it as *.ma
the obj file has an error :hmm:

thanks

sivaavatar2009
06-18-2009, 09:21 AM
my first render in maya software render

http://i568.photobucket.com/albums/ss125/sivaavatar2009/siva1-1.jpg

kamelotian
06-18-2009, 01:10 PM
@Kidi: I think you can simply use the mayafileconverter.
http://www.highend3d.com/maya/downloads/plugins/utility_external/misc/mayaFileConverter--WIN32--2936.html
The geometries and the object-groups should work well!

ResidenceEvil
06-18-2009, 05:55 PM
sivaavatar2009 - It's always a good tip not to make light sources lit scene from behind the camera. This makes image look flat by removing all the shadows.

lighthunder
06-19-2009, 06:56 AM
hi everybody here is my entry to the challenge http://img194.imageshack.us/img194/9581/32812931.jpg

jeremybirn
06-19-2009, 03:25 PM
Sorry I haven't been able to reply in this thread for the past week. I've been busy at work, and when I come home I'm teaching a CG Workshop where giving feedback to the students is my top priority... anyway, I'll try to catch-up, starting with some feedback for posts on this page:

lighthunder - Good start. Work on getting contrast and dark shadows in the foreground, and put a a little light from the window on onto the chair and background.

ResidenceEvil - Interesting theory. I've never followed that advice though...

sivaavatar2009 - Good start. Try to get more contrast in your lighting, making it darker in the corners of the room and in the shadows, with most of the light in the scene all coming from a single direction.

KIDI - If you're using Maya 2008 to open a Maya 2009 file, be sure to go to the File Open options box, and in the box check "ignore versions" before you open the file.

GecT - Nice image. The ring is the most interesting part. If you want to focus on that ring, then move the camera much closer to the ring so it fills more of the frame. Otherwise you might try bringing more of the scene into focus. I think the crown could use a more saturated color, something to set it apart from the tablecloth.

laika-li - Good start. I like the contrast! Some of the trays and coins look flat white in reflections, more of a gradient would be better than such big white areas. The background could use a little bounce light, or blue light from the window, selectively lighting some of the walls. If you're creating the impression of back-lit models, adding some lim lights could really help. You could do more with the glass in the bottle on the left side, maybe a rim or two on that would help.

ResidenceEvil - Nice sccene! I like the textures on the cloth. Most of the lighting seems very flat and uniform, it's best to choose one direction that will have the brightest light, then make the other side darker. The shadows could be softer, especially on the bag.

Tayyub - Welcome! Good start! You have a base of some fill light, now add a main light from whatever direction you choose, making one side of everything brighter and casting dark soft shadows. You could even make the light come from that lamp if you want.

ahmed90 - Welcome! I love the bold, rich colors. I wish the shadows got darker, and that the material on the sword was lighter, so that more of the contrast came from the lighting itself.

-jeremy

djprasun
06-19-2009, 06:47 PM
http://i569.photobucket.com/albums/ss135/djprasun/firstrender.jpghello Mr. Burns, im a huge fan of u right after i'v seen your post at the haunted hallway challenge. I'v became a true fan of u after watching Presto. Anyways this is my post, i'v changed the changed the texture of the wall and the jewels. Can any one tell me what will be the right kind of shader for the gold and the gemstones?

vrheint
06-19-2009, 07:59 PM
Still plugging away. I think I like this compostion the best, so maybe now I'll be able to nail down a lighting scheme.

http://i557.photobucket.com/albums/ss13/vrheint/KingsTreasureWIP-9.jpg

preetamsaha
06-19-2009, 08:09 PM
http://s789.photobucket.com/albums/yy175/preetamsaha/?action=view&current=finaloutput1.jpg hello everyone ! this is my first attempt ! plz help me & give me some suggestions !

Fex
06-19-2009, 09:34 PM
i'am back from holiday now and here is a new version with more defined light and depth...
c&c welcome

http://i162.photobucket.com/albums/t271/fexa/Kings_08.jpg

chad5118
06-20-2009, 12:31 AM
I link the portal light to my mia_physical_sky and connected a Mib Blackbody to the colour slot of both Portal Lights but it still don't work properly . do i need a fake window or is it auto decect the objects?

chad5118
06-20-2009, 01:41 AM
I'm still new to portal lights i believe i have it setup correctly but i have yet to get light to shine threw properly and suggestions here are 2 ss of my settings ... if no help i guess i will have to use old school forms of lighting that im more used to buy yield less results
http://img188.imageshack.us/img188/7004/portalighterror1.jpg
http://img44.imageshack.us/img44/3217/portalighterror2.jpg

lighthunder
06-20-2009, 07:46 AM
thanks for the comments Jeremy Birn

djprasun
06-20-2009, 09:18 AM
can anyone tell what will be the right kind of shader for the gold and gems?

djprasun
06-20-2009, 12:05 PM
can anyone please help me out that what will be the right kind of shader for gold and gems

ScallyFox
06-20-2009, 12:06 PM
Fex, very nice pic! I like the mood and composition! It is a lot of mystery at your scene, that's great!

djprasun, I used simple Maya Phong E, or phong for coins. Maybe mia_material will give you nice result! (If you work in maya)

Fex
06-20-2009, 01:34 PM
thx ScallyFox, hopefully i reached my goal making it sinister and mysterious...
this is my final entry with before and after comp.
Passes were occlussion, depth, bg.

http://i162.photobucket.com/albums/t271/fexa/Kings_09_with_Beauty.jpg

preetamsaha
06-20-2009, 02:13 PM
hello everyone ! this is my first attempt ! plz comment on my work !



http://i789.photobucket.com/albums/yy175/preetamsaha/finaloutput1.jpg

jeremybirn
06-20-2009, 03:22 PM
Fex - Great scene! I like how the final comp brought out the highlights in the lower right. Blurring the background object behind the crown doesn't do much for me. The bag looks a little bit too black at the bottom, I wish it had more shaping light and texture. The sword running horizontally seems like a chance for more highlights and contrast if its gems and metal tip were played-up more. Actually, even the crown could look more vibrant if the gems set into it had some coloe and stood out boldly.

VinVang69 - Looking good. Your lighting could start out simpler and bolder. Instead of overlapping shadows and multiple light directions, see how far you can get with one main light casting soft raytraced shadows.

djprasun - What kind of shader would depend on what software you use. Something like Phong that has specular highlights and reflections could work well for gold or gems, I think. Things look more like metal when you use less diffuse or a darker main color, so that most of the brightness comes from reflections and specularity. Your scene looks very ambient-lit, as if there were a uniform level of light all over the room. Try to get some dark areas and darker shadows, and light more selectively. I like the textures. I wish the corner didn't come together as a mirror-image in the textures though.

HeyGamba - Welcome! Good start at post #553! You have a base of some fill light. Now add your main brighter lights from the torches, making the back and top of everything brighter and casting dark soft shadows. You could also work on the flames themselves, and make them brighter, perhaps with a glow around them.

kamelotian - That's great! I love the plush velvet shader on the bag. You might use that kind of texture on the blue surfaces, too, instead of the larger noise pattern. The pearls look over-exposed, they could use some shading. I think the metal in the sword might use brighter reflections or highlights or a rim on top, something to help make it gleam and look interesting. The display case idea is working on the right, in other areas it's hard to see the glass.

shahabsy - Nice scene. The fill levels seem inconsistent to me, with lots of fill light on the walls and ceiling, but no fill light on top of the bag. Apart from the lamp, the brightest part of the table-top scene is a bright coin inside the bag. I think the light could be more focused, radiating out from the lamps with quadratic decay, and could cast softer shadows. The only a little fill and bounce light would need to be added. The walls can get darker in the corners, but maybe needs a bit more cool fill light in the window.

mac0121 - Nice scene! I think you could use darker shadows, and the room could get darker in the corners where walls meet. Sometimes working with fewer lights in bolder ways creates a more striking image.

guscomo - Welcome! Nice scene! You could do more with that diamond. I'd like to see the lighting get brighter around the lamp, really creating some contrast between bright and dark areas. Light sources that are low to the table can cast long shadows that might look neat.

reinhart82 - Great job on the night scene! You could play-up the lamp light more: a brighter candle flame, more of a glow inside the glass lamp, some rim light on top of the coins on the right, maybe a little rim on the top and right of the crown, caustics shining through the diamond in the cneter coming out towards us. The "evening" scene doesn't really look like evening. Maybe with more contrast and colors and less uniform lighting it could get there, but really you should focus on just one and the night scene is a lot better.

andres1709 -Welcome! Good start with the scene. You have a few objects looking bright in different areas, but I don't see any overall light direction in the scene. See if you can light the whole scene with just one or two lights, each casting dark shadows and decaying with distance realistically. Be selective in which areas to light, but try to make the light look as if it's all coming from somewhere.

alonsovg - Welcome! Nice scene! I like the window light and display cases. I'd like to see more fill light from the sky, maybe the left wall could get soft fill light, so the center of the left wall gets more light from the window, but the right wall gets less? I don't know what the transparent rope is near the lamp on the right.

nibo88 - - Welcome! Good start! You have a base of some fill light. Try adding shadows to that. Next, add a main, brighter light from whatever direction you choose, making one side of things brighter and casting dark, soft shadows. Right now the image looks squashed or scaled horizontally -- maybe the camera has too wide an angle of view and should be zoomed in and re-positioned a little?

vanderlaat - Hello! See if you can work on the impression that light is coming from the lamp: make the lamp itself bright, make the light from the lamp decay with distance so the scene is brightest near the lamp, and make it cast softer shadows. A little light from the green window might be nice too.

-jeremy

sivaavatar2009
06-20-2009, 05:34 PM
Thankyou very much definitely i will do that ResidenceEvil and once again thankyou for your advice.

sivaavatar2009
06-20-2009, 05:35 PM
Hello jeremy thanks for that tips and i have one doubt is there is any free training is provided by any studio please tell me sir.

guccione
06-21-2009, 02:57 AM
2nd shot at it, stayed in lightwave, having too much trouble and too little time to start over in maya, so some of the subdivision doesn't look right. Not really happy with the gold of the rings. Composited in nuke.
http://i695.photobucket.com/albums/vv317/schmoby/treasure_09.png

punytjoshi
06-21-2009, 04:34 AM
I have posted my work earlier but posting the same here again for the comments.

http://i120.photobucket.com/albums/o168/modelerpunit/Kings_Render_V10.jpg

Will be waiting for your comments.

djprasun
06-21-2009, 08:00 AM
Thank you Mr Burn for your valuable inputs. I will try make some shadows in the scene. Glad that you liked the texture. And the wall texture is something that im working on, its true that i have just flipped the texture in the other wall. Ill try to come up with a better image.

preetamsaha: nice image. the output is really looking good.

Fex
06-21-2009, 12:01 PM
thx Jeremy for your comments, to enhance image i did a rim light pass for bag and sword
and give crown diamonds a slight value boost.

http://i162.photobucket.com/albums/t271/fexa/Kings_10.jpg

verb3k
06-21-2009, 12:44 PM
May I post initial texture-less wip image?
http://i42.tinypic.com/21kjwbm.jpg

Rendered with LuxRender.
Needs textures and material tweaking. Coins are plain, which is no good at the moment. Also, I need to apply subsurface modifier to some objects. Lots of work. Do you have any critique?

Mirco83
06-21-2009, 12:49 PM
Here's my final image :-)
Hope you'll like it.
Congratulations to all the works!
Bye,
Mirco

http://img36.imageshack.us/img36/386/tktmx.jpg

djprasun
06-21-2009, 12:57 PM
http://i569.photobucket.com/albums/ss135/djprasun/decreasedambiencewithoutmotionblur.jpgthis is my latest rander where i have fixed the wall texture and also decresed the ambience. Do any one have any suggestion to improve my image.
verb3k: Your image and my image have lots in common! Your image have that summer afternoon feelings. Work on your texture then hopefully the true composition will emerge. Its very difficult to comment right as its in a early stage. Best of luck:beer: cheers

Xcut0r
06-21-2009, 01:04 PM
Here it's my final composition.. I'll try to correct some things once now with new cpu i can do renders in 25m @ 1280x1024 :).

http://img504.imageshack.us/img504/3267/final00.jpg

Used photoshop to add chroma aberration and to do some color corrections!


c&c's are wellcome


cumpz


Xcut0r

jeremybirn
06-21-2009, 04:37 PM
Xcut0r - The fill light is very uniform in that scene, the walls and ceiling should get darker at the corners. With that bright sunlight, I'd expect bright kicks of light on the top of the money bag and the crown, and perhaps more of those bright rims along the edges of other objects. You could use darker shadows within the sunbeam, and need some soft shadowing outside the sunbeam to make sure it gets darker under the metal trays or under the coins.

djprasun - Nice scene. It seems to have a lot of very uniform, ambient fill light. This flattens the image. The top of the table, the wall behind it, and the picture of the king all have about the same tone, so there's no definition between them. If the fill light on the floor is coming from a specific place, try to make it decay with a gradient moving from light to dark, and try to add some soft shadows to the fill-lit areas.

Mirco83 - Nice scene! The shallow depth of field makes it look like a miniature in a doll house. I like some of the textures. Your shadows could go darker: it could get much darker in the crack between the two metal trays, and the coins inside the bag could go darker. Perhaps this is just from caustics that are too bright, but in some places instead of a coin casting a shadow on the table, it almost appears to be lighting the table. The right wall could get darker as you approach the back corner, just so both sides of the corner are darkened.

verb3k - Good start. The fill light in that scene is very bright and uniform. Maybe it global illumination with too bright an indirect bounce, but not enough fill light from the sky. When you get outside of the sunbeams, there should be the softer cooler light from the sky.

Fex - Nice job. The whole image oculd still make a better use of the available pallette, it seems to only use darker tones now. The shadows on the top of the crown could be softer and darker I think.

punytjoshi - Interesting scene. The caustics look nice, but they seem much too bright compared to the lighting. The coins seem to be flying above the table like UFOs, they have super-bright reflections on top, but I can't tell what direction they are lit from. Maybe you could focus more on creating nice shaping with the lighting, giving everything a bright side and a dark side and nice consistent shadows, and then add in a little caustics and reflections only as a finishing touch?

guccione - Welcome! Nice scene! Some objects could go darker on the dark side, especially the crown, the pearls, and the cloth bag: if they looked really back-lit and had a darker core to their shading, it would help the contrast and believability.

sivaavatar2009 - I don't know if you'll find anything better than the Internet for getting free training.

-jeremy

JoRM-159
06-21-2009, 05:27 PM
Thanks. I might try the glow. But I'm not sure what you mean about the two spotlights. Are you saying to put them on top of each other but at different intensities in order to get an uneven highlight?


yes, I´m talking about two spots in the same place, you mapped a sort of figure in the color of the light, if you see carefully, the light goes through the glass of the flashlight it simulate a caustic effect, off course it depends, how many layers of glass are in front of the light source of the flashlight and how is the shape of the glass, it would be nice if you simulate that effect.

I search a couple of photos from google that sort of show you how this effect works, you also can see it in the car lights projection over the floor..here are some of the links of the pictures I found.

http://www.lakewoodconferences.com/direct/dbimage/50268204/LED_Flashlight.jpg
http://www.webbikeworld.com/flashlight/gordon-led-flashlight/gordon-led-flashlight-hand.jpg
http://graphics.ucsd.edu/courses/rendering/2004/jwng/index.html
http://www.awingsoft.com/help/caustic.jpg
http://www.geekalerts.com/u/dv-led-flash2.jpg
http://cache.lifehacker.com/assets/resources/2008/07/chapstick-flashlight.png
http://img.alibaba.com/photo/100187215/Emergency_Charger_With_Flashlight.jpg

they dont have a very good resolution but they work.
sorry it took me long time to answer you, I was a little busy last days.

hope to see your final render..
:beer:


(sorry bout my english, hope you understand everything)

punytjoshi
06-21-2009, 05:50 PM
punytjoshi - Interesting scene. The caustics look nice, but they seem much too bright compared to the lighting. The coins seem to be flying above the table like UFOs, they have super-bright reflections on top, but I can't tell what direction they are lit from. Maybe you could focus more on creating nice shaping with the lighting, giving everything a bright side and a dark side and nice consistent shadows, and then add in a little caustics and reflections only as a finishing touch?
-----------------------------------------------------------------------------------------------------------------
That's absolutely right It really looks like UFOs and Shadows Just dont come out at all (Now I realize that). I got too lost in getting right caustics I Just overlooked These main aspects of lighting . But these two things came to my mind when I saw the set and chalange, I wanted to get good caustic and bright look.

I will put your comments on my work and will be back soon.....................

Xcut0r
06-21-2009, 06:27 PM
I've done some tweaks before read your post Jeremy! :X some I've correct other not..

But as I'm going in holidays tomorrow I won't have time to do anything else! :(

Here's my final entrance:
http://img200.yfrog.com/img200/74/final01.jpg

Used photoshop to do post-prodution!

c&c's are wellcome.. :)

good luck everyone and happy rendering! :)

cumpz

Xcut0r

djprasun
06-21-2009, 06:35 PM
thank Mr burn, ill post a image tommorow

preetamsaha
06-21-2009, 07:12 PM
prasun- now its lookig cool !

preetamsaha
06-21-2009, 07:32 PM
http://i789.photobucket.com/albums/yy175/preetamsaha/finaloutput1.jpghey guys ! plzz give me some suggestions & feedbacks of my output . i am vry new in this field , & i dont know much softwares . i only know the use of stander lights of maya & a bit of mental ray . i only used stand lights of maya to lit up this sceen & rendered in maya software! so guys plzz help me ! & i am eagerly waiting for your reply, Jeremy Sir !

GecT
06-21-2009, 07:33 PM
genevieve , your work is smooth, i like it, especially the colour palette. also crisp image, maybe i'd go for some bump on the table cloth. overall it's a very well done image! keep it up

Thank you :). I've been playing with it some, decided to try a texture on the table cloth to break up the solid colors.


...
GecT - Nice image. The ring is the most interesting part. If you want to focus on that ring, then move the camera much closer to the ring so it fills more of the frame. Otherwise you might try bringing more of the scene into focus. I think the crown could use a more saturated color, something to set it apart from the tablecloth.
....

-jeremy


Thank you and i agree about the angle. I tweaked the composition, in second sight, the text made it apparent that the focal point was too low and off to the side.



http://i300.photobucket.com/albums/nn38/NevieveT/output2.jpg

BicFlicker
06-22-2009, 01:35 AM
yes, I´m talking about two spots in the same place, you mapped a sort of figure in the color of the light, if you see carefully, the light goes through the glass of the flashlight it simulate a caustic effect, off course it depends, how many layers of glass are in front of the light source of the flashlight and how is the shape of the glass, it would be nice if you simulate that effect.

Yeah, that's pretty much what I figured you were talking about. Good idea, I think I'll use another spotlight to add in the faint light that gets thrown way off to the side of the flashlight beam.

Thanks for the links. I like the experiment that guy did with modeling lenses and using caustics to simulate a flashlight. But of course, that's too complicated for this -- I'm just going to fake it.

guccione
06-22-2009, 02:50 AM
guccione - Welcome! Nice scene! Some objects could go darker on the dark side, especially the crown, the pearls, and the cloth bag: if they looked really back-lit and had a darker core to their shading, it would help the contrast and believability.

Thanks Jeremy, great to be here finally, on time!
I know exactly what you mean, that's what I was shooting for but didn't like the result; cold, dark and attention focused outside - so I went for prettiness over realism. But I will try it again, I have a few ideas.

FrodoNZ
06-22-2009, 03:16 AM
Hi all - this is my first post on here, lots of nice renders from this challenge - I plan to work on the next challenge.

I watched a Nuke Master Class video recently where they used a normal pass and a point position pass. Does anyone know how to setup those passes for rendering?
Thanks!

ragupasta
06-22-2009, 01:48 PM
Hi guys,

Due to time constraints I've only had the oppertunity to start this competition last night, so Ive still got a lot of work to do. However there is still a few days to go yet. To be honest I pretty much know nothing about lighting, so w00t for learning. :scream:

So far lighting wise..

1x key light
1x seperate specular light (for the shiny-bits)
1x fill light
1x bounce light

And using Physically Based Rendering in Mantra.

Thanks to everyone for the assets to use, and arctor for cleaning up the files and making a nice .BGEO for me to play with.

Cheers

http://i24.photobucket.com/albums/c44/ragupasta/kingsTreasure_pbr.jpg

mohdmajid777
06-22-2009, 04:11 PM
hy!hello to all at cg talk.THIS IS MY FIRST POST SO PLZZZ COMMENT ON IT.

Fex
06-22-2009, 09:22 PM
thx for your comments Jeremy, maybe its to dark because i still use a CRT-monitor.
Hope this gamma levelled picture is looking better for you...

http://i162.photobucket.com/albums/t271/fexa/Kings_11.jpg

farzadfarhad
06-23-2009, 12:07 AM
is not a final work.
comments more than welcome.thnx....
http://www.freeimagehosting.net/uploads/93d40d1b54.jpg (http://www.freeimagehosting.net/)

chad5118
06-23-2009, 02:26 AM
OK this is my first attempt using portal lights to light the scene not sure why i have black windows but im working to fix that ... im also deciding if i should use a ambient light source near the window

http://img268.imageshack.us/img268/8708/lighttest1.png

chad5118
06-23-2009, 04:17 AM
Ok this is my Second attempt. it seems the window issue is beyond my Skills to fix but i did get the feel i wanted. i still have some Shader work to finish and some fine tuning of the lights but please let me know if you think i should try something to improve it.

http://img10.imageshack.us/img10/4599/posttest1.jpg

GecT
06-23-2009, 04:26 AM
chad5118, I can't see anything, try a fill light of some sort.

chad5118
06-23-2009, 08:56 AM
Here ya go i will tweak it more once the shading is done.
using 1 Area light connected to a portal light with the custom environment linked to mia_blackbody for the main lighting source. and using a secondary area light for a fill light also using mia_blackboby to maintain the mood of the lighting. if you know why the portal light is blocking the outside of the window please let me know. also im not sure if i should try an ambient light or not. Jeremy your work is astounding as usual btw. also this is priorto doing my usual Ambient occlusion pass and Diffuse passes.

http://img13.imageshack.us/img13/7221/posttest2.jpg

igorvfx
06-23-2009, 02:41 PM
Hi friends!!
New render..
Please coments!
Thankss!
http://www.igorvfx.com/forum/king/teste_23_06.jpg

mohdmajid777
06-23-2009, 04:10 PM
Hy to all at cgtalk .This is my first post so plzzz comment on it....

LuZi
06-23-2009, 04:16 PM
Hi everyone..
I just started to work on this scene a few days ago.. that's the first time I'm joining a challenge.. and I'm not very experienced in lighting and shading.. but I like it.. and it's a good scene to learn more about it.. :)

I'm using 3ds max and Vray.
That's my 5th render or so.. I still haven't done all materials and I'm thinkling about using a different table cloth..
the light comes from a vraysun and is supposed to look like a morning-sun-light.. but I don't really like the very blue reflections wich come from the sky.. I'll try to fix that..

I'm curious about your comments and critics..

http://www.freeimagehosting.net/image.php?86ef9da0f5.jpghttp://www.freeimagehosting.net/uploads/b7363dd471.jpg (http://www.freeimagehosting.net/)

mohdmajid777
06-23-2009, 04:19 PM
http://cid-c9edad6f349b9c52.skydrive.live.com/self.aspx/CG%20lighting%20portfolio/lighting%7C_proj%7C_21%7C_1f.jpgHy To All At Cgtalk. This Is My Second Post

andresramallo
06-23-2009, 04:22 PM
thx for your comments Jeremy, maybe its to dark because i still use a CRT-monitor.
Hope this gamma levelled picture is looking better for you...

http://i162.photobucket.com/albums/t271/fexa/Kings_11.jpg

graet work,
(the gamma it{s a great confusion for everyone. it{s better for mi use 2.2 gamma in max, but i have to customise the monitor to. and it´s different for CRT and LCD)

leonar3d
06-23-2009, 04:43 PM
Here is my newest render, any comments welcome!!

http://img25.imageshack.us/img25/1753/camera03.jpg (http://img25.imageshack.us/i/camera03.jpg/)

LuZi
06-23-2009, 04:45 PM
Hi everyone..
I just started to work on this scene a few days ago.. that's the first time I'm joining a challenge.. and I'm not very experienced in lighting and shading.. but I like it.. and it's a good scene to learn more about it.. :)

I'm using 3ds max and Vray.
That's my 5th render or so.. I still haven't done all materials and I'm thinkling about using a different table cloth..
the light comes from a vraysun and is supposed to look like a morning-sun-light.. but I don't really like the very blue reflections wich come from the sky.. I'll try to fix that..

I'm curious about your comments and critics..

http://img241.imageshack.us/img241/4177/schatz07.jpg

ragupasta
06-23-2009, 05:16 PM
Almost got everything textured, so I can focus 100% on the lighting. However the cup is missing from the .BGEO file, there is the candlestick in the candlestick group, and a candlestick in the cup group, but no worries I'll download the .obj file tomorrow and snag the cup for the scene.

Anyway light in the scene are...

1x keylight
3x fill lights
1x bouncelight
2x pointlights (for faint lighting behind the table)
1x seperate speclight for the gold items
1x seperate speclight for the jewels and gems.

http://i24.photobucket.com/albums/c44/ragupasta/newTreasure.jpg

jgr77777
06-23-2009, 05:31 PM
I swung the sun around and moved the camera for the (almost) 180 degree view from my first position.

This is beauty pass only. AO to come.

ErshadRahbar
06-23-2009, 05:54 PM
hi every one

i finished texture and material and a basic test for lighting

brandonbien
06-23-2009, 06:09 PM
Hi, first post here on CGtalk. I just came across this thread yesterday and was amazed by all the wonderful entries. I wanted to try my hand at just the lighting so I didn't mess with any of the materials, except for the refraction index on the clear gemstones.

http://brandonbien.com/images/The_Kings_Treasure.jpgLighting Setup:
http://brandonbien.com/images/The_Kings_Treasure_WIP.jpg

I threw a spotlight into the foreground ring to make it glow, then put a volume container for the light ray emitting from it. The rest of the lights are just key, rim and bounce lights.
Let me know what you guys think.

Vlada3d
06-23-2009, 11:20 PM
Hi,
Here is slightly changed scene. I worked on on back light and some other stuff, hope you like it.

http://i43.tinypic.com/epjfo0.jpg

chad5118
06-24-2009, 12:12 AM
Here ya go i will tweak it more once the shading is done.
using 1 Area light connected to a portal light with the custom environment linked to mia_blackbody for the main lighting source. and using a secondary area light for a fill light also using mia_blackboby to maintain the mood of the lighting. if you know why the portal light is blocking the outside of the window please let me know. also im not sure if i should try an ambient light or not. Jeremy your work is astounding as usual btw. also this is priorto doing my usual Ambient occlusion pass and Diffuse passes.

http://img13.imageshack.us/img13/7221/posttest2.jpg
I'm having trouble getting my Main Gems to glow it seems if i add any lights to the scene its over brightens the area and loses the current lights mood that i want, also if i pass the new light thru the mia_Blackbody its adds depth but not any changes to the gems themselves. Any Suggestions

chad5118
06-24-2009, 12:35 AM
http://img36.imageshack.us/img36/5299/posttest3.jpg
Ok this is my most current render as posted before some gems light but the most important ones does not.

Scene uses:
2 Area Lights (1 Connected to Portal Light w/ environment linked to mia_blackbody @ 2800k and the other connected just to mia_blackbody for a fill light)
using FG and caustics (GI doesn't seem to affect the scene) and ray tracing is set to on state.

Edit: Also i have yet to figure out why my portal light window gets blacked out

chad5118
06-24-2009, 02:51 AM
Vlada3d (http://forums.cgsociety.org/member.php?u=212312) your Work is wonderful. I like the Stain glass window you added it gives the light more depth and feel. Also was the sparkle of the gems done in MR or done in post with photoshop ? the lighting is also very balanced and there are lots of very fine detail. Very impressive. Do you work for a CG company in your country?

Waters
06-24-2009, 07:30 AM
I'll have to get around to doing some texturing tomorrow, I'll get a final submission in before friday hopefully. Great looking stuff all around: it's a good chance to see what works and what doesn't.


http://i696.photobucket.com/albums/vv322/mwaters_bucket/Matt_Waters_Kings_Treasure12.jpg

vanderlaat
06-24-2009, 07:33 AM
Hi everyone,

Here is one of my renders. Hope you like. Nice work you all!

Cheers,

rob.


http://i119.photobucket.com/albums/o140/robvndrlt/PRE_ENTREGA_CGCHALLENGE_2.jpg

Leotril
06-24-2009, 08:12 AM
heres my update and final maybe ?.. thank u jeremy for C&C for my entry back on page 22 hopefully this is an improvement .. i work on the gems shader a bit and caustics also added textures for the plate and more lights volume and bounce on the sword and i move some objects trying to get a better composition.. Thanks in advance.. amazing entries ill be checking the forum :thumbsup:

http://i298.photobucket.com/albums/mm255/Leotril/KingTreasure/Comp1AE-1fix2.jpg

jojo1975
06-24-2009, 09:52 AM
http://www.giorgioluciano.net/wp-content/uploads/2009/06/lcxixred.jpg
Just a variation with less DOF, and a bit of lens flare. also changed the material on the table cloth to give a contrast between blue and reddish light (it should be a sunset like render) ;)
GI, and three candle lights.

Pabliux
06-24-2009, 11:40 AM
Updating

Some fixes are done but still a wip

http://lh6.ggpht.com/_Cd102maBO1Q/SkIBNP0P0aI/AAAAAAAAAuM/MdfIW0N4ZH4/s800/17.6.jpg (http://picasaweb.google.com/lh/photo/xLUAYWdSWvb-vp0GyhsMRQ?feat=embedwebsite)

Vlada3d
06-24-2009, 12:49 PM
Vlada3d (http://forums.cgsociety.org/member.php?u=212312) your Work is wonderful. I like the Stain glass window you added it gives the light more depth and feel. Also was the sparkle of the gems done in MR or done in post with photoshop ? the lighting is also very balanced and there are lots of very fine detail. Very impressive. Do you work for a CG company in your country?

Thanks. Sparkles were done in post, Digital Fusion actually. No I am not working in any CG company:( I am looking for job, i finished my demo reel and now I am on job quest :)

chad5118
06-24-2009, 01:20 PM
your welcome Vladimir btw any suggestion on my peice you could give im kinda stuck atm?

Vlada3d
06-24-2009, 01:24 PM
your welcome Vladimir btw any suggestion on my piece you could give im kinda stuck atm?


I would try to put some global light which will give something like GI effects and than you could start pouting fill and back lights. You must "calculate" where light is coming from and where bounce and fill lights should be. There are to much dark parts try to fix that.

chad5118
06-24-2009, 01:26 PM
ty =) will give that try

andresramallo
06-24-2009, 02:27 PM
http://4.bp.blogspot.com/_o1rzXl7FCzk/SkIoUbKq3tI/AAAAAAAAAY4/_vYVbKdcRZE/s1600-h/090611+-+corona+final+-+iluminacion+1280+-0000.jpg (http://4.bp.blogspot.com/_o1rzXl7FCzk/SkIoUbKq3tI/AAAAAAAAAY4/_vYVbKdcRZE/s1600-h/090611+-+corona+final+-+iluminacion+1280+-0000.jpg)

this is my first post

rajeshav
06-24-2009, 05:24 PM
few changes done c&c are welcomehttp://i246.photobucket.com/albums/gg82/rajeshav/Kings_T10.jpg

PaQwak
06-24-2009, 08:36 PM
Hello everyone,

First challenge here, so I feel a little bit nervous :)
There are so many nice images !!!

So here's a first try, render in modo. There are still a lot of work to do, but I'm really curious to ear what you think about it. Lighting is not really my cup of tea, and I never pay that much attention about lighting rules. So it's probably the right place to learn it :)

Cheers.

Pascal


http://users.skynet.be/fc508872/R22.jpg

coolayan
06-24-2009, 10:05 PM
hi jeremy and everyone!
heres my final entry for this challenge
its my 1st attempt to try caustics in my rendering but i didnt get it right
rendering caustics in vray takes forever. so i decided to render it seperate pass w/ only
one direct light casting caustics. i want to keep it subtle for final production
because my caustic effect is not quite good
hope u guys can give me some tips and comments..
3dmax, Vray, CS3

http://i338.photobucket.com/albums/n436/barorot101/KingTreasureF1.jpg

PaQwak
06-25-2009, 12:22 AM
Or maybe something less cheesy ...
http://users.skynet.be/fc508872/R30.jpg

mohdmajid777
06-25-2009, 09:37 AM
Hello to all at cgtalk .This me again with new rendered files this is my third post plzzz comment on it.

zel
06-25-2009, 09:42 AM
hi~ this is my 1st time lighting challenge.
done using 3D max and photoshop.
comment are welcome.

http://i595.photobucket.com/albums/tt38/reinhart82/Kingstreasure_01.jpg

leevan
06-25-2009, 09:47 AM
Here you go..... i couldn't work on it in the past 3 weeks and i can't do anything between now and the deadline... so this is the final.....

http://www.freeimagehosting.net/uploads/f7dcb794d2.jpg (http://www.freeimagehosting.net/)

leevan
06-25-2009, 09:49 AM
Here you go..... i couldn't work on it in the past 3 weeks and i can't do anything between now and the deadline... so this is the final.....

http://www.freeimagehosting.net/uploads/b21e015175.jpg (http://www.freeimagehosting.net/)

leevan
06-25-2009, 09:51 AM
I thought maybe someone would like to see a side by side comparison too!

http://www.freeimagehosting.net/uploads/0de55cd228.jpg (http://www.freeimagehosting.net/)

djprasun
06-25-2009, 10:32 AM
this a draft quality render. I tried to follow what everyone is saying giving different tone to the image. I also need help for the shader of the gems. No fg or gi is used for this render. Please leave a comment.http://i569.photobucket.com/albums/ss135/djprasun/final.jpg

djprasun
06-25-2009, 01:11 PM
http://i569.photobucket.com/albums/ss135/djprasun/secondmotionblur.jpgThis is an update. i'v added a slight motion blur and did a high quality render this time.

jeremybirn
06-25-2009, 03:45 PM
Hi leevan -

I love your work. I know when you posted some really big images here someone complained it was making the rest of the forum hard to read -- but all your comparison images are interesting to look through. Have you thought of starting a webpage (or a cgportfolio or flickr account) for all these images? Maybe along with settings used and some commentary?

-jeremy

Phil-roberts
06-25-2009, 10:45 PM
Hi Jeremy and everyone,

Here is my latest render, added some volume light to create some atmosphere and changed the overall light spread across the table so as not to light the image from edge to edge.


http://www.pr-creative.com/cg-society/treasure8.jpg

vrheint
06-26-2009, 01:46 AM
Here's an update, took Jeremy's advice and tried to do some other adjustments.

http://i557.photobucket.com/albums/ss13/vrheint/KingsTreasureWIP-12-2.jpg

sivaavatar2009
06-26-2009, 02:41 AM
hi jeremy thank you for giving me a good suggestion for my study about lighting

brookselliott
06-26-2009, 08:28 AM
Here's another version...

http://farm4.static.flickr.com/3630/3660999177_a0c15df8e0_b.jpg

citizenvin
06-26-2009, 04:29 PM
hi friends, is this model works on maya8.5 higher version.. when i import the file.. script error is coming.. how to solve this???

PaQwak
06-26-2009, 05:06 PM
Here's an update, still many surfaces to tweak !
http://users.skynet.be/fc508872/R33.jpg

Waters
06-27-2009, 04:51 AM
one more try:

http://i696.photobucket.com/albums/vv322/mwaters_bucket/Lighting_Challenge_Kings_Treasur-1.jpg

leonar3d
06-27-2009, 05:12 AM
ok, here is my almost final entry, not sure if i will have time t work on it more ^^

http://img7.imageshack.us/img7/5427/layer126thjunev1.jpg (http://img7.imageshack.us/i/layer126thjunev1.jpg/)

guccione
06-27-2009, 10:08 AM
Not happy with the green gem, but I got it to look better with less fill light as Jeremy suggested. I think this is my last shot at this.
Great work everyone, and thanks Jeremy, it's been an honor to finally take part in a lighting challenge!

http://i695.photobucket.com/albums/vv317/schmoby/treasure_10.png

jeremybirn
06-27-2009, 03:01 PM
guccione - Great job overall! I wish there weren't so much light leaking in-between the pearls, and that they weren't quite as over-exposed. I wish the sunbeam on the table and rings could be punched-up brighter, maybe it would look good twice as bright? For the crown, I wish the red cloth came all the way out to the metal, so there wasn't a gap in front of the window there, and that it had a bright rim of sunlight along the edge. For that money-bag, I wonder if more of it could be darker, just to hide the places where the texture doesn't line-up well.

leonar3d - Good start with lighting the diamond. I wish we had more light coming from the window onto the table and other objects.

Waters - Nice job texturing a lot of those models. The room itself doesn't look lit yet, so I won't talk about the walls or corners. The top-down light on the props in the middle seems effective, it gives nice definition. I think there could be more darkness in the reflections, especially under the metal trays, maybe this is a trace-depth issue? The image could probably work with less of the red fog.

PaQwak - The caustics on the side of the crown are terrific! The gems and gold have a nice look, and the textures on the chair and walls look good. I think the light on the left wall could be darker, and it might get darker in the corners of the room. Hope you can keep going!

citizenvin - Be sure to set "ignore version" in the options box for File Open in Maya.

More feedback later I hope...

-jeremy

jacqu
06-27-2009, 03:18 PM
Hi Jeremy and everyone!
Here is my final version, I use maya / mentalray and rendered color , refl, ao, idpass and the diamond layer. I use ps to do the composite.

http://img43.imageshack.us/img43/7639/kingstreasurefinal1f.jpg

djprasun
06-27-2009, 07:04 PM
http://i569.photobucket.com/albums/ss135/djprasun/secondmotionblur-1.jpg

brookselliott
06-28-2009, 02:37 AM
brandonbien - I like your method and the way you are presenting work in progress. I think all entries should be done this way. Standard view and very little in the way of material changes then everyone can learn more. If lighting can and does make the difference then this is what a lighting challenge should be. Great job...

vrheint
06-28-2009, 02:52 AM
Don't know how much more I can alter, any comments or critiques are welcome

http://i557.photobucket.com/albums/ss13/vrheint/KingsTreasureWIP-13-3.jpg

vrheint
06-28-2009, 02:55 AM
PaQwak - I don't know if you're planning on keeping the crown like that but I Love It! The color and materials go great together :thumbsup:

guccione
06-28-2009, 03:45 AM
guccione - Great job overall! I wish there weren't so much light leaking in-between the pearls, and that they weren't quite as over-exposed. I wish the sunbeam on the table and rings could be punched-up brighter, maybe it would look good twice as bright? For the crown, I wish the red cloth came all the way out to the metal, so there wasn't a gap in front of the window there, and that it had a bright rim of sunlight along the edge. For that money-bag, I wonder if more of it could be darker, just to hide the places where the texture doesn't line-up well.
Thanks Jeremy, I'll make time to address those!

yogendrabundela
06-28-2009, 08:53 AM
helooo everyone,
this is my first ever post in this forum.
i m hoping lot of comments on my image so that i can improve further..... thankshttp://i873.photobucket.com/albums/ab299/ajaybundela/King_Treasurs_v00.jpg

djprasun
06-28-2009, 12:59 PM
i working with shaders right now.

djprasun
06-28-2009, 01:01 PM
any comments will be helpful

djprasun
06-28-2009, 02:13 PM
ajaybundela: you have some major changes to do. first of all you have get some shadow for the coins otherwise it seems like they are floating. Overall your scene looks a bit cartoony, i dont know that you have purposefully made the scene cartoony or not. But giving right kind of shader may bring a certain level of realistic feeling to the scene. And also welcome to the challenge. mein bohut khush hu ek aur bharatiya ka entry dekh ke. :beer:

punytjoshi
06-28-2009, 04:00 PM
Here I am posting My improvised version Keeping in mind some corrections Suggested As Well.

http://i120.photobucket.com/albums/o168/modelerpunit/NEW_Kings_Render_V15.jpg


Will be waiting for C&C.

djprasun
06-28-2009, 06:29 PM
http://i569.photobucket.com/albums/ss135/djprasun/secondmotionblur-3.jpg
Changed the contrast a little. Still sucks :hmm:

jgr77777
06-28-2009, 08:38 PM
Another (improved?) beauty pass.

http://i17.photobucket.com/albums/b84/jgr77777/0009.jpg

vrheint
06-28-2009, 09:29 PM
ajaybundela: Also watch out for items in the scene colliding with each other. The silver plates are cutting through the table and the coin bag. But I like the light in the background, it's light enough to see what's back there but not enough to draw attention away.
I do have one request though, since you seem to have put your own design/picture on the tapestries in the background, can you nudge the chair to the side a little so we can see it a little better?

tuqueque
06-28-2009, 10:46 PM
All right, this is my final image...

http://img269.imageshack.us/img269/6638/kingstreasure.jpg

Small changes:
.- Corrected IOR on diamonds
.- Corrected pearls material
.- Added subtle bump (ornaments) on plates

Good luck everyone! :)
tuqueque.

yogendrabundela
06-29-2009, 04:24 AM
Dear Prasun, Thanks for your good suggestion. I will correct my mistek. And main Bhi Bahut khush hoo ki mere First seen par Pahla Comment kisi Bhartiya ka aaya. I am also Student and I started Lighting just one month before.

ajaybundela: you have some major changes to do. first of all you have get some shadow for the coins otherwise it seems like they are floating. Overall your scene looks a bit cartoony, i dont know that you have purposefully made the scene cartoony or not. But giving right kind of shader may bring a certain level of realistic feeling to the scene. And also welcome to the challenge. mein bohut khush hu ek aur bharatiya ka entry dekh ke. :beer:

BlenderFan
06-29-2009, 05:17 AM
Your image is beautiful, tuqueque. The only thing bothering me is the material of the coin bag. It looks too matte, and not shiny enough. Beyond that, which is trivial, it has a wonderful aura.

Cheers and God bless.

chad5118
06-29-2009, 11:34 AM
Cutting it close turns out that a maya version incompatibility issue was affection my light solution after breaking down and buying maya 2009 and starting over with a new file (having all the lighting concepts done make things faster =P) all i have left now is caustics and textual work left. i may have to post a partial textured if i can't finish them in time

djprasun
06-29-2009, 02:34 PM
Dear Prasun, Thanks for your good suggestion. I will correct my mistek. And main Bhi Bahut khush hoo ki mere First seen par Pahla Comment kisi Bhartiya ka aaya. I am also Student and I started Lighting just one month before.
you are always welcome. This forum is really great , everyone helps each other. Good luck on your lighting career.

jeremybirn
06-29-2009, 02:54 PM
It's nice to see this challenge has gone so well, even when I was too busy to participate as much as I'd like over the past month!

tuqueque - Very nice scene! I think the back walls could be darker with more occlusion darkening the corners. A little more variety in color might help, I see on the bag some cooler tones in the shadow areas, but the walls look uniform. Nice light, airy look overall.

jgr77777 - For a beauty pass, try to get nice shaping, so surfaces are gradients running from light to dark that show the direction of the lighting. If you have some shadows in the scene (for the sun) then you should go ahead and work on the softer shadows between objects and table as well.

djprasun - Nice work. Shadows aren't appearing in your reflections, that's why the bottom of the goblet is reflecting a bright table, and other reflections don't match with the environment. Work on fixing that first. You could use either occlusion or soft shadows in your fill light, once you leave the key illumination things don't seem shadowed well.

punytjoshi - Great. I wish the light direction were more consistent through the scene (if it comes from the upper right, then get some of that light onto the walls and window area.) The bag doesn't have enough fill or bounce light, but the crown has too much, try to go in-between there. A lot of the reflections are very bright in all directions, the gold ring doesn't look like it reflects a dark room with a bright light to the upper right.

ajaybundela - Welcome! Work on getting nice shaping on your objects that makes gradients from light to dark. The shadow areas should be dark, even where there's a coin in the shadows. Keep going as far as you can.

VinVang69 - Nice work. I think the glass is getting lost in the upper right. Put some rim light on it or put something behind it to refract. The light on the walls and table looks very unifom, some more variety would help. Caustics could be great, although they are a finishing touch.

jacqu - Great image! I love the fabric textures. The warm tones and sparkles add to the scene. Some areas like the chair look a little flat. I'd rather see the chair with a kick or rim light along the top or right, some shading making a gradient from light to dark across the cushion, and shadows cast from the top of the back onto the round posts. The back wall and tapestry also could use a little slash of light, just a soft diagonal light running down the back wall could add a lot of punch and would keep the fog from looking pasted in.

leevan - Great job!

zel - Welcome! Nice entrance with a strong scene! You could use more shadowing on the upper left behind the tapsetry. The right side of the chair, crown, and bag could use some bounce light. I'd love a little more sense that soft light was coming from the window in the background to add kicks and rims to the bottle, crown, and thrown. Some of the coins might be over-exposed, they seem very bright without much detail.

mohdmajid777 - Welcome! Nice start! The 1f has better composition. It looks very evenly lit: the walls don't get darker in the corners, and both walls seem to have the same brightness. The bag has a hard edge on it, I don't know if that's a texture problem. The bottle in front of the window has black outlines around it that look like a compositing issue.

coolayan - Nice overall scene! The composition and some of the textures are good. The lighting looks very uniform, and I don't really get a sense that a lot of light is coming from the torch, the candle, or the window in the shot. Maybe if you focused on getting the direct illumination from the on-screen sources first, it would make the lighting more believable.

rajeshav - Good start on the scene. You could use darker shadows under the tray, or make sure the coins are reflecting what they should. I wish you could add a kick of light to the chair and perhaps a slash on the back wall from the right side, just to continue the lighting.

-jeremy

PaQwak
06-29-2009, 03:06 PM
@jeremybirn

Thanks a lot for taking some of you time. I'll try to improve the render as you suggest.
I can maybe add an occlusion pass to darker the wall corner.
As I use GI (idleness), I don't know how I can control the lighting of the wall itself in modo. I need 2 bounces to have a good lit of the gems, and that's probably wash out the overal image.

@VinVang69

Yes, I'm actually keeping the 'red,white and gold colors scheme for the final rendering, I'have just done some variations for the gems and enhanced some textures/shading.

@jacqu

Maybe you allready said it somewhere in your post, but how did you render those nice lens glare effect on your gems ? Is it done in post ? and how ? (really curious, they are really nice ! ... and the final image too)

tuqueque
06-29-2009, 03:14 PM
Thanks Jeremy and BlenderFan :)

djprasun
06-29-2009, 03:20 PM
thank you Mr Burns. I never observed that. :banghead:

Xcut0r
06-29-2009, 04:24 PM
Hi everybody, really nice works!

I've arrived from holidays yesterday and meanwhile didn't have time to do any changes.

I'd like to have some opinions to know what I can change :)

Mr. Jeremy I would like to know what you think to, if possible! :)

here's the image:
http://img200.yfrog.com/img200/74/final01.jpg

cumpz

Xcut0r

brookselliott
06-29-2009, 05:24 PM
I think this is my final version. I added an extra chair and some tree limbs in the window. Hope its not too busy. The volume lighting was tough get to work right.
Nice to see some great renders here especially some really nice Blender renders that I didn't think were possible.
tuqueque - your scene composition and render using some of the latest features in blender is really awesome. Great work...

Thanks Jeremy for the all the comments and feedback..

http://farm4.static.flickr.com/3629/3672395736_f8ee9eb9f4_o.jpg

mac0121
06-29-2009, 07:23 PM
This is another render, in this one i try to get the gold and silver different so it have a little bit more volume, also i try to get the shadows stronger, so any comments...
http://features.cgsociety.org/newgallerycrits/g88/379288/379288_1246299572_large.jpg

leonar3d
06-29-2009, 07:44 PM
i hope I'm not too late for my submission ^^ (as if I could win...:D )


http://img6.imageshack.us/img6/6990/layer129thjunev1.jpg (http://img6.imageshack.us/i/layer129thjunev1.jpg/)
Maya Mental Ray
+1 spotlight with raytrace shadows on for the sun
+8 area lights where the windows are for the blue sky
+2 rim lights for the silver cup and the crown
+4 area lights bouncing light back onto the wall
+1 area light with caustic photon emision for the caustics of the diamond
I aslo used AO for the wall, the table blanket and the coin bag

Render Time: approximately 45 minutes
Would be nice if some of you guys could also share some settings ^^


Any comments welcome, and Jeremy thanks for all your feedback!!! It is well appreciated!!!

Regards Leonard

kamelotian
06-29-2009, 11:36 PM
Hello folks,
here is my final of my second attempt.
I am missing some little things like acrylic glas column for the sword and the sheath.
But I had too less time for it. I rendered it in 5 passes (beauty, specular, shadow, AO and additional glasreflection) composited in Shake.
All passes took 5 hours rendertime together. I hope you like it.
Great work from all of you! See you next time!!

http://img150.imageshack.us/img150/8308/vitrinefinal.jpg

guccione
06-29-2009, 11:57 PM
Ok, last chance! My renders take all night, so pretty sure this is it for me. All previous notes addressed except for the highlight on the crown, couldn't get it to show up -

http://i695.photobucket.com/albums/vv317/schmoby/treasure_11.jpg

farzadfarhad
06-30-2009, 12:00 AM
hi guys this is my final render, and
i hope I'm not too late for my submission,
very nice work guys.,
well done.
http://www.freeimagehosting.net/uploads/6e087973a8.jpg (http://www.freeimagehosting.net/)
thnx everyone.

brookselliott
06-30-2009, 03:11 AM
kamelotian - I like your take on the scene but I think your previous version looks much much better in my opinion.
Your latest version looks flat. Seems like there's very few darker shadows so you loose all your depth.

Pabliux
06-30-2009, 03:53 AM
Another render with some fixex in it

Kind of fun was play with the king's loot, so many excellente works.

Hope you like it!

http://lh5.ggpht.com/_Cd102maBO1Q/Skl8_lYFe5I/AAAAAAAAAwM/0NY9-JiTu90/s800/Final.jpg (http://picasaweb.google.com/lh/photo/F61vvPzZnxptSSQnijmyrA?feat=embedwebsite)

vanderlaat
06-30-2009, 04:32 AM
Hi Jeremy,

Thanks a lot for your advice!!! I hope you like it!

Nice work you all!

Cheers,

rob.

http://i119.photobucket.com/albums/o140/robvndrlt/FINAL_RENDER_COLOR.jpg

guscomo
06-30-2009, 04:50 AM
Final render
Fixed some things with shadows and caustics and here it is
any comments are welcome.

Good job everyone

Peace

Gustavo Cosenza

http://features.cgsociety.org/newgallerycrits/g92/367392/367392_1246333510_large.jpg

andreinfante
06-30-2009, 05:50 AM
Last render here. Nice challenge. Thanks, Cheers.

http://airwebdesign.com/cg_challenge/cg_rend_final_jun23-FINAL2.jpg

leevan
06-30-2009, 06:17 AM
Hi leevan -

I love your work. I know when you posted some really big images here someone complained it was making the rest of the forum hard to read -- but all your comparison images are interesting to look through. Have you thought of starting a webpage (or a cgportfolio or flickr account) for all these images? Maybe along with settings used and some commentary?

-jeremy

Hey Jeremy

Thanks for the comments and advices, i'd love to put up a web page for this lighting, in fact i was doing a set of video tutorials on how to do it on both mr and rMan (almost 30% through).. the things is currently we are participating in the new CG challenge (secret agent) amd time is really tight for me. i try to make a html tutorial on main aspects of the renders (Reflections, lens effects and shader setup) by the mid next week, i attached all of my renders here as thumbnails, hope it don't slow the forum again.

thanks again


P.S.
the forum doesn't allow me to put all the thumbnails in one post, so i had to split it into 3 posts

http://www.freeimagehosting.net/uploads/th.75c50122ca.jpg (http://www.freeimagehosting.net/image.php?75c50122ca.jpg)

http://www.freeimagehosting.net/uploads/th.3085fb5a91.jpg (http://www.freeimagehosting.net/image.php?3085fb5a91.jpg)

http://www.freeimagehosting.net/uploads/th.b940c49bc2.jpg (http://www.freeimagehosting.net/image.php?b940c49bc2.jpg)

http://www.freeimagehosting.net/uploads/th.69b924fa7a.jpg (http://www.freeimagehosting.net/image.php?69b924fa7a.jpg)

http://www.freeimagehosting.net/uploads/th.ab539b0540.jpg (http://www.freeimagehosting.net/image.php?ab539b0540.jpg)

http://www.freeimagehosting.net/uploads/th.e02544064a.jpg (http://www.freeimagehosting.net/image.php?e02544064a.jpg)

http://www.freeimagehosting.net/uploads/th.fb78deed17.jpg (http://www.freeimagehosting.net/image.php?fb78deed17.jpg)

http://www.freeimagehosting.net/uploads/th.93b7fed807.jpg (http://www.freeimagehosting.net/image.php?93b7fed807.jpg)

http://www.freeimagehosting.net/uploads/th.7a7140147e.jpg (http://www.freeimagehosting.net/image.php?7a7140147e.jpg)

http://www.freeimagehosting.net/uploads/th.08ae642b8b.jpg (http://www.freeimagehosting.net/image.php?08ae642b8b.jpg)


(http://www.freeimagehosting.net/image.php?201400b3ae.jpg)

leevan
06-30-2009, 06:19 AM
Hi leevan -

I love your work. I know when you posted some really big images here someone complained it was making the rest of the forum hard to read -- but all your comparison images are interesting to look through. Have you thought of starting a webpage (or a cgportfolio or flickr account) for all these images? Maybe along with settings used and some commentary?

-jeremy

Hey Jeremy

Thanks for the comments and advices, i'd love to put up a web page for this lighting, in fact i was doing a set of video tutorials on how to do it on both mr and rMan (almost 30% through).. the things is currently we are participating in the new CG challenge (secret agent) amd time is really tight for me. i try to make a html tutorial on main aspects of the renders (Reflections, lens effects and shader setup) by the mid next week, i attached all of my renders here as thumbnails, hope it don't slow the forum again.

thanks again


P.S.
the forum doesn't allow me to put all the thumbnails in one post, so i had to split it into 3 posts

http://www.freeimagehosting.net/uploads/th.008f57e170.jpg (http://www.freeimagehosting.net/image.php?008f57e170.jpg)

http://www.freeimagehosting.net/uploads/th.f4507b0440.jpg (http://www.freeimagehosting.net/image.php?f4507b0440.jpg)

http://www.freeimagehosting.net/uploads/th.33157824e0.jpg (http://www.freeimagehosting.net/image.php?33157824e0.jpg)

http://www.freeimagehosting.net/uploads/th.ad243eda7a.jpg (http://www.freeimagehosting.net/image.php?ad243eda7a.jpg)

http://www.freeimagehosting.net/uploads/th.95324f6bec.jpg (http://www.freeimagehosting.net/image.php?95324f6bec.jpg)

http://www.freeimagehosting.net/uploads/th.c1c0269935.jpg (http://www.freeimagehosting.net/image.php?c1c0269935.jpg)

http://www.freeimagehosting.net/uploads/th.9cdab5300a.jpg (http://www.freeimagehosting.net/image.php?9cdab5300a.jpg)

http://www.freeimagehosting.net/uploads/th.ba389d1ee8.jpg (http://www.freeimagehosting.net/image.php?ba389d1ee8.jpg)

http://www.freeimagehosting.net/uploads/th.8c0c0d3b00.jpg (http://www.freeimagehosting.net/image.php?8c0c0d3b00.jpg)

http://www.freeimagehosting.net/uploads/th.381c694005.jpg (http://www.freeimagehosting.net/image.php?381c694005.jpg)


(http://www.freeimagehosting.net/image.php?791f8cdb9b.jpg)

alonsovg
06-30-2009, 06:20 AM
Here is my last render. Lots of nice works here. Keep up the good work!
http://features.cgsociety.org/newgallerycrits/g84/312584/312584_1245866012_large.jpg

leevan
06-30-2009, 06:21 AM
Hi leevan -

I love your work. I know when you posted some really big images here someone complained it was making the rest of the forum hard to read -- but all your comparison images are interesting to look through. Have you thought of starting a webpage (or a cgportfolio or flickr account) for all these images? Maybe along with settings used and some commentary?

-jeremy

Hey Jeremy

Thanks for the comments and advices, i'd love to put up a web page for this lighting, in fact i was doing a set of video tutorials on how to do it on both mr and rMan (almost 30% through).. the things is currently we are participating in the new CG challenge (secret agent) amd time is really tight for me. i try to make a html tutorial on main aspects of the renders (Reflections, lens effects and shader setup) by the mid next week, i attached all of my renders here as thumbnails, hope it don't slow the forum again.

thanks again


P.S.
the forum doesn't allow me to put all the thumbnails in one post, so i had to split it into 3 posts

http://www.freeimagehosting.net/uploads/th.791f8cdb9b.jpg (http://www.freeimagehosting.net/image.php?791f8cdb9b.jpg)

http://www.freeimagehosting.net/uploads/th.0288ccd656.jpg (http://www.freeimagehosting.net/image.php?0288ccd656.jpg)

http://www.freeimagehosting.net/uploads/th.67c86b71f9.jpg (http://www.freeimagehosting.net/image.php?67c86b71f9.jpg)

http://www.freeimagehosting.net/uploads/th.d12dc6fdd6.jpg (http://www.freeimagehosting.net/image.php?d12dc6fdd6.jpg)

http://www.freeimagehosting.net/uploads/th.6f82a5c04d.jpg (http://www.freeimagehosting.net/image.php?6f82a5c04d.jpg)

http://www.freeimagehosting.net/uploads/th.df5c76fa13.jpg (http://www.freeimagehosting.net/image.php?df5c76fa13.jpg)

http://www.freeimagehosting.net/uploads/th.dd8de6bda2.jpg (http://www.freeimagehosting.net/image.php?dd8de6bda2.jpg)

http://www.freeimagehosting.net/uploads/th.902a09a745.jpg (http://www.freeimagehosting.net/image.php?902a09a745.jpg)

http://www.freeimagehosting.net/uploads/th.a923ef5138.jpg (http://www.freeimagehosting.net/image.php?a923ef5138.jpg)

http://www.freeimagehosting.net/uploads/th.201400b3ae.jpg (http://www.freeimagehosting.net/image.php?201400b3ae.jpg)

Tayyub
06-30-2009, 07:02 AM
hi every body here is my final image

PaQwak
06-30-2009, 08:07 AM
Here's the 'final' version, I wish I will start the next challenge a little bit earlier :)



http://users.skynet.be/fc508872/R58.jpg

NAYAK33
06-30-2009, 08:25 AM
Hi,jeremy i uplod my 2 final images.This is done by maya standert light.
I hope every body like it.

SOFTWARE USED ------ MAYA,PHOTOSHOPE.

http://i358.photobucket.com/albums/oo21/gopu33/final_nayak.jpg


http://i358.photobucket.com/albums/oo21/gopu33/final5.jpg


Subhendu nayak form India(kolkata)

guccione
06-30-2009, 08:40 AM
Here's the 'final' version, I wish I will start the next challenge a little bit earlier :)
I love this one!

citizenvin
06-30-2009, 09:05 AM
http://img142.imageshack.us/img142/41/kingtt.jpghere my work attached..

zcyviper
06-30-2009, 09:30 AM
ok~, I just got the link to work, so Here is the Final Shot
Render in Maya 2009 with Mental Ray
DF for Composting
C&C welcome, Cheers~
http://farm3.static.flickr.com/2492/3674988007_ec67b1f4ab_o.jpg

Here is a focused close up of the stones :)
http://farm3.static.flickr.com/2523/3674986773_16d9977faf_o.jpg

genaf1
06-30-2009, 11:09 AM
Hi everyone.
This is my final version.
xsi/mr/nuke/ps(for textures)

large pic (http://www.genaration.ru/lc19_final_large.jpg)

http://www.genaration.ru/lc19_final_small.jpg

dmorrison
06-30-2009, 12:09 PM
So this is my first CGTalk Challenge. I must say I had a lot of fun working on this. Seeing how the deadline was pushed back I decided to model my own scene. I used Maya, Mental Ray and Photoshop. I used Photoshop for a little color tweaking/DOF using a Zmap and to add a few lens flares. Oh, and a little grain to match it up to my background image :)

I can't wait to work on the next one.

-Morrison

http://i166.photobucket.com/albums/u93/dmorrison81/MorrisonKingTreasure.jpg

nibo88
06-30-2009, 02:28 PM
So here is my last contribution for the Challenge, I hope U all like the story that I tried to show!!! Congratulations for all the contributions, I have seen a lot of awesome works!http://features.cgsociety.org/newgallerycrits/g13/381813/381813_1246368355_large.jpg

igorvfx
06-30-2009, 03:44 PM
My final image..
I loved working on this challenge, it was my first participation!

http://www.igorvfx.com/forum/king/1024.jpg


Hi quality - 1440x972 (http://www.igorvfx.com/forum/king/final.jpg)

Thankss!

vrheint
06-30-2009, 04:10 PM
Here's my final image. This was fun but it seemed like I was working more with Shaders and texturing than with Lighting. But I guess being well rounded is a good thing in this industry.

Really looking forward to the next challenge

http://i557.photobucket.com/albums/ss13/vrheint/KingsTreasureSubmit.jpg

zcyviper
06-30-2009, 04:52 PM
Here is the Final Composited Shot
http://farm3.static.flickr.com/2492/3674988007_ec67b1f4ab_o.jpg
Click to see the Hi-res image.

Stones Close up shot:)
http://farm3.static.flickr.com/2523/3674986773_16d9977faf_o.jpg

djprasun
06-30-2009, 05:21 PM
http://i569.photobucket.com/albums/ss135/djprasun/final-1.jpg
i had lots of fun

jgr77777
06-30-2009, 05:31 PM
Hi,

I changed the key light angle a bit and also refocused the fill. I haven't turned any other lighs on yet. The back wall is way too bright, so if I get enough time this afternoon, I'll try to fix it and post a final.

http://i17.photobucket.com/albums/b84/jgr77777/0012.jpg

ResidenceEvil
06-30-2009, 06:17 PM
Hi! Good luck to everyone. This was my first challenge, I've really enjoyed it. Here is my final version, where I've added slight DOF effect, ambient occlusion pass to remove some artifacts and add little details.
http://i033.radikal.ru/0906/40/b0e830c72a91.jpg

yogendrabundela
06-30-2009, 07:40 PM
hey all,

here is my updated version

http://i873.photobucket.com/albums/ab299/ajaybundela/King_Treasurs.jpg

TwentyPercent
06-30-2009, 08:22 PM
Hey all!

This is my first post! Im trying to get my image in before the deadline and I just tried to post it and it wouldnt let me attach an image. CGsociety kept asking for a URL witch I dont have, I have a jpg that I just wanted to add as an attachment, any help?

faCarbajal
06-30-2009, 09:46 PM
Ok here is my final image:
3dsMAX, mental ray
1 skylight
1 photometric light (candle) with Parti Photon Volume (it took years to render with this shader)

That's it.

This is my first challenge, congrats everyone, there´s a lot of amazing work.

PD.
How can i upload an image to show full size instead of thumbnails?

thanks

guccione
06-30-2009, 10:02 PM
Ok here is my final image:
3dsMAX, mental ray
1 skylight
1 photometric light (candle) with Parti Photon Volume (it took years to render with this shader)

That's it.

This is my first challenge, congrats everyone, there´s a lot of amazing work.

PD.
How can i upload an image to show full size instead of thumbnails?

thanks
You have to upload the image to another site like photobucket.com, then link to it with the [IMG] tag here.

TwentyPercent
06-30-2009, 10:06 PM
We have been working on this image in out spare time, it was done using 3ds Max, Vray, and Photoshop. This is our final image.
http://features.cgsociety.org/newgallerycrits/g04/377904/377904_1246395667_large.jpg

brookselliott
06-30-2009, 10:48 PM
I'd highly recommend www.flickr.com
All you need to do is signup on flickr, upload your pic, right click on the size you want of the flickr photo, copy the link, and paste between img tags in your post. It won't embed the image in your post if you insert the link that flickr gives you though.. you need to right click on the image and copy the properties link.

Like:

"image link" but without the quotes..

faCarbajal
06-30-2009, 11:32 PM
Thanks brookselliott & guccione

3dsMAX, mental ray
1 skylight
1 photometric light (candle) with Parti Photon Volume (it took years to render with this shader)


So, here it´s at full size:

http://farm3.static.flickr.com/2550/3675975201_8a9a190f36_o.jpg

kamelotian
06-30-2009, 11:51 PM
Alright, here's my final of the cabinet-version! A little more shadows are in there, although in reality you can't find exact shadows in a cabinet!

http://img20.imageshack.us/img20/8308/vitrinefinal.jpg

djprasun
07-01-2009, 02:52 AM
next time ill start a little bit early

chad5118
07-01-2009, 04:35 AM
Well here we go this is the last render i could spit out before 12:00am.

lightin consists of 8 area lights connected to mia_portal lights w/ environment connected to physical sun/sky and the portal light intensity connected to mia_blackbody @2800K. also there are 4 point lights for fill light at the center of each main window(grouped in 2's).

all mentalray textures. here is the list of thing i couldn't get done after having to start over 2 days before deadline:

1) Caustics.
2) small obvious shaders not finished throughout the scene.
3)Bump mapping.

http://img132.imageshack.us/img132/811/finaltest1.png

jacqu
07-01-2009, 04:41 AM
Thank you! Jeremy! Your advice is very useful!Thank you very much!



@PaQwak:I rendered a light effect layer to simulate the lens glare and also did some post work with ps!

@igorvfx: Beautiful light! Very moody!

@zcyviper: I love the diamond you rendered !:applause:

@dmorrison:Very nice image!The crown is pretty cool!

Eegah
07-01-2009, 06:00 AM
Rendered in LuxRender via Blender
Post Despeckle & Levels in Gimp

http://img.photobucket.com/albums/v29/crsrma/6d953ce7.jpg

MrGamba
07-01-2009, 06:02 AM
The Kings Treasure

This is my final render.
Its cool to see the diferent perspectives and treatment of this scene, there´s a lot of excellent work.
I would like to thank Dan Konieczka and Juan Carlos Silva for the modeling.http://i683.photobucket.com/albums/vv198/MrGamba/RenderFinalCG.jpg

psycosven
07-01-2009, 06:21 AM
Hey everyone! Nice to see there has been so many entries for this challenge. Congrats to all who have taken a shot at this challenge, it was a tough one.

I've been a little delayed in being able to get anything done for this. PC has been dead for a while. Worked on this for a little bit on my own time at work. With that said; sorry if the color/brightness is terrible, I am not working with the best of monitors... Wanted to try to work with caustic, but I am out of time.

Anyway, this is my last minute entry.. I took a completely different course than what I started off with. I also tried to stay away from anything that would auto calculate the GI, I have relied on those too much in the past. Hope it came out alright!

http://i375.photobucket.com/albums/oo193/dak_mars/dkoski_kings_jewels.jpg

Even though I don't have time to submit any changes to this, I would still love any comments and critiques on how to make it better.

Goodluck to everyone!

andres0917
07-01-2009, 06:38 AM
All comments are welcome!http://features.cgsociety.org/newgallerycrits/g18/383718/383718_1246426421_submedium.jpg

shahabsy
07-01-2009, 01:48 PM
hey Jeremy and everyone, very nice work from everybody. and I have updated my scene. thanks jeremy for you review. Here is my Share for the session. :)

regards,
Shahab.

djprasun
07-01-2009, 03:56 PM
http://i569.photobucket.com/albums/ss135/djprasun/withocc.jpg
hope its not too late. I kind of tried to fix the fill light shadow and also added occlusion.
I couldnt find time to render as my hopeless computer is taking about 6 hours to render.
Anyways, its been a fascinating to interact with the best in this business. I am learning lighting for about 6 month, but some of this guy are in this field when i was in nappies. I have learned a lot, thank you all.

faCarbajal
07-01-2009, 04:37 PM
Hello, this is my last post, i know this is a little out of time, anyway i want to show this render.
The lighting is the same than the previous image i posted yesterday:
Daylight system
Photometric light (parti volume shader with a lower density)

http://farm4.static.flickr.com/3579/3678843226_344df89cbd_o.jpg

Here is the previous image:
http://farm3.static.flickr.com/2550/3675975201_8a9a190f36_o.jpg

It was great to participate for the first time in a mini challenge.
See you the next!!

dmorrison
07-01-2009, 07:10 PM
Thank you! Jeremy! Your advice is very useful!Thank you very much!



@PaQwak:I rendered a light effect layer to simulate the lens glare and also did some post work with ps!

@igorvfx: Beautiful light! Very moody!

@zcyviper: I love the diamond you rendered !:applause:

@dmorrison:Very nice image!The crown is pretty cool!


Thanks Jacqu! I had a lot of fun making it

Kiralj3d
07-01-2009, 08:20 PM
faCarbajal (http://forums.cgsociety.org/member.php?u=264798) - I love the feeling of your close up picture allot!

brookselliott
07-01-2009, 08:48 PM
genaf1 - I think this is one of my favorites so far...could have been the best I think but that table cloth still bugs me a lot.. Its just way out of scale for the scene..

igorvfx
07-01-2009, 08:49 PM
Thanksss jacqu!!

genaf1
07-02-2009, 09:27 AM
brookselliott - Thanks. Differences of scale tablecloths keep in the past...for King ;) :)

LuZi
07-02-2009, 03:31 PM
hi everyone..
I know, I'm probably to late to participate in this challenge... but I had fun with that scene and want to show you my final render anyway..

I used 3Dsmax and Vray..

comments and critics are very welcome.. I'm still a very beginner and would be happy about some advice.. and I hope you like my picture.

http://farm4.static.flickr.com/3611/3681458324_59e691abb9_o.jpg

preetamsaha
07-02-2009, 03:32 PM
http://i789.photobucket.com/albums/yy175/preetamsaha/finaloutput1.jpgheyy guys plzz give me some comments & suggestions of my image ! i dont hav any idea how to proceed further with this image. i hav posted my work two times before this but i havent recived any reply yet ! thats why im vry upset ! your comment is very much precious to me JEREMY SIR ! so plzzz help me sir !!

faCarbajal
07-02-2009, 04:13 PM
faCarbajal (http://forums.cgsociety.org/member.php?u=264798) - I love the feeling of your close up picture allot!

Thank you Kiralj3d!

djprasun
07-02-2009, 07:07 PM
http://i789.photobucket.com/albums/yy175/preetamsaha/finaloutput1.jpgheyy guys plzz give me some comments & suggestions of my image ! i dont hav any idea how to proceed further with this image. i hav posted my work two times before this but i havent recived any reply yet ! thats why im vry upset ! your comment is very much precious to me JEREMY SIR ! so plzzz help me sir !!
preetam your scene is looking like an interior of an ancient pyramid, nice mood that you have brought into it. You can try depth of field because the torch dont look like normal to me, its looking more like a firecraker. And also try to put some fill light into the shadows because the shadow appears dark but the things inside the shadow is strangly illuminated. And also try to play with the shaders a little bit. I known its damn tough to get the right of shader to those jewels. The side walls will get a little bit more illumination. Also the floor is illuminated evenly because there seems to be more light on the left side. But beware follow my suggestion at your own risk. Keep it up :buttrock:

TwentyPercent
07-02-2009, 07:20 PM
During my lunch break today I posted/posting some of my test renders. I hope somebody finds this information useful or interesting. I just wanted to let you see how I aproached this Lighting Challenge.

I go through phases when completing a scene I get really motivated on texturing for a little while and then I switch back to lighting. I bounce back and fourth, always pushing the lights and texture farther. I tend to re-texture things the deeper I get in a scene, so when I am starting out I throw a really basic material on then I move to the next material. I dont think this is the most efficient way for everybody, but it works very well for me. I use the test renders and lok for things that stand out and need to be improved form the basic materials, then I improve the one that sticks out the most and move to the next one that I notice the most. So in my scene the walls were textured twice and the table cloth was adjusted about 3 seperate times. things like the gold and pearls I nailed on the first try. I really like using the UVW unwrap too and then painting my own textures, you can really get some cool details in when you control every pixel.

Also I rushed through the comps for the steps, so dont kill me because I didnt take the time to check for http://features.cgsociety.org/newgallerycrits/g04/377904/377904_1246556029_large.jpgtypos or spelling.

http://features.cgsociety.org/newgallerycrits/g04/377904/377904_1246556270_large.jpgThanks

http://features.cgsociety.org/newgallerycrits/g04/377904/377904_1246556454_large.jpgDave aka TwentyPercent



http://features.cgsociety.org/newgallerycrits/g04/377904/377904_1246556608_large.jpg

Industrial
07-03-2009, 01:37 AM
hi everyone..
I know, I'm probably to late to participate in this challenge... but I had fun with that scene and want to show you my final render anyway..

I used 3Dsmax and Vray..

comments and critics are very welcome.. I'm still a very beginner and would be happy about some advice.. and I hope you like my picture.

http://farm4.static.flickr.com/3611/3681458324_59e691abb9_o.jpg

nice image luzi.

Leighton
07-03-2009, 07:38 AM
Sorry to post this after the deadline has passed, but the new challenge isn't up yet, and I wanted to show something for my work.

This challenge seems to give me more trouble than any other so far. I never did get anything I was really happy with. I tried sunlight, torchlight, candlelight, and the results, well, let's just say I have a lot to learn. :D

This is the best render I was able to get out of this. Rendered in Maxwell 1.7 for Maya 2009. Render time was 25 hours (seriously).

http://img.photobucket.com/albums/v201/yellowranger019/KT_final2-1.jpg

LuZi
07-03-2009, 09:21 AM
nice image luzi.


thanks industrial.. :)

Kiralj3d
07-03-2009, 09:47 AM
so... the contest is over for a few days now... who won?

shahabsy
07-03-2009, 10:44 AM
PS: hey Kiralj3d, you won! :)

Munim
07-03-2009, 11:32 AM
Hi every one. The contest has ended now. Every body has done great job.
Now waiting for the WINNER..........:thumbsup:

http://img503.imageshack.us/img503/2245/basicgeometry00d0000.jpg

jojo1975
07-03-2009, 03:25 PM
@ Munim,
jeremy is the Host and the admin, so he is the one who close and opens the threads and so the challenges ;)
and also we don't have one "winner" but a gallery of "selected" entries...

djprasun
07-03-2009, 03:50 PM
i'am eagerly awaiting for the gallery as because this is my first challenge.

Munim
07-03-2009, 06:09 PM
@ Munim,
jeremy is the Host and the admin, so he is the one who close and opens the threads and so the challenges ;)
and also we don't have one "winner" but a gallery of "selected" entries...

Thanks "jojo1975" for your information. By the way how much images would be in the Gallery at the end?:curious:

jeremybirn
07-04-2009, 02:16 AM
Munim - There's no winner, but I am putting together a gallery to showcase some of the terrific entries! I finally got your image to download (that server seems very slow), and it looks good overall. I'm not really "sold" on many of light sources. If you wanted to play-up the lantern, then put some light from it onto the chair, and use warmer highlights on the right side of the crown. If you want to play-up the window, then put warm light onto the left side of the bag, some warm kicks or rims on top of the objets below it. There's a lot of blue reflections coming from somewhere that don't seem to match the environment.

Kiralj3d - Congratulations!

Leighton - Welcome! That's a great entry! Some of the textures look nice. The reflections don't seem to match the objects as well as they could; I don't know where that gold color is that gets reflected between the two trays. Some objects like the chair and crown seem uniformly lit from all directions, choosing a bright side and a darker side could add contrast and better define their curved shapes.

TwentyPercent - Great breakdown! The reflections don't seem to match the ligthing in the scene very well. The reflection of the ceiling looks brighter than the ceiling itself, and the window doesn't seem to be the brightest part of the reflection. I'd love to see more of the light looking as if it comes through the window. Since the table-top objects would be back-lit by that window, some rims and kicks on the top and right of some of the objects could help sell the idea that the objects are lit by a bright window. The tie on the bag seems very bright on both sides, it looks as if the pass you label "global illumination" adds blue light to all the objects in the scene except for the bag-tie, which goes orange. I think when you try to get too fancy with the lighting, some simpler basics become easy to overlook. If you start with direct illumination from the light sources (the window) first, and work from there, you might be able to make a more consistent overall image. A little bounce light is needed of course, and it's OK if you want to use GI to help with that, but make sure the GI (like the reflections) is driven by the main lighting in the scene.

preetamsaha - Nice image! Of the three light sources, I like the lantern the best. It's a light source that actually looks bright, and illuminates the other objects. The torches in the background look dark, and don't seem to illuminate the scene at all. Even those round knobs at the top of the chair look black on their left and right sides, not getting even a highlight or kick from the torches. The top of that lantern seems to disappear into the background walls, though, it lines-up with the corner too perfectly and has the same brightness and color. The pearls look strange, I don't know why they are bright on the side facing the camera, when they should be back-lit. If you could focus on getting all the objects in the scene lit convincingly by the three light sources that are visible in it, with convincing shadows and decay for each lightsource, that would be a terrific start to making the scene look more solid and believable.

LuZi - Nice image! The DOF is convincing, the sampling is too low so it's visibly dithered, but it looks like real DOF otherwise. The materials on the crown, sword, and metals look good. The cloth on the bag is badly stretched in places and doesn't look translucent like real cloth. I like the fact that you kept the lighting simple, with a main key light coming from the right, consistent through the scene. Some more light on the back wall could add to the image, even if it were just a slash of light running through diagonally. If you had the chair in there it would add to the options in creating depth and interest in the background.

faCarbajal - Great scene! Yes the cloth texture is scaled too big, the crown needs texture, but the textures are nice where you have them. I like the quality of the warm light and shadows. Nice job.

djprasun - Is that a new version? I can't see the differences compared to what I remember, but it's still a nice scene, although it still could use more trace depth and better fill shaping.

shahabsy - Nice scene! The walls are looking very uniform, and the highlights or reflections on some objects in the foreground look frosty with all the white on them. Nice job overall.

andres0917 - The reflections are going very bright for some reason. Try to simply your lighting by focusing on just one light source to start with, and getting convincing illumination, decay, and shadows from that source.

psycosven - Nice textures on some of the surfaces. When you get outside of the sunbeam, I wish the shadows on the fill light were a lot softer. I wonder if the light from the window could wrap around the crown more and light more of its outer edges?

HeyGamba - Nice work. Try to simply your lighting by focusing on just one light source to start with, and getting convincing illumination, decay, and shadows from that source.

Eegah - Nice work. Try to simply your lighting by focusing on just one light source to start with, and getting convincing illumination, decay, and shadows from that source.

chad5118 - The room doesn't look shaded or lit yet, but that's a good start developing the look of the diamonds.

kamelotian - Nice scene. The glass display case reads pretty well, so the concept is clear. Some parts seem overexposed, and I wish the shadows were softer.

ajaybundela - Welcome! Good start!

ResidenceEvil - Good job! I like a lot of the textures. The bag has something weird going on. I think the back corner could go darker, with more variation on the walls. I don't know where the bright reflections are supposed to be coming from, I wish the bright light were better motivated by the candle or window.

jgr77777 - Welcome! Good start!

zcyviper - Nice image! I like the diamond look you can see in the stones close-up shot, and the little caustics on the table, the DOF hides all of that in the larger image.

VinVang69 - Welcome! That's a nice image!

igorvfx - Nice image. I like the post-processing and the bag texture. The object on the left side doesn't have the most convincing glass, maybe more refraction would help? The blurring on the background seems to put the chair on the same plane as the wall, or perhaps the dark square to the upper right of the chair looks too much like a shadow of the chair, and that's what's creating that impression?

citizenvin - Welcome! To get started with the lighting, start in darkness, and add just one light. Choose just one light source to start with, such as the window or a lamp, and focus on getting convincing illumination, decay, and shadows from that source.

NAYAK33 - Nice work. I like the caustics on the table from the gems. The wider shot could use more overall directionality to the light and shaping on the round forms such as the bag and crown.

PaQwak - Good work! The objects in front of the window would look more back-lit if they had some rim light or kicks from the window.

Tayyub - Welcome! The fog around the lamp is a bit too much. The best way to get started with the lighting is to choose just one light source, such as the lamp, and focus on getting convincing illumination, decay, and nice soft-edged dark shadows from that source.

alonsovg - Interesting image. The glass in front of the window could probably use refraction to look more like glass. I wish there were more soft fill light from the sky coming in through the window, and less fill or bounce light coming from inside the room.

leevan - Glad you're getting good mileage out of these challenge scenes! I look forwards to seeing what you develop in the future.

andreinfante - Welcome! That's nice work, a creative scene. I think the lighting could play-up the two on-screen light sources (candle and window) more, really focusing on those two sources and letting other parts go dark. The pearls and chessboard look too bright compared to the light from the window or candle. The textures are nice, although the bump mapping looks too deep on the papers in the foreground.

guscomo - Nice job. I like the lighting in the sunbeam from the upper right. I like the creative idea for the scene. The candle and lamp on the table are not as convincing. The flames themselves are not very defined, and the light from them doesn't seem to decay and shadow realistically yet.

-jeremy

vrheint
07-04-2009, 05:16 AM
Thank you Mr. Birn for your comments throughout the contest. Your tutorial DVD really helped me out A LOT.

Highly reccommended to everyone else on this board!