PDA

View Full Version : Lighting Challenge #19: The King's Treasure


Pages : 1 [2] 3 4

RagingBull
05-21-2009, 10:35 PM
I never realised that the 'challenges' had the key items already modelled for you, so that we can concentrate on the lighting\shading etc.
Very cool !

I'll try and join in on this one too (although trying to find a job at the mo, and going through millions of tutorials).
:thumbsup:

brookselliott
05-21-2009, 10:52 PM
Here's my latest version rendered with Blender. Still working on a LuxRender version but it is really slow and then there's that pesky learning curve thing..
I tried to make up for blenders lack of caustics by adding some glare with a blender filter node.

HighRes (http://www.flickr.com/photos/8011986@N02/3552023901/sizes/o/)

http://farm4.static.flickr.com/3601/3552023901_281e84a0fa.jpg

MrWeeeee
05-22-2009, 12:58 AM
http://farm3.static.flickr.com/2482/3552257171_b59a9255af_o.jpg

Here is my latest rendition of this scene. I feel I've got the placement down (apparently forgot to unhide the banners layers, doh) to my liking and I'm starting to play with shaders and texturing. Hoping to solidify a palette by my next post along with having everything textured and surfaced.

Changed a bit more of the geometry, adding more loose diamonds and changing up the size of the coins to show various sizes with various shaders to come. Also, scaled the sword up a bit (just felt a tad small).

Very cool work being poseted! I'm loving this. You guys are inspiring me to push harder :beer: so thanks!

Johnseventine
05-22-2009, 01:16 AM
Badie this is very realistic incredible!

jgriffin
05-22-2009, 02:27 AM
This is my first lighting challenge and I look forward to everyone critiques. Thanks guys!


http://dl.getdropbox.com/u/827816/test_v004.jpg

safari-chris
05-22-2009, 07:54 AM
Been meaning to participate in these challenges, finally got around to it.

So far it is just the close up goblet and crown that have been remotely worked on.

My first iteration, more to come:

http://img194.imageshack.us/img194/8903/54370191.jpg (http://img194.imageshack.us/my.php?image=54370191.jpg)

farzadfarhad
05-22-2009, 09:03 AM
hi guys ,amazing works here!
and this is my second pic ,(not final render)
have to fix lighting & many other things.
feedback and comment more than welcome.
thanks

ScallyFox
05-22-2009, 02:58 PM
safari-chris (http://forums.cgsociety.org/member.php?u=217968)Nice mood and composition, keep going! Your render are one of my favorites now. (http://forums.cgsociety.org/member.php?u=217968)

Phil-roberts
05-22-2009, 05:08 PM
Hi Jeremy and everyone,
Heres my latest update, moved the fill lights further to the right and halved there intensity.
Increased the main light's intensity from the left to get more rims showing on the pearls and more contrast overall. Also dropped the ambient room light to get darker corners on the walls.

Cheers
Phil

http://www.pr-creative.com/cg-society/treasure5.jpg

NearFantastica
05-22-2009, 05:36 PM
My first lighting challenge. I'm trying to hone my texturing and lighting skills and figured this was a good way to do it. This is my beginning light setup to establish the mood I'm looking for. I'm about to start texturing/surfacing.

http://i694.photobucket.com/albums/vv301/DigitalApparitions/KT_Light_Setup.jpg

Waters
05-22-2009, 07:18 PM
Another update.


http://i696.photobucket.com/albums/vv322/mwaters_bucket/Matt_Waters_Kings_Treasure6.jpg

epontius
05-22-2009, 08:16 PM
Here's mine... Blender with Yafaray render...

http://img7.imageshack.us/img7/7007/kingstreasureeps.png

igorvfx
05-22-2009, 11:40 PM
Starting textures...
http://www.igorvfx.com/forum/king/test4.jpg

rajeshav
05-23-2009, 02:38 AM
hi safari-chris your image looks great,nice composition and materials,which software you are using?

rajeshav
05-23-2009, 02:42 AM
Hi phil your image looks great like a frame from old English movies,nice colors and mood.

shahabsy
05-23-2009, 04:18 AM
hey guys, very nice work.

Phil-roberts - i really like ur image. lighting mood is nice. but ur sky is reddish and exterior light should be yellow but the light coming from windows is white and there is white direct light is afecting the wall which seems a little bit out of this scene. candle lights can have more intensity. overall i like it.

safari-chris - nice render. lighting is cool.

regards,
Shahab.

heltonrosa
05-23-2009, 01:48 PM
Hi, everyone! Nice jobs so far. I'll try to start something tomorrow.

Xcut0r
05-23-2009, 04:17 PM
Hi everyone, nice jobs! this's my first light attemp, made using C4d r11 with advanced render 3:

http://f.imagehost.org/0957/00_light.jpg



c&c are wellcome!


cumpz

xcut0r

www.xdzn.tk (http://www.xdzn.tk)

Industrial
05-23-2009, 07:20 PM
Been meaning to participate in these challenges, finally got around to it.

So far it is just the close up goblet and crown that have been remotely worked on.

My first iteration, more to come:



Well look who it is....looking good. The crown bottom should not be the same blue mat. as the goblet right in front of it....

and the coin in the foreground looks like my dog crapped out a bump map onto it.

It would probably be a good idea to actually texture everything else too...just a suggestion.

Fex
05-23-2009, 08:14 PM
hi this is my first try with this scene...some post on it...background is very simple in the moment.
Rendering is softimage with mentalray using the t2 shader for all diamonds and metalls

http://i162.photobucket.com/albums/t271/fexa/Kings_02.jpg

Fex
05-23-2009, 09:43 PM
another angle and less of those glints..
hope u like it

http://i162.photobucket.com/albums/t271/fexa/Kings_03.jpg

MikeBracken
05-23-2009, 10:15 PM
Fex...Looks beautiful.
Very nice render.

There are some very nice renders in this challenge.

Here is my first pass. Just setting up uv/shaders now. Basic lighting setup . I am rending with renderman. No GI, no environment light, no ray tracing. Rendertimes at this point are about 6 minutes @ 1280 with a shading rate of 1 and 6x6 pixel samples for the color pass, and about 6 min for the AO (mentalray) on my old X2 machine. Any comments/suggestions are welcome.

Regards,
Mike

http://img19.imageshack.us/img19/3924/treasure001.jpg

brookselliott
05-24-2009, 12:46 AM
MikeBracken - that's amazing with no ray tracing. That's hard to believe especially with the render times you are getting..
Excellent work as usual...
Very nice camera, lighting and scene setup. Seems like a lot of the benefit you are seeing is from really great texture usage. Can you go into more detail on your process?

Seems like you are using some kind of glare filter?

TripolySunni
05-24-2009, 10:40 AM
Here's My First render on this Forum, and all the Work Starts from here on out...

Still I need to do a lot of compositing and I need to introduce the AO and DOF into the image but still I have a question:
I wanted to incorporate chromatic Abberation into the scene, So my question is Does this effect only affect OR is it only visible in the De-Focused areas of the Image or does it also affect the sharp areas?

http://i449.photobucket.com/albums/qq218/hanysal/Sample.jpg

Waters
05-24-2009, 11:15 AM
Trying a simpler lighting setup and a different camera angle. Some ridiculously good lighting, shading, and composition on this thread.

http://i696.photobucket.com/albums/vv322/mwaters_bucket/Matt_Waters_Kings_Treasure7.jpg

reinhart82
05-24-2009, 11:37 AM
Thanks for the comments jeremy:) Heres's some updates for my render. I did up a night scene also. Comments are welcome:)

http://i595.photobucket.com/albums/tt38/reinhart82/KingsTreasure05_1280.jpg

http://i595.photobucket.com/albums/tt38/reinhart82/KingsTreasureNight02_1280.jpg

Masood716
05-24-2009, 12:12 PM
hi...
I'm here to wiiiin:D:thumbsup:
http://i614.photobucket.com/albums/tt222/masood716/Lighting/Lighting-Masood.jpg (http://i614.photobucket.com/albums/tt222/masood716/Lighting/Lighting-Masood.jpg)

epontius
05-24-2009, 04:12 PM
Here's an update of mine. Added/changed some textures, added dispersion to the diamonds and flipped a few normals on some objects.
http://img155.imageshack.us/img155/2125/kingstreasure2ep.png

ahkiat
05-24-2009, 05:26 PM
Thanks Jeremy for your comments. Here is my latest update. Any comments are welcome :applause:

http://i262.photobucket.com/albums/ii97/ahkiat1980/Final_05_0001.jpg

brookselliott
05-24-2009, 05:33 PM
reinhart82 - really nice renders. I especially like the night scene since I think the lighting seems more appropriate for the subject and environment and this would make a really nice animation with a flickering candle light.
The day scene seems out of place and the walls are way too thin but it looks great..

Fex
05-24-2009, 08:19 PM
thx MikeBracken, your coins are good looking, is this all reflection map only?

Now i fixed the not matching reflection, changed light setup and some proportions.
Next time background will be enhanced.

http://i162.photobucket.com/albums/t271/fexa/Kings_04.jpg

jgr77777
05-24-2009, 11:56 PM
I was playing with render layers and passes and came up with this. There is some weirdness with a couple of the coins because midway through I decided to rearrange them. :)


James

BlenderFan
05-25-2009, 12:04 AM
@TripolySunni: That really depends on whether it is a rendered effect or done in post-pro. As far as I know, chromatic aberration affects the whole image, but why, may I ask, do you need it? I can see your render benefiting from DOF, but the chromatic aberration seems unnecessary. Just my thoughts.

Cheers and God bless.

shahabsy
05-25-2009, 05:34 AM
hey guys, very nice to see your renders.

reinhart82 - I like ur both scene setups. they are really good. :)
personal thoughts: day light setup in ur scene and the lighting mood of background image are different.and day scene is evenly light. Night mood could be more interesting by increasing the light a little bit and using caustics on foreground elements like ur day lighting scene(diamond). there is another light from the left side of image and its only affecting king's crown. if its blue light from exterior than its not affecting other objects.

MikeBracken - interesting approach for lighting and mood. setting up a scene with no GI and caustics is really impressive. coz when we have a scene like this, the very first approach comes in mind is a lot of photons(GI) and caustics and complex lighting/shading setups and expansive render time. :) And about the scene, the lamp light is seems like there is a bulb hanging and light is not affecting the area right below it and its black(iner side of base mesh of lamp). light intensity is cool. As you set the energy of the light, its not affecting the near by elements accordingly.
but i like the scene mood and technique so I will wait for the final image. :)

regards,
Shahab.

Waters
05-25-2009, 07:59 AM
bit more resolution, crits welcome.


http://i696.photobucket.com/albums/vv322/mwaters_bucket/Matt_Waters_Kings_Treasure8.jpg

kyraneth
05-25-2009, 09:22 AM
Waters, i like your pic best! I love the effect you are trying to achieve. I am currently rendering my attempt, i will post it soon. Good job all!

leonar3d
05-25-2009, 09:47 AM
thats my first lighting challenge, seem like fun ^^

Thats my first attempt, one spotlight outside the window, some raytrace shadow, thats it for now. I wanted to emulate the feel when the first sunrays enter a room in the morning. Any tips are welcome :p

http://img23.imageshack.us/img23/7379/firsttest.jpg (http://img23.imageshack.us/my.php?image=firsttest.jpg)

drmaya
05-25-2009, 01:10 PM
HI JEREMY
ANY COMMENT PLZ
I NEED TO GET MORE REALISTIC
DOES IT LOOK NICE OR NORMAL....
If normal how can i improve it...? lighting?material?...
http://www.7ammil.com/data/visitors/2009/05/25/storm_978633761970464781_a1.jpg
regards

dhipish
05-25-2009, 01:46 PM
http://i603.photobucket.com/albums/tt111/dhipish/TheKingsTreasure.jpgHere is My Try in 3ds max and V-ray........

Comments plz guys.........

jojo1975
05-25-2009, 06:28 PM
@ drmaya (http://forums.cgsociety.org/member.php?u=180331) try also to put a caustics pass and give the glasses more reflections (add bounces in your materials, that depends on which renderer you are using)
Cheers
Giorgio

kyraneth
05-25-2009, 07:02 PM
ok here is my work so far, i made two variations, one is a clean carrara 7 pro render, the other has a soft glow effect added using GIMP. C&C appreciated :)

http://dl.getdropbox.com/u/919807/wao3postw.pnghttp://dl.getdropbox.com/u/919807/wao3w.png

drmaya
05-25-2009, 08:05 PM
thanks jojo
the problem is i'm using mr render without using photons because it will be much more
faster
i searched to find out a pass for caustic map but i couldn't find

for the glass shade i put the reflection to 2 but still a bit dark
thanks for yr comment
this is another update
http://www.7ammil.com/data/visitors/2009/05/25/storm_7800898171144786345_a55.jpg
thanks for your comment

brookselliott
05-25-2009, 09:11 PM
Phil-roberts - I like your entry, the candle lighting is awesome but I noticed that the light through the windows is too white for the scene.
It must be either moon light or some other source of light since you are showing a sunset in the back ground. The scene looks great but the light source through the windows doesn't seem to make sense to me.
And the table cloth could use some texture other than a solid purple color I think..

zbugja
05-25-2009, 09:24 PM
it's a vray render and that's not even important. check it out, hopefully it's royal enough.
http://img198.imageshack.us/img198/4766/kingsq.jpg
http://img198.imageshack.us/my.php?image=kingsq.jpg

Fex
05-25-2009, 10:42 PM
now with some more light and some renderbugs, having problems with mia photographic exposure and t2 shader hmm...
http://i162.photobucket.com/albums/t271/fexa/Kings_05.jpg

BlenderFan
05-26-2009, 03:29 AM
@zbugja: That's really good, aside from the candle shader. If you just changed that to a wax material with SSS, you'd be in business.

Cheers and God bless.

TLobes
05-26-2009, 04:39 AM
zbugja - Very nice. Overall the atmosphere looks warm and the colors work. I'm not sure a candle is going to be able to generate all that light though. I'm not sure what I would change as the overall light actually works fine, but the candle seems weird. Don't forget to smooth the coin purse tie!

dhipish
05-26-2009, 06:13 AM
My Output..... in V-ray 3dMaxhttp://i603.photobucket.com/albums/tt111/dhipish/TheKingsTreasure.jpg

light03
05-26-2009, 06:14 AM
Hi to all,,,,,,,,,
i am Harjit 4m mumbai ,very excited to participate ,
first of all would like to thank sir Jeremy Birn for his efforts , and providing platform for every individual to perform and get comments from others,,,,,,
Thnks again ,,will b posting my entry soon ,,,
Cheerssssssssss

zbugja
05-26-2009, 07:03 AM
yes guys. that candle is a weirdo indeed. i hate sss in vray but i'll change it somehow.
the light is indeed a tiny bit too much, it wasn't a final render anyway. thanks for the comments guys! let's roooooooooooooock!

dhipish
05-26-2009, 10:29 AM
My Output in 3dsmax & V-ray.........


http://i603.photobucket.com/albums/tt111/dhipish/TheKingsTreasure.jpg

Phil-roberts
05-26-2009, 01:55 PM
Hi everyone thanks for your comments,

@shahabsy & @Brookselliott - Thanks for the crits, Changed the main left lights to give more yellowish tint, and intensified the candles (boosted the materials RGB output) and added some glow to them, dont want to bring them too far forward so as to out shine the treasure though.
Also as suggested, found a nice tudor textile pattern and applied it to the table cloth, this was far too bright at first so I reduced its RGB output to dull the cloth a bit.
Replaced the bump map on the coins for a better one.

Thanks
Phil

http://www.pr-creative.com/cg-society/treasure6.jpg

farzadfarhad
05-26-2009, 06:26 PM
hi guyss
There are some very nice renders in this challenge.
Here is my latest update.
help me with your comments and feedback to improve it .

farzadfarhad
05-26-2009, 06:34 PM
hi guyss
There are some very nice renders in this challenge.
Here is my latest update.
help me with your comments and feedback to improve it .
http://www.freeimagehosting.net/uploads/b80ad5d61e.jpg (http://www.freeimagehosting.net/)
http://www.freeimagehosting.net/image.php?b80ad5d61e.jpghttp://www.freeimagehosting.net/image.php?b80ad5d61e.jpg (http://www.freeimagehosting.net/image.php?b80ad5d61e.jpg)

eduroam
05-27-2009, 01:10 AM
Hi.. this is my new test, there is a little fisheye effects, fog in the back, and i create some ring lights.

But i have a question jeremy, or for anyone that know the answer, in your advise jeremy you tell me "add some ... kick light". I don't know how kick light works, i.e, what is the funtion of kick light, i understand the other lights, bounce, key, rim , etc.

http://www.3dsquash.com/lighting/treasure/preMaterials12.png

Thanks
Atte
Eduardo

NaomiSullivan
05-27-2009, 01:36 AM
The renders look wonderful and some are truly inspiring. Mine on the other hand is flat and un-inspiring. I am pretty awful at lighting. I'm going to post it here in hopes of getting some help...
http://sullysdragons.com/gems.jpg

light03
05-27-2009, 05:56 AM
hi i am Harjit ,,,,,,,,,,,,,,,,,,, great to see challenge back .

RazorJack
05-27-2009, 06:50 AM
here is my next render a lot of things changed.

how do i make the volume light go through glass? when i put something with opacity or refraction on the window the volumetric effect completely disappears ... maybe i should exclude the glass from the volumetric light and follow the lines of the glass with spline and put it there?

http://forums.cgsociety.org/attachment.php?attachmentid=142687&stc=1

leevan
05-27-2009, 07:31 AM
hello everyone

i tried to make two variations using two different render engines (mental-ray and renderman), haven't done any compositing or post on either of the images, i am trying to make a video tutorial as i go along and i hope i can release it by the end of next week (for free), so if you have any comments or critics on how to make any of the renderes better please let me know.....


thanks



http://www.freeimagehosting.net/uploads/95c9b406a8.jpg (http://www.freeimagehosting.net/)



http://www.freeimagehosting.net/uploads/68f0111d04.jpg (http://www.freeimagehosting.net/)







http://www.freeimagehosting.net/uploads/88a25a5fd8.jpg (http://www.freeimagehosting.net/)



http://www.freeimagehosting.net/uploads/cc5a87b666.jpg (http://www.freeimagehosting.net/)




http://www.freeimagehosting.net/uploads/bf03b241b6.jpg (http://www.freeimagehosting.net/)



http://www.freeimagehosting.net/uploads/c213466a22.jpg (http://www.freeimagehosting.net/)


http://www.freeimagehosting.net/uploads/2d87b035c8.jpg (http://www.freeimagehosting.net/)

Waters
05-27-2009, 08:10 AM
Thanks kryaneth, nice render.

..playing around with atmosphere, problem with adding this volumetric in the render as opposed to post is that it makes the reflections more hazy, which works against the clean metalic/jewel look.

http://i696.photobucket.com/albums/vv322/mwaters_bucket/Matt_Waters_Kings_Treasure9.jpg

TLobes
05-27-2009, 09:07 AM
leevan - Really cool job at doing the comparison renders. The gems and gold casing look beautiful. The material on the table is stunning. I'd love to know how to you got those colors in the gems.

It looks like renderman is hurting a bit on the dof. That's one of the areas in which it should shine. Decrease your shading rate to 1.0 and try upping your pixel samples to 11, 11. If you are using RFM 3, there is a setting under motion factor that you should reduce to 0. I don't have the trial version installed atm, so I forgot the exact name.

The bump/displacement image on your coins is going to need a bit of work. Right now, they are too noisey and of a high contrast. If you look at a real coin, the light on the imprint is very smooth. Doing a simple color desaturation bump map isn't going to work in this case. Try taking the image into photoshop and ensure that there is a smooth and subtle white to black gradiant going on everywhere in the image. You may have to go through it by hand and define the contrast in places where you want there to be details. Ensure a very low contrast in places where you want the surface to smoothly roll off. A subtle blur can help start things off.

Looking forward to the tutorial and future shots!

vrheint
05-27-2009, 03:05 PM
Hey everybody, this is my first challenge entry. I've been doing some of the old ones on my own, but this is the first I've been able to take part in.

http://i557.photobucket.com/albums/ss13/vrheint/KingsTreasureWIP-5DOF.jpg

I'm a little frustrated with the diamonds though. I think they look a little too much like Lights themselves. Let me know what you think.

kyraneth
05-27-2009, 05:35 PM
thanks waters :D

about your render, everything is great especially the reflection style, but the bag is annoying me :) you should add some texture material, or make it a bit darker and less specular, it just comes out as this plastic brown thing between beautifully tuned reflections :) anayway, good job, and i am cheering for you!

jeremybirn
05-27-2009, 06:29 PM
To everybody - Sorry I've been a bit behind in giving feedback. I've been very busy recently, and while I am teaching a CG Workshop, the students registered in the workshop get most of my on-line time. Here's some feedback, replying to the most recent posts first...

Waters - Nice image. Maybe if the light on the back wall were more raking downwards, it could bring-out more of the stone shape with shadows cast down the wall. The coins inside the bag look a bit glowy to me, maybe they could be shadowed more. I like the reflective feel of the cup on the left, and having a warm atmosphere to the room constrasts nicely with the crispness in the foreground.

leevan - Interesting comparisons! For the Renderman images you need more pixel samples. Don't be afraid of pixel samples in PRman, they don't multiply-up the total render time the way aa samples in MR do. Use 8x8 or whatever you need, and as long as your shading rate isn't too low and your displacement bounds aren't too high, you still get good rendering times. Some of the MR shots could go further with raytracing, the coins stacked on the left of the 3rd image don't seem to shadow eachother as much as they should, or maybe a raytraced shadow has too low a ray depth limit to appear in reflections?

RazorJack - Nice scene! If your volumetric effect is based on a shadow map, a depth mapped shadow usually isn't going to support transparency. You might be better off setting the glass not to cast shadows, or un-linking the window from the volumetric light. The back corner almost looks more round that square, the way the texture is continuous between bricks and there's no real occlusion around the corner. It seems as if you have some really contrasty dark tones in the foreground, but none in the background, perhaps the foreground could use more of the fill and some dark shadows in the background would add depth to the scene.

NaomiSullivan - Welcome! Good start on setting up the scene. Why don't you get rid of the frontal light you have there, and start with the visible window? You can put a sunbeam through it if you want (a directional light casting raytraced shadows could work) and then add an area light representing the soft blue light from the sky. Get those two balanced and you'll have pretty good window light. After that, some bounce light coming back from the other side to fill-in the dark tones a bit, but starting at the window could be a good way to get some basic shading into the scene.

eduroam - A kick light is like a rim, but while a rim only adds a line to the image, a kick illuminates an edge slice of your object. A rim creates a line that usually isn't wide enough to reveal any of the surface's texture, but a kick will brighten an area on a surface enough that you'd see some of the cloth texture on the back in it, for example. You have a very bright looking window in your shot, but all the light seems to be coming from the opposite direction, casting dark shadows that run towards the window. Maybe you can reduce and simplify your lighting somehow to create a more believable image?

farzadfarhad - Good start on setting up that scene! As a lighting excercise, see how well you can light the scene with just 1 light. If you aim the light from the side and set it to cast dark shadows, you should be able to get some nice shaping that conveys the roundness of the round forms like the bag and crown. After you love your 1-light rendering, you might consider adding an additional fill light coming from another direction and casting much softer shadows, but your best bet is to start with one main light for maximum impact.

Phil-roberts - That's great! I like the look of the candle flames against the walls. I think you could build on that by reducing the amount of front-lighting coming from behind the camera, and adding more of a sense of back-lighting from the candles and window you can see. Some of the front lighting doesn't seem motivated to me; the coins inside the bag seem bright where they could be shadowed, and the brightest part of the left side of the crown doesn't seem to be getting light from anywhere. I'd lvoe to see some rim light from the right candle onto the money bag and chair.

dhipish - Nice scene! You might have too much fill and bounce light in it, I'd like to see the light focused more as if it came from a specific source, and as if the scene could get darker in the areas that fell into shadow or faced away from the light.

Fex - It looks like you're working on a very nice set-up. Some of the jewels look like little LED lights to me, but I'm sure you'll get it all balanced out...

zbugja - That's great! Wonderful scene there! You might use some more subdivision on the tie for the bag. In some places, the highlights caused by the candle look brighter than the candle flame itself. If the scene is lit by the candle, then usually the flame itself is brighter than the reflections of the flame. You might use one of these exposure levels as reference:
http://www.3drender.com/challenges/candles/photos/
The candle might cast softer shadows, too, and perhaps some dim red bounce light would add to the impression of a candle-lit room.

drmaya - Nice scene! Your texture projections look a little stretched-out in places, but I like the overall level of detail. The lighting looks symmetrical now, as if similar lights are coming from the left and the right. If you reduced the intensity of the light on one side, and adding anther light on the other side to boost the illumination and add some rims or kicks, you might get better definition in the scene.

kyraneth - Welcome! Good start! I'd say you should start with what I recommended to farzadfarhad above.

leonar3d - Keep working on that sunlight. A directional light with raytraced shadows can look good for that if you aim it well. After you get the sun, add some fill light from the sky outside, area lights with soft raytraced shadows can look like sky fill if they are blue and dimmer than the sun.

-jeremy

brookselliott
05-27-2009, 06:51 PM
Here's a YafRay entry. I removed 3 walls and added an HDRI reflection map instead. I tried a LuxRender version but its still eating up all available memory on my 8 GByte quad proc machine for some reason.

HighRes (http://www.flickr.com/photos/8011986@N02/3568996263/sizes/o/)

http://farm4.static.flickr.com/3590/3568996263_e639ed4566.jpg

Fex
05-27-2009, 09:33 PM
thx Jeremy for the input the led looking sapphires came from some strange final gather
behaviour, think i fixed it now.
Did some more texturing, made a basic room setup...c&c are welcome

http://i162.photobucket.com/albums/t271/fexa/Kings_06.jpg

zbugja
05-27-2009, 11:03 PM
update on render, this one's more paintery
http://img43.imageshack.us/img43/4559/kinglast.jpg

jeremybirn
05-27-2009, 11:43 PM
zbugja - That's terrific! It's shaping up to be a masterpeice. For the candle, you could brighten the flame itself, add a subtle glow around the flame in post, and make the glow transmitted through the wax become warmer in tone as you get further down it. Try to do something to make the glass base visible in the thing to the right of the candle. The tie on the money bag needs more subdivision. I wonder if you could get a darker shadow of the sideways cup onto the stem of the cup behind it.

Fex - Your set-up continues to look promising! Right now some objects appear lit from the left, some from the right. Make sure your directionality is clear, whether it's in a reflection or a shadow or a highlight. A lot fo the scene is very flat looking, maybe this is just because the tablecloth fills so much of frame?. I'm not clear why the moneybag isn't lit.

-jeremy

Xcut0r
05-28-2009, 09:51 AM
Hi everyone.

Here's an update, now with some shaders, still need to deal with textures, soon as I've time I'll do it.

http://f.imagehost.org/0756/post2.jpg

c4dr11 with Advanced render.

c&c are wellcome!

cumpz

Xcut0r

offrench
05-28-2009, 10:41 AM
Here is my try at it.

While I was working on the scene, two guys came into the room and it seems that the treasure will soon no longer belong to a king but to Fafhrd and the Grey Mouser.

anyway.

I am using Vue 7 with a radiosity atmosphere.
I tried to mix light sources: a blue one (from the right) for a more yellow one for the torch and candle.

I find that my metal materials glitter far less than on other pictures and will fix that (removing blurred reflections)

http://www.virtual-lands-3d.com//assets/images/tests/Kings%20treasure-night.jpg

Orbitstuff
05-28-2009, 12:06 PM
Having real trouble getting a setting for a deep blood-red ruby. Anyone have any suggestions? Using Carrara 7 & Vue 7 infinite. (Carrara render shown)

DarwinsMishap
05-28-2009, 03:15 PM
Amazing works so far; I so feel out of my scope of talent in this forum. :) Though I may not have time for the challenge itself, I am going to dl the file and work on it anyway.

I have learned quite a bit already, just from browsing!! IF I do get something done before the deadline, I shall post it for crits and comments!

Great job so far everyone-Good luck!

alepooh
05-28-2009, 09:04 PM
Ok. i'm in,

zbugja
05-28-2009, 10:38 PM
first of all :thanks for the great comments Jeremy, I appreciate ! I do have some problems with the glass and there are some other small things that could be better but i guess nothing's ever perfect so I'll just keep working on it until the deadline kills my efforts ,haha.
so this is another update, slightly different, there are several lights above the treasure and some a bit lower in front of everything. all for a little extra light and speculars.
there's gonna be some glow and some glints that I'll put in in post. ok. enough of this, let the image talk for itself! SHINE ON!
http://img43.imageshack.us/img43/8387/big2f.jpg

NaomiSullivan
05-29-2009, 12:08 AM
Having real trouble getting a setting for a deep blood-red ruby. Anyone have any suggestions? Using Carrara 7 & Vue 7 infinite. (Carrara render shown)

This may be of some help. From Carrara 7. Probably the highlight and specular could use some work, but the color is good.

http://sullysdragons.com/ruby.jpg

MartinRomero
05-29-2009, 01:45 AM
Hi Jeremy,

Here is the updated version of my entry.

http://features.cgsociety.org/newgallerycrits/g00/234000/234000_1243306546_large.jpg

ChojinDSL
05-29-2009, 02:30 AM
Hi there. Just a few questions for a CGtalk Lighting Challenge Noob.

1. I take it this is all just for fun, education and bragging rights. No prizes and such, correct?

2. Is minor postprocessing allowed? e.g. Adding glow, flares, etc. 2D mattes....

3. It has been mentioned that it is allowed to change the scene. How far may that go? I mean, can you just add some models and geometry, or can you totally change environment as long as you stick to the current theme as the centerpiece?

BlenderFan
05-29-2009, 03:43 AM
@ChojinDSL:

1. Just for fun and practice.
2. Go crazy on post-pro, just light the scene in 3D.
3. I would think you could add things to the scene (look at offrench's image) and change it, but I imagine you should stick to the provided file.

If I'm wrong on any of this, Jeremy can clarify. Go light!

Cheers and God bless.

Leotril
05-29-2009, 04:38 AM
Congratulations everyone.. this challenge is so inspiring.

I use maya and renderman like i always do .. im not using indirect lighting for the moment and no GI. but i did use raytracing reflections and refractions. also caustics.
Any suggestion on making the coins look a bit smoother without affectin texture placement? got some problems with that so i didn do any smoothing .. thanks


http://i298.photobucket.com/albums/mm255/Leotril/KingTreasure/KingsTreasure1dcomp1ps.jpg

leevan
05-29-2009, 06:01 AM
Hi there. Just a few questions for a CGtalk Lighting Challenge Noob.

1. I take it this is all just for fun, education and bragging rights. No prizes and such, correct?

2. Is minor postprocessing allowed? e.g. Adding glow, flares, etc. 2D mattes....

3. It has been mentioned that it is allowed to change the scene. How far may that go? I mean, can you just add some models and geometry, or can you totally change environment as long as you stick to the current theme as the centerpiece?


there is s thread at the end of the lighting challenges subforum that explains all of that, anyway you can make minor adjustments to the scene and also you can add your own stuff, long as they don't completely change the concept of the challenge. And this is a very presonal opinion, you don't have to take it, but i suggest you take exactly what is in the scene and limit your scene modification to uv manipulations (if necessary)..... this way you make sure you get yourself a fair comparision to the work from other artists.

Industrial
05-29-2009, 07:10 AM
hey all! here is my next iteration!

Great work to all the other participants!

I softened the material on the crown a bit... and reworked the lighting a tad. also worked on the coins.

sorry for the massive size. feedback more than welcome.


http://farm4.static.flickr.com/3167/3575585236_2220d79b2a_o.jpg

zbugja
05-29-2009, 08:21 AM
INDUSTRIAL: that is lookin fresh, i like it. especially the purple velvet, i'm envious of it!
i think the coins need something more there, they still look off to me, but i guess it's just an oppinion. other than that there's a TINY bit too much empty space to my eyes, but again it's matter of personal taste. good stuff man!

Buca
05-29-2009, 12:25 PM
Update ......

http://img43.imageshack.us/img43/7909/caustic2.jpg

ScallyFox
05-29-2009, 12:51 PM
My test drive:)

http://img-fotki.yandex.ru/get/3604/scallyfox.0/0_2f153_30a5bd5f_XL


Industrial, very nice textures and materials!

brookselliott
05-29-2009, 06:30 PM
Hey its starting to look really great with more finished renders coming in...

Industrial - I really like your latest version but it seems like a few of the shadows don't make sense to me. It looks like they were added in photoshop and I am not sure about the fabric stains although they add realism, I think they might be distracting in the composition..
But it still looks awesome..

zbugja - I really like your latest version work of your "masterpiece". A great painterly lighting style and composition. Excellent work..

BlenderFan
05-29-2009, 06:31 PM
I'm seeing some beautifully textured coins, and I am wondering what methods people used. You didn't UV unwrap every single coin, did you? I cant think of an efficient way of doing this, so I'd love some advice.

Cheers and God bless.

epontius
05-29-2009, 06:57 PM
@BlenderFan
I think it is due to a limitation in blender... you can only correctly apply a UV wrap to the original mesh you unwrapped. Other apps probably don't have this limitation.
I had attempted to do it with mine (I'm using blender) but the UV doesn't line up anywhere close to being proper for any other object than the one that was originally unwrapped... The only solution I could find (other than duplicating one wrapped coin and re-creating the pile) was to unwrap each coin, which looked like a major time consuming undertaking...hence why I didn't do it with my render.

drmaya
05-29-2009, 07:19 PM
HI Jeremy
I've changed every tings that you told me
i wish if you are happy with this result :blush:

http://www.7ammil.com/data/visitors/2009/05/29/storm_460712435694515053_a3%20copy.jpg

MikeBracken
05-29-2009, 07:38 PM
I'm seeing some beautifully textured coins, and I am wondering what methods people used. You didn't UV unwrap every single coin, did you? I cant think of an efficient way of doing this, so I'd love some advice.


Well, in Max I would use a script that replaces all the coins with one that was rebuilt/uv'ed. Mabey you could find a similar script for Blender ?


Regards,
Mike

brookselliott
05-29-2009, 09:08 PM
ScallyFox - it would be interesting to know how you textured your coins. They look really great!

By the way I really really like your FatFrogs in your portfolio. Really nice work!

NaomiSullivan
05-29-2009, 09:34 PM
Jeremy, I can tell you are an excellent teacher, because you didn't laugh out loud at my attempt. :thumbsup: I know it would take years to get to the level of some of the examples I've seen here and I'm too durn old to get there. That said, I've done another attempt. If anyone who is monitoring this uses Carrara 7, I'd love to know if there is a way to replace the coins with a better UV mapped version? I mean like the script style mentioned earlier. I did a down and dirty UV mapping of the coins, but some of them wouldn't work and I made those invisible. If I could created one coin UV mapped correctly and use that to replace the others, by automatically going to the correct positions, etc., that would be more than wonderful.

http://sullysdragons.com/gems3.jpg

alexentremont
05-29-2009, 10:11 PM
Maria -
Very nice coins!

BlenderFan
05-30-2009, 02:43 AM
@MikeBracken, epontius, and all other Blender users: I just tested it, and it is possible. What you do is uv unwrap and texture one coin, then just select all the others, make the originally textured coin the active object, and press Ctrl-L and select "Mesh Data" from the list. Et voila, beatifully textured coins. Now I've got to go try this myself. Thanks for the suggestion, MikeBracken.

Cheers and God bless.

drmaya
05-30-2009, 04:39 AM
Industrial (http://forums.cgsociety.org/member.php?u=239711) very nice scene
it's a bit looks empty but still nice
the coins need more contrast..

i like the velvet material..did u do it in Maya?
if yes could u plz share it with us :blush:
i searched a lot but couldn't find like yours....
Thanks

brookselliott
05-30-2009, 04:50 AM
blenderfan - thanks for the excellent info..
Nice to have at least one other blender user on this forum..
I liked your Luxrender version. I've had all kinds of issues with luxrender memory usage on Fedora Linux 64bit.

gagan0177
05-30-2009, 05:20 AM
http://i529.photobucket.com/albums/dd338/gagan0177_2008/001copy.jpgHi,

Its great to see some fabulous renderings here.
I am posting my attempt. I am sure my scene would surely improve with your valuable suggestions.

respect.

shahabsy
05-30-2009, 05:38 PM
hey everybody, very great render from all of you. here is my update. hope you like it. all c&c are welcome. :)

Xcut0r
05-30-2009, 06:47 PM
realy nice works till now.. iam envious of some !! hehe

another update.. almost finished! Waiting for some c&c's to change what's wrong ;)

http://img188.imageshack.us/img188/5898/txt02.jpg

c&c's are wellcome

cumpz

Xcut0r

vrheint
05-31-2009, 01:56 AM
I've been having trouble posting stuff on here, but here's my current image for the challenge. I need to figure out the texture on the table cloth. It looks like the UV's are a little stretched and remapping the uv's didn't do anything.

http://i557.photobucket.com/albums/ss13/vrheint/KingsTreasureWIP-6.jpg

Industrial
05-31-2009, 03:31 AM
Industrial (http://forums.cgsociety.org/member.php?u=239711) very nice scene
it's a bit looks empty but still nice
the coins need more contrast..

i like the velvet material..did u do it in Maya?
if yes could u plz share it with us :blush:
i searched a lot but couldn't find like yours....
Thanks


I did do the silk/velvet in maya.


1. Create a lambert and Attatch a ramp into the color.

2. while in the hypershade create a sampler info node (it is a Maya Node under general utilities)

3. Attach the connect to the Sampler info Node to the Ramp

connecting samplerInfo.facingRatio ---> ramp.vCoord

4. play with the colors on the ramp to get the desired look.

here is a view of the shader showing the connection.

http://img132.imageshack.us/img132/5821/tutc.jpg



oldest trick in the book!

(wrinkles and contours on the model really sell the cloth look)

eduroam
05-31-2009, 05:20 AM
Well this render have a little post effect, like blur, noise , some color correction, etc.

And I modified some lights.

http://www.3dsquash.com/lighting/treasure/treasure.png

Not finished yet, i want to try to create some dust effects, any advise or trick to create these kind of effects?

Thanks, and excellent image there is in this challenge guys.

Atte
Eduardo R.

sivaavatar2009
05-31-2009, 12:43 PM
help Jeremy Birn my name is sivakumar from india
i not getting output what i want because i am in starting stage of lighting
but in this forum everybody done good except me
will you please help me
because i love lighting in maya please......

leevan
05-31-2009, 08:47 PM
Hey Everyone

I have one more editing pass and it would conclude my renderman trial, so comments are more than welcome, ... anything you think must be changed.....!

thx


http://www.freeimagehosting.net/uploads/0b9b743c4b.jpg (http://www.freeimagehosting.net/)
http://www.freeimagehosting.net/uploads/10759ae2f8.jpg (http://www.freeimagehosting.net/)

http://www.freeimagehosting.net/uploads/486a7c4e16.jpg (http://www.freeimagehosting.net/)

http://www.freeimagehosting.net/uploads/54fc2272a0.jpg (http://www.freeimagehosting.net/)

http://www.freeimagehosting.net/uploads/d953c5495b.jpg (http://www.freeimagehosting.net/)

http://www.freeimagehosting.net/uploads/91f7439e8d.jpg (http://www.freeimagehosting.net/)

http://www.freeimagehosting.net/uploads/00f163e58b.jpg (http://www.freeimagehosting.net/)

http://www.freeimagehosting.net/uploads/d037a4a540.jpg (http://www.freeimagehosting.net/)

http://www.freeimagehosting.net/uploads/4b7899bc4b.jpg (http://www.freeimagehosting.net/)

http://www.freeimagehosting.net/uploads/070bcdcefc.jpg (http://www.freeimagehosting.net/)

jojo1975
05-31-2009, 09:23 PM
This week will be too busy for me to do a new version. The DOF probably is too strong but I focused on the first jewel. I've redone the caustics pass and changed the intensity of the 'm candles. I'm quite satisfied with the materials and also for this first try with another renderer.
Great work all around ... see you in the next challenge and as always i woul like to thank Jeremy for giving us the opportunity to learn.
Jojo
http://www.giorgioluciano.net/wp-content/uploads/2009/05/lcxixvar2.jpg

Ackee
05-31-2009, 10:29 PM
First try, havent worked so much on some shaders and models esp the sword. Rendered in a somewhat low quality due to memory issues :/
http://img189.imageshack.us/img189/218/95574633.jpg

TLobes
06-01-2009, 07:58 AM
http://i231.photobucket.com/albums/ee311/TLobes/CGS/ch19_depthTest01.jpg

Updated with more materials, depth of field, and post bloom. The rendertime on this was around 9 hours. I'm running an AMD Opteron 175 @ 2.4 ghz (same as first dual core athlon x2 3800), 2 gigs of DDR 1, XP32, w/ Maya 2009 SP1a. This was rendered with in mental ray using FG, physical sun/sky, portal lights for the windows, and mia_materials_x_passes.

I'm having a problem with rendertime. I've done a lot of optimizing with shadow rays, reflection interoplations, lower glossy samples, BSP diag, but it seems all the nasty reflections coming from these materials are really bogging my render down. I've lowered the reflection/refraction/depth limits to 3,6,9. Every material, a mia_material_x_passes, also has their ray depth limited at 3. I found that the reflective/glossy materials are really bogging the render down.

I've included the output stats of this render below if anyone could point me in the right direction of optimizing this. I feel like I've done everything I can short of reducing the visual quality. I'd like to do a final render at 1080p which means keeping samples somewhat reasonable. One red flag that I'm concerned with is the amount of reflection rays being cast vs the amount being skipped because of the ray treshhold. It looks like 95% of my rays are being skipped.

Thanks in advance for any input you can offer!

RCFG 0.4 info : depth #finalgather points
RCFG 0.4 info : 0 74575
RCFG 0.4 info : 1 5824
RCFG 0.4 info : 2 3125
RCFG 0.4 info : 3 and higher 2244
RCFG 0.4 info : ray type number
RCFG 0.4 info : eye 4691488
RCFG 0.4 info : transparency 92622
RCFG 0.4 info : reflection 10972832
RCFG 0.4 info : refraction 983980
RCFG 0.4 info : shadow 203867777
RCFG 0.4 info : environment 2796998
RCFG 0.4 info : finalgather 24730864
RCFG 0.4 info : probe 189557
RCFG 0.4 info : balancing updated finalgather map (85768 points)
RCFG 0.4 info : wallclock 0:29:16.81 for computing finalgather points
RCFG 0.4 info : allocated 360 MB, max resident 452 MB

RC 0.4 info : rendering statistics
RC 0.4 info : type number per eye ray
RC 0.4 info : eye rays 20635552 1.00
RC 0.4 info : transparent rays 1943714 0.09
RC 0.4 info : reflection rays 57411280 2.78
RC 0.4 info : refraction rays 16534317 0.80
RC 0.4 info : shadow rays 2244248255 108.76
RC 0.4 info : environment rays 24659734 1.20
RC 0.4 info : probe rays 402904339 19.52
RC 0.4 info : fg points interpolated 198124388 9.60
RC 0.4 info : on average 44.62 finalgather points used per interpolation
RCI 0.4 info : main bsp tree statistics:
RCI 0.4 info : max depth : 46
RCI 0.4 info : max leaf size : 861
RCI 0.4 info : average depth : 41
RCI 0.4 info : average leaf size : 8
RCI 0.4 info : leafnodes : 2646524
RCI 0.4 info : bsp size (Kb) : 132466
PHEN 0.4 progr: calling output shaders
PHEN 0.4 progr: maya_shaderglow(): Computing glow...
PHEN 0.4 info : maya_shaderglow(): Glow: Filter Width .... 23
PHEN 0.4 info : maya_shaderglow(): Resolution ...... 0.638926
PHEN 0.4 info : maya_shaderglow(): Normalization ... 1.058000
PHEN 0.4 info : maya_shaderglow(): Halo: Filter Width .... 57
PHEN 0.4 info : maya_shaderglow(): Resolution ...... 0.260841
PHEN 0.4 info : maya_shaderglow(): Normalization ... 6.498000
PHEN 0.4 progr: maya_shaderglow(): Done!
PHEN 0.4 progr: writing image file D:/maya/ch19_treasure/images/tmp/masterLayer/kings2.iff (frame 1)
RC 0.4 progr: rendering finished
RC 0.4 info : wallclock 8:57:51.00 for rendering
RC 0.4 info : allocated 233 MB, max resident 452 MB
GAPM 0.4 info : triangle count (including retessellation) : 2540878
PHEN 0.4 info : Reflection rays skipped by threshold: 53829511

shahabsy
06-01-2009, 08:27 AM
hey TLobes, thnx for reviewing my last render. that was really helpful. your shading looks cool. :)

ScallyFox
06-01-2009, 11:46 AM
full version:)

http://img-fotki.yandex.ru/get/3602/scallyfox.0/0_2f3cb_eac576b3_XL

and blue one

http://img-fotki.yandex.ru/get/3605/scallyfox.0/0_2f3d3_98ef5114_XL

brookselliott (http://forums.cgsociety.org/member.php?u=356152), alexentremont (http://forums.cgsociety.org/member.php?u=25024) - nice to hear it, thank you!

I've textured coins with coin image that I found on google, using existing UVs. I just moved them a little bit, to fit right the texture. And paid a bit of attention to the borders, because they are not round. I thought it's a bit strange, but after some researches I found real coins with no round edges. So, there is ho smooth on them.

drmaya
06-01-2009, 12:46 PM
Industrial (http://forums.cgsociety.org/member.php?u=239711)
Thanks for sharing your knowledge

Phil-roberts
06-01-2009, 12:48 PM
Hi Jeremy,

Thanks for the comments, I have taken a good look at them and here's the latest update:

I have reduced the frontal lighting and given some rim lighting to the bag and chair.

Also found that the bright highlight on the left side of the crown and the coins in shadow was caused by one of the direct lights outside the window that is creating the window shapes on the back wall - it had its overshoot option checked and was spilling into the scene.

Also tried to brighten the gems slightly they were looking a bit dull.


Cheers
Phil

http://www.pr-creative.com/cg-society/treasure7.jpg

vrheint
06-01-2009, 09:23 PM
Xcut0r,
The materials look good and I like the angle you have, showing off the windows and getting daylight in there, but you should move the cup and lamp out from behind the crown so we can see more of them!

Happy Rendering

neonbulbs
06-02-2009, 02:25 AM
Awesome renders coming out in this challenge!!

Unfortunately for me it's the end coz' my old laptop just drop dead...:cry:

But I'm happy to see this challenge keep better and better.

@tlobes : rendering time 9 hrs is actually pretty long. maybe my suggestion is you can try render it using different channels and layers. splitting them might be faster for you to render and composed them back using post softwares. you might consider using post DOF rather than physical, I found them very cheap, useful and fast. And splitting them to layers can actually gives you lots of advantage on render time and usability of your rendered objects. You dont have to render everything twice if you think you got a mistake on your sword of coins. Instead you only render the treasure part and you dont have to render the background since there's nothing wrong with it. Hope this one can be useful to you..

happy rendering guys

jeremybirn
06-02-2009, 03:01 AM
Phil-roberts - Nice scene! I think you could vary the saturation levels in places: the very dark corners don't need such a saturated blue (especially not just on the walls without hitting the ceiling), and your brightest highlights could become a less saturated yellow, looking more white where they hit the brightest tones. I'd love to see more overall variation on the table-top as well, just so it doesn't look uniformly lit edge-to-edge. Most of your textures look good, try to work on the bag. The crown is very strangely lit, try to light it more like a round object.

ScallyFox - Amazing! Those are really terrific lighting and rendering examples with teh coins. They are well shaded and look very solid. Try to fix the coin where it cuts-through the sword, and see if you can bring the texture on the bag up to the standards you've set with the coins. In the red one the tray looks too similar to the tone of the coins, the blue one has better contrast although some of the gems look over-exposed. -- Your earlier one, #334, is a masterpeice, really beautiful work on the coins, the ring, everything there!!

TLobes - 9 hours sounds too long! Why don't you turn off the FG and DOF, and just focus on nice texture and lighting?

Ackee - Nice scene! You have a very nice, soft quality to the lighting. The chrome parts of the crown almost look transparent in places, maybe they shouldn't be so reflective. The money bag could use more smoothing on the tie and a little more bounce light. The veg out the back window could be brighter, so could the sky out both windows.

jojo1975 - Yes, the DOF is strong, and it adds a strange halo around the foreground ring. It's an interesting, colorful image though!

leevan - Wow! Those are terrific! In terms of lighting, most of the images seem to be lacking in shadows between surfaces. This might be caused by lights that don't cast shadows, or maybe it's environment maps that need reflection occlusion. The DOF looks terrific, it adds a lot to the images. I like the shading on many of the surfaces, too, althoguh the sword case looks too plastic to me.

sivaavatar2009 - Welcome! If you're just starting, keep it simple, see how far you can get lighting the scene with one light before you add more or try fancy special effects.

eduroam - Looking good! Usually the simplest dust (on objects) is created using the upwards-facing normals to mix between the base shader on a surface an a version with less reflectivity, specularity, and color.

VinVang69 - Welcome! That's a good start for fill light, try adding a key from some direction to get nice shaping and contrast in your scene.

Xcut0r - Welcome! Good start! The first 3 bright rectangles in your scene are windows, but the 4th is a chair? How could a chair get as bright as a window? Try to make your walls get darker in the corners, and make them look more back-lit as if light were coming through the windows. On the table it would be good to get a unified direction for the light, such as from a lamp or a window, so people can tell where the light is supposed to be coming from.

shahabsy - Nice start! The walls look very flat, try to make your walls get darker in the corners. The caustics look much too bright. See if you can get darker shadows.

gagan0177 - Good start. Try using fewer lights, so the illumination clearly comes from one direction. Keep going with your scene.

NaomiSullivan - That's looking good, but it seems very flatly, uniformly lit. Try to choose a direction for your main lighting, and get the light brighter on that side, darker where it's in shadow. If you can figure out what's making the coins inside the bag look so bright that'll be a good start.

drmaya - That's coming along nicely! There seem to be highlights or reflections on coins, even under the tray and in places where they'd be in shadow, see if you can fix that. Some of the gets could use a little more light. If you could add some fill to the rear wall, even just one slash of light to give it some presence, it would add more depth to the scene.

Buca - Nice scene! You might have a little too much fill light from the left, especially on the crown. Keep going with the room!

Industrial - Terrific work! I love the image you posted in #331! Wonderful!

Leotril - That's terrific! I love it! SOme of the gems could use more detail, the bright green one in the center especially, but I love the coins, the overall mood is great. It looks like the caustics are brighter than they would be, but they are soft enough that you can get away with it.

ChojinDSL - Welcome! Do what you want! You might get a terrific prize, some people have gotten jobs with the skills and portfolio work they develop here.

-jeremy

leevan
06-02-2009, 04:16 AM
hello everyone, these are my latest mental-ray renders, any comments please let me know, i can revise the render only one more time....

http://www.freeimagehosting.net/uploads/872957bd62.jpg (http://www.freeimagehosting.net/)
http://www.freeimagehosting.net/uploads/a6a297b70f.jpg (http://www.freeimagehosting.net/)
http://www.freeimagehosting.net/uploads/4dcdc8c8f5.jpg (http://www.freeimagehosting.net/)
http://www.freeimagehosting.net/uploads/4e20b1b1f4.jpg (http://www.freeimagehosting.net/)
http://www.freeimagehosting.net/uploads/73cf0812e6.jpg (http://www.freeimagehosting.net/)
http://www.freeimagehosting.net/uploads/82c57a4649.jpg (http://www.freeimagehosting.net/)
http://www.freeimagehosting.net/uploads/dc5870de0e.jpg (http://www.freeimagehosting.net/)
http://www.freeimagehosting.net/uploads/7bffea57b3.jpg (http://www.freeimagehosting.net/)
http://www.freeimagehosting.net/uploads/09ff48ee50.jpg (http://www.freeimagehosting.net/)
http://www.freeimagehosting.net/uploads/de27e59697.jpg (http://www.freeimagehosting.net/)

tomcec
06-02-2009, 09:16 AM
http://img3.imageshack.us/img3/8528/screenshot2009052919595.jpg
A screengrab of a C4D preview render. Used VRay. I don't know why the coins look a bit round on the top. Ignore the light spots on tablecloth and throne. My laptop is not strong enough for frequent test renders... :banghead: waiting for your comments. Some really nice renders in this challenge so far! :drool:

Xcut0r
06-02-2009, 10:18 AM
Some new changes before read jeremy comments, now i'll have to deal with the lights :)

Thanks for the comments by the way ;)

http://img5.imageshack.us/img5/1885/txt18.jpg

Any new c&c's are wellcome :)

cumpz

Xcut0r

sivaavatar2009
06-02-2009, 10:39 AM
u r my role model for lighting in maya

ScallyFox
06-02-2009, 12:46 PM
Jeremy, thank you so much for your words! And your comments are always appreciated, I'll fix all issues that you have mentioned.

leevan (http://forums.cgsociety.org/member.php?u=346625), I like the texture/material/shading of table or whatever it is.. really nice!

Xcut0r
06-02-2009, 02:35 PM
tomcec to solve that coins problem once you have phong tags on all coins you should change phong angle value from 80 to 0 ! :) I think that will solve your problem.

Another advice is that you should raise your anti-alias. It will take longer to render but final result will be much better ;)


cumpz


Xcut0r

vanderlaat
06-02-2009, 04:34 PM
Hi everyone,

This is my first attempt....

Very nice work being posted!! Good job all!

Any feedback will be great! Thanks!


rob.


http://i119.photobucket.com/albums/o140/robvndrlt/the_kings_death_post_final.jpg

drmaya
06-02-2009, 07:28 PM
Thanks Jeremy for your comment

i fixed almost every thing u told me and i m very happy with the
results
thanks again and this will be my last test
http://www.7ammil.com/data/visitors/2009/06/02/storm_1287827853797739068_a5%20copy%20copy.jpg

ErshadRahbar
06-02-2009, 09:44 PM
hi all
thank you mr jeremy birn for this amazing challenge
this is my first post in this challenge

Graves1
06-03-2009, 12:55 AM
Hi all,
I always love watching these chhallenges, and finally have the time to give it a go.
Here is WIP #1
C&C appreciated

Dave
http://features.cgsociety.org/newgallerycrits/g54/183454/183454_1243986266_large.jpg

TripolySunni
06-03-2009, 12:59 AM
Still Working on it, Much room for change and Improvement...

http://i449.photobucket.com/albums/qq218/hanysal/Sample-1.jpg

tuqueque
06-03-2009, 02:22 AM
Ok, I'm in :)

I was afraid of not having the time to enter this challenge, but I think I'll have the final image on time...

I'm using Blender and it's internal renderer... I'm pretty happy with results so far, Of course, this is just the WIP and "draft quality"... Final image will have some glare and I'll try to use the in-development Screen Space GI. Final image will be 2.39:1 image aspect.

Original image was 1280 x 640
http://img19.imageshack.us/img19/9012/06low.jpg

I hope to show how good Blender and its internal renderer really is!

Greets.
tuqueque.

leonar3d
06-03-2009, 04:41 AM
Hi everyone,

I need some help ^^
I tried to add bit of fog to my render. Usually i do that by using the light fog attribute, but since I'm using a directional light in maya 2009 i can't use the optical effects. Can someone please help me out. Im using mental ray for render

Thanks!!!

Leonard

http://img190.imageshack.us/img190/1903/thekingstreasuremac01.jpg (http://img190.imageshack.us/i/thekingstreasuremac01.jpg/)

genaf1
06-03-2009, 07:43 AM
Thanks Bubbaloo, TLobes, neonbulbs for your comments.
Update. Continue to research shading.
http://genaration.ru/lc19_wip2.jpg

ScallyFox
06-03-2009, 09:01 AM
update!:

http://img-fotki.yandex.ru/get/3505/scallyfox.1/0_2f525_dd92a07b_XL

Blue one became a bit blurry, the clue to avoid this effect for me is bigger render size, than reducing it to normal one..

http://img-fotki.yandex.ru/get/3602/scallyfox.1/0_2f528_2abcc3b3_XL

Fixed bag and some small details... Thank you Juan Carlos Silva for models !! They are very nice and tasteful:bounce: Just a pleasure to to shade it and render:thumbsup:

vanderlaat- someone did a big mess in your room:)

leonar3d - you can create a volume shape (create -->volume-->choose sphere or whatever), it will add fog to your scene

genaf1 -nice mood!

kanooshka
06-03-2009, 12:05 PM
Fantastic images everyone! I had a chance to improve my try at this, here's a new image:

http://www.dockay.com/CGTalk/LightingChallenges/TheKingsTreasure/Dan_Konieczka_Kings_Treasure_02.jpg

shivahegde
06-03-2009, 12:11 PM
Hi everyone,
This is my frist render
http://img192.imageshack.us/img192/9152/output1.jpg

Moonias
06-03-2009, 03:39 PM
Im getting into this one late. Rough yet spent most of my time trying to make the gems look decent. Will try to update textures soon, I know the gold is pretty bad, just not sure te best way to get good gold on 3dsmax.
http://img26.imageshack.us/img26/4084/treauser.jpg (http://img26.imageshack.us/i/treauser.jpg/) http://img26.imageshack.us/img26/treauser.jpg/1/w800.png (http://g.imageshack.us/img26/treauser.jpg/1/)

brookselliott
06-03-2009, 03:50 PM
genaf1 - Your scene is awesome. I just noticed that the table covering weave is way out of scale. And the pattern seems out of scale too. I think the coins need a metallic material update either silver or gold added to them. Right now they look more like the wooden chair material than metal I think. This image has tons of potential and is great like it is but I think it could use some texture and material updates.

scallyfox - I like both of your versions but I'm leaning more towards the Red version.
The coins are great except you can tell that there's an image used for texture since all the spec highlights come from different directions based on coin rotation. But that's unavoidable when you use an image for a texture unless there's a spec map as well..still looks great though..

kamelotian
06-03-2009, 04:06 PM
Hi folks,
this is my first try at "Lighting Challenge".
As my first step you can see a simple material-setup. The lightsetup will follow soon!

Greetings to all!

http://www.bgrnhagen.de/gallery/treasure.jpg (http://www.bgr%C3%BCnhagen.de/gallery/treasure.jpg)

genaf1
06-03-2009, 04:50 PM
ScallyFox, brookselliott - Thanks for your comments.

brookselliott - Scale of a texture cloths I think quite correct. Look at scale of an interlacing of threads and the size of a ring. The scale of a front-right corner of a table has increased because of perspective for the camera.
Large patterns characterise of cloth made in olden time.
With "metals and jewels shaders" i've been working.

brookselliott
06-03-2009, 05:10 PM
ganaf1- It looks like the table cloth pattern, weave scale, and large radius bends makes everything on the table seem miniature or out of scale.
Anyone else see the same effect?

MistyMike
06-03-2009, 06:53 PM
Kanooshka- Those are some amazing gemstones. I only wish I used maya so I could understand your settings. I use a procedural texturs, not nodal, but could you explain them a little? Thanks ....GREAT WORK EVERYONE. :thumbsup:

Pabliux
06-03-2009, 06:59 PM
Starting the CGC with this, still a draft buy any start is good.

<table style="width:auto;"><tr><td><a href="http://picasaweb.google.com/lh/photo/WDukwcAqiiZNStIfcyX19g?feat=embedwebsite"><img src="http://lh4.ggpht.com/_Cd102maBO1Q/SibHNgT7DOI/AAAAAAAAAqg/zHd-N152eoE/s144/king.jpg" /></a></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">De <a href="http://picasaweb.google.com/naifen/Renders?feat=embedwebsite">Renders</a></td></tr></table>

Waiting advice and tips.

Wow! a lot of excelents render!

kanooshka
06-03-2009, 07:22 PM
Kanooshka- Those are some amazing gemstones. I only wish I used maya so I could understand your settings. I use a procedural texturs, not nodal, but could you explain them a little? Thanks ....GREAT WORK EVERYONE. :thumbsup:


Thanks for the compliment MistyMike. I'm not sure I understand your question because all the textures in the image are procedural. Since you liked the gems so much here's some info on the diamonds.

http://www.dockay.com/CGTalk/LightingChallenges/TheKingsTreasure/diamond_shader.jpg

brookselliott
06-03-2009, 08:01 PM
Here's my portrait version. I added 3d light sources.
Kinda dark but I think most castles were kinda dark. Some Castle owners tried to brighten interiors with white washed or gold painted walls.

http://farm4.static.flickr.com/3655/3592912844_6494d451fe_o.jpg

guccione
06-04-2009, 02:08 AM
I finally have time to enter a challenge while it's still going on!

Lots of great ideas here! Lots of wondering - "why didn't I think of that? or that?"

Bunch of little problems here - the biggest of which is lightwave's subdivision doesn't work with the way this geometry's modeled, so I'll either have to remodel a lot of it, or start over in maya. I don't like my gem shaders and the overall levels aren't quite right - and the layout is starting to look too cluttered to me -

( I don't see any way to upload images here, do I have to keep using photobucket?? )

http://i695.photobucket.com/albums/vv317/schmoby/beauty_080001.jpg

Munim
06-04-2009, 04:50 AM
Hi everyone. I am also working on this contest. Firstly very thankful to Dan Konieczka and Juan Carlos Silva the modelers. And especially thanks to the team behind this valuable site who initialize this forum. Everybody have done great job here but these are I like most:
ScallyFox
Leevan
drmaya
Scallyfox
zbugja
Razorjack
Fex
Safari-chris
Shahabsy
And the best are genaf1 and Industrial.

I will post my first composition soon....:cool:

Kiralj3d
06-04-2009, 06:55 AM
@ brookselliott (http://forums.cgsociety.org/member.php?u=356152) I really love the feeling your picture, just work more on materials, and try to add some more light on right side of the treasure, it's a bit dark to me... in my opinion, the main focus in the picture now is the left side of the crown and volume light in the back... not the main part of the sceene whole treasure...if you want... try to work that our a bit

-Vjeko

guccione
06-04-2009, 07:36 AM
I don't like my gem shaders, and I think overall levels aren't quite there - another problem is that lightwave's subdivision doesn't work with this geometry, so I might start over again in maya/mental ray -

Waters
06-04-2009, 09:00 AM
Thanks for the comments Jeremy and others.

Jeremy - When you say raking downwards do you mean just tilting the light down? I changed the light to be down and at a sharp angle with the wall, and maybe I need to stencil the light a bit with a cookie. The shadows on the coins in the bag should be improved.

Textures are still temp.

I went too far with the red table cloth, I'll have to fix that another day when I have time. : )

http://i696.photobucket.com/albums/vv322/mwaters_bucket/Matt_Waters_Kings_Treasure10.jpg

Munim
06-04-2009, 11:11 AM
I have done my scene in 3DSmax 2009 and Render in Mental Ray. Digital Fusion for Final Comp.

I split the scene into two basic parts.



01) Walls, Floor, Ceiling and all non reflective parts with MR Daylight system with FG (No GI).

02) Metals and gems part using Image base lighting system with FG.



Method: I started to setup the scene with all objects. After shading and lighting hide all objects and visible only Walls, floor and Ceiling with lights and make a HDRI Panorama image of the room. Using that HDRI I prepare my 2nd setup for metals with Image base lighting system method. For that I have enable more control on reflections. Then Render 1st setup and make composite in DF. All of rendering outputs in RPF format. Thats all brief and compact description of my scene setup. Any further inquiry will welcome.

Mirco83
06-04-2009, 01:31 PM
Hi all,
Congratulations to the wonderful works I saw here!!!
Here's my first entry.
Maya/Mental Ray.
There are 4 lights and final gather.

Future updates:
-Improve some materials
-Improve light color and shadows

Bye,
Mirco Paolini

http://img197.imageshack.us/img197/444/ktwip.jpg

Munim
06-04-2009, 01:47 PM
Hi here is my first post with attachment. Hope you like it. It still WIP.......
Any Comment will be welcome.

http://img503.imageshack.us/img503/2245/basicgeometry00d0000.jpg

kamelotian
06-04-2009, 03:14 PM
Here are many posts with renderings I like!
I hope my work will be finished soon, so I can join the challenge!

TripolySunni
06-04-2009, 09:46 PM
I'm done working for tonight, Gonna take another look at it in the Morning cuz I'm seeing 2 of everything at the moment.

http://i449.photobucket.com/albums/qq218/hanysal/KingsTreasure.jpg

brookselliott
06-04-2009, 10:53 PM
Kiralj3d - thanks for the comments..

Here's yet another portrait version with a white table cloth with creases..

http://farm3.static.flickr.com/2050/3595834705_5096897d54_b.jpg

guccione
06-04-2009, 11:01 PM
Kiralj3d - thanks for the comments..

Here's yet another portrait version with a white table cloth with creases..

http://farm3.static.flickr.com/2050/3595834705_5096897d54_b.jpg
Nice lighting!
But your gold looks too diffuse now. Diffuse should be near-black on shiny metal, just as it looked in your previous render.

RazorJack
06-05-2009, 07:34 AM
another angle from me :)

http://www.postimage.org/Pq1LFqKS.jpg (http://www.postimage.org/image.php?v=Pq1LFqKS)

kamelotian
06-05-2009, 07:48 AM
Hi together,
here is my contribution. I like realistic renderings and light-setups.
Until now it took 2 days for texturing, shading and lighting. All was made in Maya 6 plus a little bit compositing with Shake.
I rendered with the Maya-internal software-renderer. So without MR (no FG, GI or so).
Some little things are still to do. Please give me a little review and maybe some tips, so I can upgrade it!

http://img177.imageshack.us/img177/3716/treasure.jpg

Buca
06-05-2009, 08:03 AM
Latest update.....rendered with Inspirer
http://img197.imageshack.us/img197/8382/003ea.jpg

Waters
06-05-2009, 08:06 AM
Some great work being done in this challenge. As soon as I figure out my lighting and shading I'll move on to texturing.

http://img195.imageshack.us/img195/847/mattwaterskingstreasure.jpg

guccione
06-05-2009, 08:32 AM
Hi together,
here is my contribution. I like realistic renderings and light-setups.
Until now it took 2 days for texturing, shading and lighting. All was made in Maya 6 plus a little bit compositing with Shake.
I rendered with the Maya-internal software-renderer. So without MR (no FG, GI or so).
Some little things are still to do. Please give me a little review and maybe some tips, so I can upgrade it!

http://img177.imageshack.us/img177/3716/treasure.jpg

Your velvet looks incredible! :scream:

anu3d
06-05-2009, 08:52 AM
Heres the same image. But i changed some lighting and composting. Also i removed the DOF.

http://i531.photobucket.com/albums/dd356/astroanu2004/main0000000.jpg

jacqu
06-05-2009, 09:59 AM
Hey guys! Thanks for the comments of Jeremy and others.
Here is my revised image!I think it's going to finish. Hopy you could give me some advice!


http://img198.imageshack.us/img198/111/base4copy.jpg

Xcut0r
06-05-2009, 10:32 AM
Still some work to do..

took me 33h to render :hmm:

Jeremy I've tweaked the light a bit, but if you think I should change something else please tell me :)

http://img188.imageshack.us/img188/377/19txt.jpg

Any c&c's are wellcome..


cumpz


Xcut0r

shahabsy
06-05-2009, 10:35 AM
hey everyone here is my update. made a few changes in lighting and need your suggestions to improve my scene. all comments and critics are more than welcome. :)

regards,
Shahab.

kamelotian
06-05-2009, 10:46 AM
@XcutOr:
33h??! That's very much! Why this?
I normally don't like DOF-stuff, because it always looks like taken by a macro-lens!
And so the objects looking as very small in original.
Look at the relation of the lights of fore- and background. That doesn't match at this time.
The materials are looking good for me except the sac.

By the way a question to all Maya-users:
I cannot put material to all of the gems (see my render - f.e. the crown).
How can I fix it?

Mirco83
06-05-2009, 01:19 PM
Hi all,
Some Textures/Shading/Lighting improvements!
Bye,
Mirco

http://img34.imageshack.us/img34/7339/thekingstreasuresf.jpg

MikeBracken
06-05-2009, 04:51 PM
Here is a mentalray render. I havent had much time to work on these, but any comments are welcome.


Regards,
Mike

http://img36.imageshack.us/img36/5750/forforumt.jpg

Industrial
06-05-2009, 06:30 PM
agreed. lets try to make a good name for this community. We should welcome newcomers not insult them.

andreinfante
06-05-2009, 10:07 PM
Hey all, nice works!! First rough attempt.. Working in textures and lighting now.... I'll post another one soon... Please, any comment would be appreciated! thanks!

http://airwebdesign.com/kings_andre_01.jpg

andreinfante
06-05-2009, 10:09 PM
Hey all, nice works!! First rough attempt.. Working in textures and lighting now.... I'll post another one soon... Please, any comment would be appreciated! thanks!

http://airwebdesign.com/kings_andre_01.jpg

Kellios
06-06-2009, 08:52 AM
Wow. So many incredible images have popped up since I last had a chance to work on this. Bravo everyone! Really solid!

Sorta started over, spent a few more hours, liking it better than what I did earlier. Still a long way to go, though. Only now just addressing the jewels, ugh.

http://antipyretic.net/sketchbook/misc/WIP002.jpg

shahabsy
06-06-2009, 09:48 AM
hey Jeremy and everyone, Here is my next update.
I updated my camera comp, Shading/Lighting and textures maps. Lamp shading/texturing is re-touched in photoshop. Scene mood is same. I hope you will like it. all c&c are welcome. :)

Regards,
Shahab.

mishahp
06-06-2009, 03:03 PM
Hi everyone.
I am working on this contest,as well .hope it is not late.
I would like to thank Dan Konieczka and Juan Carlos Silva the modelers. especially to Jeremy .
I will send my render soon .;)

vrheint
06-06-2009, 06:53 PM
Trying to add key lights while still making it seem logical (to me at least).

http://i557.photobucket.com/albums/ss13/vrheint/KingsTreasureWIP-7.jpg

kamelotian
06-06-2009, 07:40 PM
Hi together,
here are some small improvements (better UVs of the coins, sculpted crown-fabric, rim-lights and kicker!). I hope you like it.
Please give me some comments so that I can make it better!

http://img30.imageshack.us/img30/6638/kingstreasure.jpg

Pabliux
06-07-2009, 05:54 AM
still a lot to do, any guideline and advice, need to improve a lot among all the excelents renders. great work

http://features.cgsociety.org/newgallerycrits/g22/333422/333422_1244354021_large.jpg

guccione
06-07-2009, 06:17 AM
still a lot to do, any guideline and advice, need to improve a lot among all the excelents renders. great work

http://features.cgsociety.org/newgallerycrits/g22/333422/333422_1244354021_large.jpg
Damn you, that's so cool!! Why didn't I think of that??
:applause:

leevan
06-07-2009, 08:11 AM
I'm done working for tonight, Gonna take another look at it in the Morning cuz I'm seeing 2 of everything at the moment.

http://i449.photobucket.com/albums/qq218/hanysal/KingsTreasure.jpg



excellent work mr tripoli......

a few notes though......

1 - i suggest you add another light on the wall, like a torch or something....
2 - outside, the light is too bright and seems very crowded with all the trees..
3 - pearl shader is really amazing, just lower the depth of field, this way we can see more of that shader....
4 - the volume light coming from the window is too blue......
5 - the fabric part of the crown needs a bit more "fabric" feel to it, something like a velvet or .......
6 - plate looks great, don't touch it ;)
7 - somehow u have o brighten up the throne!
8 - last of all. the shader on the coins is way too green .. maybe u can add one light only for them.......



all n all it looks one of the best ones so far...

best

leevan
06-07-2009, 08:13 AM
Hi together,
here are some small improvements (better UVs of the coins, sculpted crown-fabric, rim-lights and kicker!). I hope you like it.
Please give me some comments so that I can make it better!

http://img30.imageshack.us/img30/6638/kingstreasure.jpg



great work, a few comments though:

1 - the shader on the jar is too reflective, it looks more like a mirror.....
2 - the fabric on the table, i suggest you darken it a bit to bring out the gems and diamonds.....same thing goes for the floor, it needs to be much darker.....i think :-)
3 - one more thing is the light direction, it kind of doesn't show where it comes from, maybe u have to make ur shadows stronger....
4 - the gems on the crown, give them some colors so they stand out more on the gold....
5 - shader on the bag and the crown's fabric is great, don't touch it :-)
6 - gold shader might need to be a bit more yellow.....


i think u are on a great track to make a masterpiece.....

best

andreinfante
06-07-2009, 08:33 AM
Here's my second approach... Comments appreciated! Thanks...

http://airwebdesign.com/cg_challenge/cg_rend_final-05.jpg

mishahp
06-07-2009, 08:35 AM
hi everyone ,
this is my render I have done in renderman.
please check.
I cannt wait to hear your comment.;)
Thanks

Mirco83
06-07-2009, 09:03 AM
I completely changed my rendering strategy.
I've used Maxwell Render,I changed the materials and lighting.
Now it's time to work on the coins...
Bye,

Mirco

http://img25.imageshack.us/img25/5167/thekingstreasuremaxwell.jpg

rajeshav
06-07-2009, 03:37 PM
Hi friends here is my second image, hope you all will check it and give me your valuable suggestions and critiques so that I can improve my work and can learn a lot from all the great artists around here and from our leader Jeremy.http://i246.photobucket.com/albums/gg82/rajeshav/Kings_T10.jpg

Buhby
06-07-2009, 04:06 PM
Mirco83: Awesome work on your latest render. The DoF gives it a miniature feel to it so you might want to turn it down a bit or make it more gradual. As it is now, it seems to harsh. The texture on the table when it reaches the end of the drop off also seems to be a tad stretched and the lighting seems a little uniform in that area (gives it a flat look). The edge of the cloth in that area seems a little too clean, blurry it up! Fix those areas and add some details to the coins (which you plan on doing) and you have a chance of having one of the best renders so far!

BlenderFan
06-08-2009, 03:12 AM
I've finally worked up my final image. It has been fun, and I can't wait 'til the next challenge. As always, I am blown away by the quality of work on these challenges.

Rendered in Luxrender, touched up in Photoshop. All work mine, except for the table cloth texture, from Cgtextures, and the pearl material, which I got from the Luxrender material database, here (http://www.luxrender.net/lrmdb/en/material/view/71).

Also, just wanted to say, I saw Up last night, and it was fantastic. Congratulations to you, Jeremy, and all the other folks at Pixar. I recommend it to anyone here who hasn't yet seen it.

Cheers and God bless.

http://farm3.static.flickr.com/2457/3606219430_bb1239e1cf_o.jpg

Jadell
06-08-2009, 06:10 AM
This is my !st challenge. While this is my couple of renders, not sure if i wanted to go with Natural Day file:///E:/My%20Projects/King%27s%20Treasure/Renders/King_007.jpglight or light gleaming in.

http://fc08.deviantart.com/fs43/f/2009/158/8/2/CG_Talk_Challenge_19_by_jadell70.jpg

http://fc05.deviantart.com/fs49/f/2009/158/9/6/CG_Talk_Challenge_19___daytime_by_jadell70.jpg

mishahp
06-08-2009, 07:10 AM
hi everyone ,
I noticed the image i have sent ,wasnt upload proper so i am sending it again , ;)
thanks

Pabliux
06-08-2009, 07:15 AM
adding new elements, time to improve in materials and ilumination... still a lot to do

reading the jeremy's book...

any advice is always wellcome

http://lh5.ggpht.com/_Cd102maBO1Q/Siy5Fxd5nwI/AAAAAAAAArw/BA9dKpt48c0/s144/Lunes.jpg (http://picasaweb.google.com/lh/photo/jB1GbvMsnFp0gIbVFzj6dw?feat=embedwebsite)
http://picasaweb.google.com/lh/photo/jB1GbvMsnFp0gIbVFzj6dw?feat=directlink

jacqu
06-08-2009, 10:28 AM
kamelotian:Nice texture,MAN!KEEP GOING!
TripolySunni:BEAURIFUL VIEW!
HERE IS MY LATEST UPDATE.


http://img196.imageshack.us/img196/8607/base5.jpg

TripolySunni
06-08-2009, 11:00 AM
Thanks for the Comment Mr.Leevan From NY!!! Your Comparative renders were also very Helpful and looking forward for the Tutorials.

Did a Few minor Adjustments since then,

1- Made Outside window less brighter.
2- Removed extra tree branch.
3- Desaturated The Volume Light coming from outside.
4- Brightened up the Throne Slightly.
5- Made Coins Appear Slightly less green.
6- Reduced DOF slightly.

Hope It's improved a bit for now (Slightly).

http://i449.photobucket.com/albums/qq218/hanysal/KingsTreasure2.jpg

Mirco83
06-08-2009, 12:35 PM
@Buhby:Thank you! I applied some of your suggestions!

Some improvements!
Bye,
Mirco Paolini

http://img15.imageshack.us/img15/6687/tktmxcopy.jpg

kanooshka
06-08-2009, 02:06 PM
TripolySunni: Great work! The light spilling in from the window is fantastic, would you be able to explain how you lit the background and what RGB values were used? Overall everything looks great. I'd like to see the material on the bag of coins changed a little. The brightest value on it seems to be a little too bright and may look better with a cooler color to match your palette as well as make it pop out less. Good work on the gems as well, the reflections on the crown's gems have a much brighter highlight than the green gem in the center and the gem in the circular ring in the center, I'd like to see a little more continuity in their reflections. Looking forward to an update!

kamelotian
06-08-2009, 04:39 PM
Hi,
I get the next update ready. Still I use no MentalRay or other; only Maya internal renderer!
That makes it difficult for me to set up f.e. the diamonds. But now they have even caustics!
Here my improvements:
- rebuild of the crown-jewels
- updated materials for the coins, the plate, diamonds, gold and silver
- more shadows of the keylight
- optimized shape of the sac
- the tablecloth is now velvet too

I hope you all like it!

I like your posts!! Go on!!

http://img395.imageshack.us/img395/6638/kingstreasure.jpg

TripolySunni
06-08-2009, 07:57 PM
TripolySunni: Great work! The light spilling in from the window is fantastic, would you be able to explain how you lit the background and what RGB values were used? Overall everything looks great. I'd like to see the material on the bag of coins changed a little. The brightest value on it seems to be a little too bright and may look better with a cooler color to match your palette as well as make it pop out less. Good work on the gems as well, the reflections on the crown's gems have a much brighter highlight than the green gem in the center and the gem in the circular ring in the center, I'd like to see a little more continuity in their reflections. Looking forward to an update!


Thanks Kanoosha, I lit the BG with 2 Area Lights with mr_portal_Lights that have a BlackBody Linked to the Color in order to specify the Temperature which was around 10,000 Kelvins (I later edited the color in Photoshop). One Light was from the right and the other from the left window.
As for the Volume I just used a Blue Light With "PartiVolume" and Got an Extremly Saturated Blue Volume which I also later Desaturated with a The Sponge in Photoshop.

brookselliott
06-09-2009, 06:18 AM
@kamelotian - very nice render and image. This may be my favorite so far I think..although there are so many great renders here it would be tough to pick the best..

Here's another take on my portrait version:

http://farm4.static.flickr.com/3364/3609414539_63830f54de_b.jpg

tuqueque
06-09-2009, 08:49 AM
All right, this is my final image :)... I hope you like it...

Rendered with Blender's internal renderer, render time was huge, like 25H due to Blender's prehistoric octree raytracer (hopefully this will be addressed by a current Google Summer of Code development)... Anyway...

There are four area lights on the windows for the skylight and a sun light for the sun (of course)... the GI was accomplished with an awesome in-development feature called SSGI, Screen Space Global Illumination.

There's also a good amount of compositing nodes (another cool feature in Blender) to get the glow, lens distortion, DOF and general anamorphic camera look.

http://img4.imageshack.us/img4/8500/kingstreasuretuqueque.jpg (http://img4.imageshack.us/my.php?image=kingstreasuretuqueque.jpg)

Greets.
tuqueque

ScallyFox
06-09-2009, 09:18 AM
tuqueque, wow!! great mood! I like this sunny morning feeling:thumbsup:

mac0121
06-09-2009, 10:14 AM
Here is my first render attempt, so any comments to improve it, i will appreciated...http://features.cgsociety.org/newgallerycrits/g88/379288/379288_1244542130_large.jpg

kamelotian
06-09-2009, 10:42 AM
@brookselliott: Thank you that you like my picture!
I like your render-perspective, the focal-length, the clear lighting and the material of the table-cloth!
What would you think of a cloth with the french lily and a little damask feeling?
What if you set the gobelin parallel to the table? I think the optic impression is better then.

@tuqueque: Nice render! You got the well balanced DOF! Great!
But 25 hours!? Oh my god!

brookselliott
06-09-2009, 03:20 PM
tuqueque - Now I've got another favorite... That's amazing you got this feel from a Blender render. I wouldn't have thought it possible..
And you have no coin textures but it still looks great.
Not sure about the wide aspect ratio but it seems to work..

kamelotian - thanks for the comments.. I like the sideways goblet idea.
I did notice you have two coins that seem out of perspective on the right side maybe due to camera perspective. And there's a shadow that kinda of divides the lower half of the scene.

kamelotian
06-09-2009, 03:33 PM
Hi brookselliott,
yes, I know about the two coins on the right side.
I've tested other camera settings, but I think it's the best this way to get a spacious impression (to hunker over the table like "Aah, that's all mine!").
The "shadow" you recognize is in fact the part of the table-cloth which is more worn than the other!
I hope that makes me your favourite again! :cry:

djprasun
06-09-2009, 03:40 PM
can i change the camera angle so that the coins and the gems are visible from the top

djprasun
06-09-2009, 05:36 PM
does the diamonds will be shown having caustic in this scene because it will take too long to render

leonar3d
06-10-2009, 02:48 AM
@mac: you might try to add a little bit of DOF, aslo right now there is no dominant light source. You could try to lower the ambient (or wahtever you use to to de overall lighting) and increase the intensity of the sunlight. You also should feed that poor guy on the wall, h elooks a bit skinny ^^

@kamelotian: nice render!! Nice materials you got there, especially the velvet stuff, would you mind to share the settings with some Noobs like me? ^^ As for the comments the plate might need some highlights somewhere, its not clear to me what material it is. Another thing is the color of the sword kinda breaks the composition, maybe you can try to put it somehwere else or change the color a bit. That are my two cents ^^ Nice job! I wish I was at that level! Software Render?!? You are a masochist dude! :bowdown:

guccione
06-10-2009, 03:09 AM
does the diamonds will be shown having caustic in this scene because it will take too long to render
No, you don't have to do that if you don't want to.

leonar3d
06-10-2009, 04:36 AM
I started over on the image, my sucky computer isn't powerful enough for GI FG and all that stuff. Here a render witout all those fancy things to keep render times low, not sure if I can make it in time for the challenge. Need still to do all the shaders and tweak lighting :p

http://img192.imageshack.us/img192/6026/noshade.jpg (http://img192.imageshack.us/i/noshade.jpg/)
set up: 1 spot as sun (raytrace shadow) + a bunch of area lights with (depth map shadows)

comments welcome!

Pabliux
06-10-2009, 06:04 AM
http://lh3.ggpht.com/_Cd102maBO1Q/Si9L4CtbmTI/AAAAAAAAAsk/l40kXi1-aQU/s800/miercoles.jpgAnother update, now working on materials and ligthing, any commente is appreciated

Son many amazing renders... this is so hard...

jojo1975
06-10-2009, 09:01 AM
@ Leonar3d post a smaller image. It will be easier for people with small monitro to judge ;)
I think you need a light in front of the object. Everything looks dark just use form fill light.

@pabliuz the idea is very original. I find the texture near the cup very distracting and also the texture on the floor. probably you should try a more flat texture and the put a light in the focus of your scence and turn down a bit the environment light

kamelotian
06-10-2009, 09:51 AM
@leonar3d: thank you for your comments!
The plate has not more highlights because the material is tin-like and that would be contra the light-setup. I think the sword has a good color. It has to split up the scene in top (crown) and bottom (coins).
The velvet is simple. :D You need a Lambert with a color noise (bump), incandescence is controlled by a luminance-node and ramps and the color is controlled via a color ramp.
And at least very very much testing!

@pabliux: why don't you create a dungeon scene with a torch-lighting??

leonar3d
06-10-2009, 09:52 AM
little update on the color light to give a more natural look ^^

http://img10.imageshack.us/img10/8504/noshadeblue.jpg (http://img10.imageshack.us/i/noshadeblue.jpg/)

kamelotian
06-10-2009, 12:55 PM
Hi together,
here is my final version!!:) I hope you like it?
For the lightsetup I used one rim, one kicker (both spots), two fills (pointlights in the front) and one key (spot left above).
I put in a very smooth defocus from front to back (by using the Z-Depth in Shake). The coins have no texture on the color-channel - only a color! I took away the velvet from the table-cloth, so it looks more natural. Textures are amongst others (selfmade) from CGTextures. All rendered with Maya software-render! Rendertime (768x1024) is 4:42 min. Overall worktime is roundabout 16 hours. I rendered it also in 2x3k. If anyone wants a bigger resolution (4MB) please send me a message.

http://img32.imageshack.us/img32/5347/treasurefinal.jpg

I hope to see great renderings from you!

sivaavatar2009
06-10-2009, 03:14 PM
with out caustic possible to render diamonds
because it takes to much time to render
did please help me! jemey bern

JoRM-159
06-10-2009, 07:44 PM
this is my first render...still to get the feeling over some textures and lighting....any comments (sorry about my english) _
http://features.cgsociety.org/newgallerycrits/g96/291196/291196_1244662666_medium.jpg

faultymoose
06-10-2009, 11:44 PM
tuqueque: I'm really loving your composition. I know you were going for a sunny daytime look, but the angle of the light through those windows tells me it's either early morning or later afternoon. I hope you don't mind, I did a quick tweak to your image to unify the palette towards a warm glow, and increase the contrast.

brookselliott
06-11-2009, 12:26 AM
faultymoose - I really like tuqueque's original much better. I think your version looses some of the best intended lighting affects..
The original is awesome. If it had more texturing it would better but why mess with success.

faultymoose
06-11-2009, 12:51 AM
faultymoose - I really like tuqueque's original much better. I think your version looses some of the best intended lighting affects..
The original is awesome. If it had more texturing it would better but why mess with success.

That's awesome, as I said Tuqueque's was one which stood out to me, and my 'paintover' wasn't intended to tell him what to do. It was simply exploring a different angle using the visual queue's of the original as a guide, a stronger separation of contrast, and a unified palette.

Tuqueque's is good. His separation of foreground, midground and background is great, and something which is lacking from a lot of these entries. I do think that it could benefit from more contrast, as it looks quite 'high key' for an interior shot. Photographically, you'd be hard pressed to expose an interior image without having either the shadows fall off to black, or the highlights blow out to white. Being a professional lighting artist where my job is most often to emulate photographic exposures for 3D compositing work, I tend to prefer images which give attention to physical accuracy.

But once again, Tuqueque's piece is probably my favorite in this thread. It's why I gravitated to it and couldn't resist the urge to explore a different angle. Hopefully he appreciates the attention and doesn't take it as an offense.

tuqueque
06-11-2009, 02:23 AM
Hello!... First of all, thanks a lot for your feedback! I'm really glad you liked the image.

Faultymoose: Thanks... I ended up going for an "early morning" look... I think it gives a nice and diferent approach in lighting :)

Yes, is true, in "real life", the picture would have more contrast in general giving the exposure diferences/compensation in the frame and the camera... But that's the cool thing about 3d, you can take a little artistic license ;)... But I still took a lot of attention to exposure and gamma concepts, that's actually the "secret" of the look on the image.

Blender doesn't have any user friendly exposure/gamma tools so you have to almost "build" them and understand very well how to deal with all that... But of course, if you know how to do it, you can do more things with Blender than with other programs.

Brookselliott: Thanks, precisely that's why I didn't go for a "real life" photograph... I wanted to "enhance" what we can usually see in a regular picture.

The main reason for not having more texture work on the coins or the plates for example is time :S... I'm incredibly busy this days and I really can't put more time into the scene... I'm not happy with the pearls material and there's a couple of artifacts in the image, but I really cannot invest more time and another day of render right now...

Maybe, if I get out of work before the end of the challenge, I'll try to correct those last details bothering me.

Hopefully he appreciates the attention and doesn't take it as an offense.
Of course not!... Is really fun to have feedback from other users!... That's the whole purpose of this thread :)

Thanks again.
tuqueque.

maximus007
06-11-2009, 04:11 AM
I... umm... this happens to be my first try, i'm actually new here. so i can't tell how 'ok' this is but i'm open to any comments. i used 3 omni lights and a little nightskylight. so what con be done about this? views comments any...?!?
http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs106.snc1/4905_102839323627_726528627_2828924_2637458_n.jpg

Pigments
06-11-2009, 04:19 AM
Hiii ppl... It is soo awesome to see lot of entries.. I was slightly busy with a family crisis :O.. this is my second WIP.. HOPIN!!!...hopin to finish by the dead linehttp://img197.imageshack.us/img197/7100/wip2.jpg

maximus007
06-11-2009, 04:20 AM
this is my first try. couldn't get the materials quite right but any comments? i used 3 omni lights and a dark night skylight
http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs106.snc1/4905_102839323627_726528627_2828924_2637458_n.jpg

faCarbajal
06-11-2009, 04:49 AM
Well, hello everyone im eager to post an image in my first challenge, It seems that i need to post 2 comments to be able to attach an image.

sushidelic
06-11-2009, 09:42 AM
Hi!
Really nice work here in this thread!
Found some time yesterday to play around with the scene - here's my go at it.
http://www.sushidelic.com/tmp/kings_treasure_render_v01.jpg
I was heading for a classic still life/old master/painterly look. Still a lot of details that should be worked on...
3dsmax/Vray/Nuke.
Best regards and thanks for all the inspiration,
Michael

Edit: I just saw the image on a TFT (been shading it on a 1.8 gamma CRT) and it was definately way too dark... so here's a gamma corrected version for darker monitors.
http://www.sushidelic.com/tmp/kings_treasure_render_v01_gamma.jpg

nirmal86
06-11-2009, 10:54 AM
Hi guys.. I think I will just try this challenge.. Its very interesting to work on it..

leonar3d
06-11-2009, 02:58 PM
I copied my light setup into the orignal scene, I didn't change anything except for the camera.
No GI, no FG no whatever ^^ DOF done in photoshop.

http://img7.imageshack.us/img7/2996/camera01f.jpg (http://img7.imageshack.us/i/camera01f.jpg/)

ANY coments are welcome!!

eduroam
06-11-2009, 05:04 PM
Well. this is my image.

I try to do dust effects, and your advise jeremy work very well when i probe it in a simple scene work fine, but when i probe the effects in the treasure scene i don't know why the dust in the object create some very strange effects in the reflection, i just try to figure out what happend.
But thanks jeremy for your advise.

http://www.3dsquash.com/lighting/treasure/treasurefinal02.jpg

Thanks for this challenge i really learn a lot.

Atte
Eduardo R.

faCarbajal
06-12-2009, 03:54 AM
http://www.mediafire.com/imageview.php?quickkey=035wtzqiqzy&thumb=5

http://www.mediafire.com/imageview.php?quickkey=twnjqqzyrjo&thumb=5
Finally i can post two version of the scene.

I have two light sources: a free photometric cilinder (as the flame for the oil lamp) and daylight system.

i just can put the caustics to work properly, it seems that i need to put everything inside a sphere but then the lighting from the daylight system is lost. i will try turning off some properties for the sphere.

Well, any comments? it will be apreciated.

<a href="http://www.mediafire.com/imageview.php?quickkey=twnjqqzyrjo&thumb=5" target="_blank"><img src="http://www.mediafire.com/imgbnc.php/bb875550354bf615435ac7f27acbb3114g.jpg" border="0" alt="Unlimited Free Image and File Hosting at MediaFire"></a>


<a href="http://www.mediafire.com/imageview.php?quickkey=035wtzqiqzy&thumb=5" target="_blank"><img src="http://www.mediafire.com/imgbnc.php/228b7091f7ad8b83eebce990e07f495e4g.jpg" border="0" alt="Unlimited Free Image and File Hosting at MediaFire"></a>

CHRiTTeR
06-12-2009, 04:59 AM
verry small and noisy preview of some work in progress :p

http://img19.imageshack.us/img19/3753/000005copy.jpg

mister3d
06-12-2009, 06:50 AM
verry small and noisy preview of some work in progress :p

http://img19.imageshack.us/img19/3753/000005copy.jpg

:eek: Maxwell?

jacqu
06-12-2009, 09:16 AM
Hi everybody! Here is my latest render ,i think it's the final render!
THS!

http://img199.imageshack.us/img199/9461/kingstreasurefinal.jpg

neonbulbs
06-12-2009, 10:22 AM
@jacqu : :bowdown:
@eduroam : :cool:
@Pigments : :cool:

cant describe by words. awesome renders. this is the bling-est challenge i've ever seen!!

cheers

Tayyub
06-12-2009, 10:54 AM
here is my lighting pic

drmaya
06-12-2009, 12:53 PM
Hey Jeremy
I've changed it a bit adding caustic map and putting my country's flag :)
render time about :11 min and using PS to edit (i like the render time without using FG or GI )
;)

http://www.ii1i.com/uploads4/5ef7e2ed93.jpg (http://www.ii1i.com)

faCarbajal
06-12-2009, 02:54 PM
ok here i have some work in progress.

I have two light sources: a free photometric cilinder (as the flame for the oil lamp) and daylight system.

i just can put the caustics to work properly, it seems that i need to put everything inside a sphere but then the lighting from the daylight system is lost. i will try turning off some properties for the sphere.

comments and sugestions will be apreciated.

@sushidelic: i love the contrast you are proposing there.

TripolySunni
06-12-2009, 04:39 PM
Hey Jeremy
I've changed it a bit adding caustic map and putting my country's flag :)
render time about :11 min and using PS to edit (i like the render time without using FG or GI )
;)



I'm sure your King has more gold than that, Anyway try to make the Gold Less greenish more yellowish.

andresramallo
06-12-2009, 04:47 PM
http://2.bp.blogspot.com/_o1rzXl7FCzk/SjKDGeBQgXI/AAAAAAAAAYQ/6dD7Prjktfc/s1600-h/090611+-+corona+final+-+iluminacion+1280+-0000.jpghttp://2.bp.blogspot.com/_o1rzXl7FCzk/SjKDGeBQgXI/AAAAAAAAAYQ/6dD7Prjktfc/s1600-h/090611+-+corona+final+-+iluminacion+1280+-0000.jpg

This is my firs challenge and my first post; im waiting for the next.

- -

punytjoshi
06-12-2009, 06:42 PM
hi Guys ,

Nice to see such nice renders and Such creative work by Every One Here's My take on King's treasure, Will be Looking for comments and Critics.

http://i120.photobucket.com/albums/o168/modelerpunit/Kings_Render_V08.jpg





Thank You
punytjoshi!

drmaya
06-12-2009, 08:59 PM
I'm sure your King has more gold than that, Anyway try to make the Gold Less greenish more yellowish.
I'm sure he has that but I'm pretty sure i don't even have 1 coins of them :cry:
Thanks for your comment brother...

TLobes
06-12-2009, 11:04 PM
Hey all,


http://i231.photobucket.com/albums/ee311/TLobes/CGS/lobesTim_ch19.jpg

There has been some very impressive works posted recently. Shading of the gems, cloth, and coins is tough but people seem to be hitting them out of the ballpark. Looking forward to more on this thread!

alepooh
06-13-2009, 12:06 AM
HI

This is one of my renders but I think im missing something If you find anything please let me know. Im using Lightwave 9.6 :thumbsup: http://img99.imageshack.us/img99/7420/tesoro.png

Thanks!!!

dmorrison
06-13-2009, 04:00 AM
Can anybody open the Maya file? I would like to use a file with the Nurbs if I could. The obj seems to be very under tessellated. I'm working in Maya 7.0 and can't open it.

-Dan

punytjoshi
06-13-2009, 06:07 AM
Used a bit of z defocus

http://i120.photobucket.com/albums/o168/modelerpunit/Kings_Render_V10.jpg

Ceetwo
06-13-2009, 09:18 AM
Hello everyone,

First timer on the lighting challenges board. This a a first test, just working on the materials and the lighting mood. I plan on not using FG or GI for this scene strictly lights doing all the work. The camera angle will be more dynamic, and I am thinking of using an epic aspect ratio like 2:34. I am using maya,mental ray and either shake or nuke to composite will see.


http://i6.photobucket.com/albums/y218/crazzyjo/test_v2.jpg

djprasun
06-13-2009, 09:20 AM
http://i569.photobucket.com/albums/ss135/djprasun/final-1.jpgPlease help me. this is my first render and i dont have much time. Im already dizzy by seeing the kind of work posted. This is my feble atempt. I dont know much about texturing ,im a lighting guy, so please help me to improve the texturing. I know that i dont stand a chance but i wanted to challenge myself. This is a low quality render.

djprasun
06-13-2009, 09:28 AM
please MR Burns , help me

preetamsaha
06-13-2009, 11:15 AM
hiiiiii ! im a student of Webel-DQE animation academy in Kolkata, India ! i want to know how to make very realistic diamond shaders ? i am very new to this industry & i will try my best to give a good look to this sceen !

Jonj1611
06-13-2009, 11:20 AM
Give him a chance, it was only 8 minutes between your posts :shrug:

Jon

Mirco83
06-13-2009, 11:26 AM
please MR Burns

and MAYBE this is NOT his name.

djprasun
06-13-2009, 12:00 PM
please help me with the shading

kanooshka
06-13-2009, 02:13 PM
The Maya file was made in Maya 2009, you can try opening the options under "Open Scene" and checking "Ignore Version" but I'm not sure if it will work.

Can anybody open the Maya file? I would like to use a file with the Nurbs if I could. The obj seems to be very under tessellated. I'm working in Maya 7.0 and can't open it.

-Dan

BlenderFan
06-13-2009, 03:57 PM
@djprasun: You needn't be so concerned about winning or loosing this challenge. It's not that competitive. The aim is to have fun and learn from others. Even if you "win", you don't get money or software or anything like that, you just get a place in Jeremy's gallery on 3drender.com. Don't beat yourself up over it.

I was quite intimidated the first time I entered one of these challenges, but I have gotten better and better each time. I still haven't gotten a place in the gallery, but that hasn't stopped me. I participate for the fun, learning, and community. Keep practicing.

The lighting in your entry is very good, and I think if you softened the shadows a tad and added a little blue light to counteract the yellow, you would be in nice shape. The sword on the far right seems to be stuck in the ground, which would look fine if you angled it a little differently. The blood on the floor has no wetness or shininess at all, and it is very flat. Even blood that has begun to dry would have a little glossiness to it, along with some thickness.

Last, turn up the quality some. It's hard to critique your image when we can't tell if we're looking at lighting and shading issues or just artifacts caused by low quality settings.

I'm sorry to say I can't tell you the technicalities of all these things, as I don't use Maya, but many people here do, and I'm sure they can help you. I bet the Maya manual could also be of use.

You have a wonderful image going, and plenty to be proud of.

Cheers and God bless.

djprasun
06-13-2009, 05:34 PM
@djprasun: You needn't be so concerned about winning or loosing this challenge. It's not that competitive. The aim is to have fun and learn from others. Even if you "win", you don't get money or software or anything like that, you just get a place in Jeremy's gallery on 3drender.com. Don't beat yourself up over it.

I was quite intimidated the first time I entered one of these challenges, but I have gotten better and better each time. I still haven't gotten a place in the gallery, but that hasn't stopped me. I participate for the fun, learning, and community. Keep practicing.

The lighting in your entry is very good, and I think if you softened the shadows a tad and added a little blue light to counteract the yellow, you would be in nice shape. The sword on the far right seems to be stuck in the ground, which would look fine if you angled it a little differently. The blood on the floor has no wetness or shininess at all, and it is very flat. Even blood that has begun to dry would have a little glossiness to it, along with some thickness.

Last, turn up the quality some. It's hard to critique your image when we can't tell if we're looking at lighting and shading issues or just artifacts caused by low quality settings.

I'm sorry to say I can't tell you the technicalities of all these things, as I don't use Maya, but many people here do, and I'm sure they can help you. I bet the Maya manual could also be of use.

You have a wonderful image going, and plenty to be proud of.

Cheers and God bless.

Thanks man. you are very kind. thanks for the inputs. Actually this my first competition ,im so upbeat that i havent slept well for 2 days. im so into this. You have so much experience behind you. thanks for sharing. This forum had been really helpful, every body support each other which is rare to see in a competion. Thanks man again, and next time time i'll put a high quality image!:)

BlenderFan
06-13-2009, 11:26 PM
No problem. djprasun.

dmorrison
06-13-2009, 11:45 PM
hiiiiii ! im a student of Webel-DQE animation academy in Kolkata, India ! i want to know how to make very realistic diamond shaders ? i am very new to this industry & i will try my best to give a good look to this sceen !

If you are using Mental-Ray you can use a dielectric_material to make a diamond shader. Very easy really! the lor value is your refraction for the diamond(2.417)and the lor_out is the refraction index of the air(1.0) The "Col" is your diamond color. make sure you have your key light emitting photons. If you color you diamond you will see that the refraction is still white. you can change that by adding a dielectric_material_photon and coloring it to the same color as your glass.

I hope this helps!!

-Dan

mac0121
06-14-2009, 12:57 AM
Here is my second render attempt, so any comments to improve it, i will appreciated...
http://features.cgsociety.org/newgallerycrits/g88/379288/379288_1244940921_large.jpg