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View Full Version : Deleting History while Preserving Blendshapes


bgamache
05-04-2009, 01:53 AM
how would i preserve blendshapes on a character but delete the history to keep my uv map from distorting?

Cameo
05-04-2009, 12:37 PM
If using maya2008 or later try using edit>delete non deformer history

I don't deal with rigged characters much so I haven't used it myself but it certainly sounds as though it should work!

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05-04-2009, 12:37 PM
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