View Full Version : Maya API Linear Interpolation
gwcahill 05-03-2009, 10:50 PM I need help being directed to the proper Maya API library function call for linear interpolation. I would like to get an object's coordinates and through the use of linear interpolation, move the object to a new location. (I'm having a hard time searching through the Maya API to find it)
Thanks!
|
|
JoshM
05-04-2009, 02:49 PM
I'm not sure if this would be too much of an overkill but you can add a MRampAttribute that would allow a user to control the interpolation. I wasn't able to find like linestep or smoothstep from MEL in the API so I just added a MRampAttribute.
Or you could just us vector math to control the transition:
MVector posA, posB, trans;
trans = (posB - posA)*t + posA;
Where 0 <= t <= 1 and translates from the starting position to the ending position.
HTH,
Josh
gwcahill
05-08-2009, 03:32 AM
Thanks for your help. Worked like a dream!
CGTalk Moderation
05-08-2009, 03:32 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.