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escooler
05-03-2009, 04:47 PM
So its anouther sunday and i thought i would do somthing to keep my hands busy since i got a full day to myself. I am trying to do an animation of a carboard box, and decided to take a pop at using mental ray shaders since i never use them...oh dear...tis not easy...no matter how hard i try i just get a really flat looking effect using a dsg shader...should i give up and just texture a labet how i ussual would or will the effort be worth it...

Also an insite into how you would do this using said materials would not go a miss.

a

escooler
05-03-2009, 05:24 PM
I have been using these textures here;

http://www.3dxo.com/download/564/3050.htm?sid=365bf3cd12dab48ca5986b6a081f1626

I can get them to look right on a blinn but cannot work out how to set it up on a DSG material to look right

Galakgorr
05-04-2009, 08:55 PM
the real answer is to not waste your time with dsg shaders

use mia_material_x

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05-04-2009, 08:55 PM
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