PDA

View Full Version : News/Rumor: tidbit on max 6


sam
07-16-2003, 12:47 AM
Interesting leaked information about Max 6 and the rewrite. Seems plausible.


max 6 tidbit (http://www.cgchat.com/forum/showthread.php?threadid=14909)


Comments?

erilaz
07-16-2003, 12:51 AM
Looks promising, but I'm not holding my breath.:)

I'm guessing they'll announce something at siggraph.

pff
07-16-2003, 10:21 AM
Not many surprises tho everything has pretty much leaked already

Wonder if Discreet finally FIXED some stuff like spline Ik bad performance w constraints angle deformers etc in r6. To make it barable awaitening the next gen app..... thatīs more what would interest me..

Would be slick if itīs kinda like Particle Flow but EVERYWHERE + MR as the sole rendering solution huh? Maybe PF is a first look on the new deal alltogether? Wonder where they locked those programmers up f 2 years? Must be the basement ;)

:lightbulb maybe they even invented the Event Driven Key?
"Turn that edge - GAIN 2 MORE FACES for FREE!" :applause:

Canīt wait until July 28:th and that "Discreet Evolve" event!

Patrik

Schnupps
07-16-2003, 10:40 AM
Did I get it right? So 6 wonīt be completely rewritten, but the last version based on the base max code. Or is 5 the last one?

Beside that deep paint integrated is good news to me, letīs see if there are any other "suprises".

Schnupps

Saku
07-16-2003, 12:56 PM
Those new enhancements does not sound very special. Only thing I would like to get my hands on is Particle Flow. Deep Paint integration would be also nice, but MR is not essential as there is lot of good renderers now available for Max.

Max 5 was already too minor update to make me happy and I'm afraid this will be the case also with Max 6. Discreet guys have to rewrite Max from scratch to make it more powerful. I hope those guys in basement did achieve something in 2 years, so we can have new software soon after Max 6.

Bluplet
07-16-2003, 01:07 PM
Mmmm, sounds interesting. However, they'd better implement the ability to permanently delete uv's from a uv channel (currently, "deleting" uv's just assigns the supposedly deleted uv's to 0,0 in the uv space, like that's useful), I'll be most pleased.

erilaz
07-16-2003, 01:50 PM
Particle Flow is fantastic. I love it. I could do without Deep Paint though. Never really liked it.

Saku
07-16-2003, 01:57 PM
Originally posted by erilaz
Particle Flow is fantastic. I love it.

I wish I was in Subscription.
Would be nice to do some particle stuff with decent tools. Although I don't even have Afterburn.

Ataru
07-16-2003, 05:45 PM
Cool stuff, but if they are doing a total rewrite for the next product................do you think it will be so totally new that we will have to learn a new interface and flow ?

Damn I was just gettin the hang of max :p

ostov
07-16-2003, 06:12 PM
Ataru - I dont think they will change the UI.

Mentalray, deep paint and particle flow:surprised This sounds a bit "to" good.... Atleast it will rock!



ostov

KiboOst
07-16-2003, 07:20 PM
who cares about mentalray. But a real schematic view ā la maya would sure rox !! We got totally unusable for years, just like so many things. That's a good news to hear that they work since two years on a new product ! If this is true of course :D

Kib

LFShade
07-16-2003, 08:00 PM
I have no inside knowledge to base this on, but it seems like there's a misconception when it comes to the 3dsmax "rewrite." Currently, Max has a lot of code in it that's been virtually untouched since the first realease of the software back in 1997. Starting with version 3, I believe, the programmers began to gradually write out the old code in preparation for a newer, more flexible code base. All of the new features were written based on the new code standards, and that has carried through to the current version.

While it has been rumoured that Max 6 would be a "total rewrite," it probably just means that all of the legacy code will have been removed and the whole thing will be based on the newer standard initiated in R3. And that's not a bad thing, since so many of the long-standing bugs and problems users complain about in the wish list type discussions are a direct result of the legacy code - get rid of the old code, and you open up avenues to fix a lot more of the little things.

What this all could mean is that starting from R6, users might be able to see a lot more of their wishes being implemented - the result of a more robust and easily maintained software architecture. The interface will most likely not stray from the one we all know and love (or know and live with:)). Again I must note that I have no solid information to back this up, this is just what I gather from the tidbits that I've picked up here and there.

RH

pff
07-16-2003, 08:07 PM
-->Ataru - I dont think they will change the UI.

I, on he other hand, do. I expect something more... dynamic.
And MR as the sole rendering solution. Kinda smart if you ask me.

Deep Paint is kewl to me too. No texture seems no distortion with projection paint. Who can argue with that!? Performance in Maya 3d paint is horrible copes with 512 maps only why bother developing something like that if you can license DP3D for 3ds?

Hmmm all of a sudden i am DEFENDING discreet thatīs a first :hmm:

Patrik

Ryan-B
07-16-2003, 08:11 PM
I'll be interested in seeing what they charge for Max 6.

Reality3D
07-16-2003, 08:18 PM
I would like a more dynamic/non linear modifier stack. More a node approach than the linear actual stack. The same goes to the editor material, with a completly revamped UI, like the schematic view the rumours say are changing. Ah, and a robust animation system based in his roots in NLA, with more flexible controller UI(see the schematic view 8)) etc..

Joel Hooks
07-16-2003, 08:20 PM
Originally posted by Ryan B
I'll be interested in seeing what they charge for Max 6.

It's been in the $3000 range since r1 of 3ds for DOS.

sam
07-16-2003, 08:23 PM
what's particularly interesting is the next-gen product that is supposedly on the horizon, and that will be as significant a jump as the jump for 3d studio to 3d studio max.

I wonder if they will introduce it in a side-by-side fashion like Softimage did with SI3d and XSI and/or if the old max line will live on in some program like Plasma and target a certain market with the old max line while this new program targets the high end.

Ryan-B
07-16-2003, 08:25 PM
Originally posted by lowdown
It's been in the $3000 range since r1 of 3ds for DOS.

Yeah, but I was thinking they might come down in price since Alias/Wavefront has been offering stripped-down cheaper versions of Maya.

Joel Hooks
07-16-2003, 08:26 PM
That was a huge jump from DOS to windows - which I consider the big move from 3ds to Max. It would be really hard to match that level of change I think.

Joel Hooks
07-16-2003, 08:27 PM
Originally posted by Ryan B
Yeah, but I was thinking they might come down in price since Alias/Wavefront has been offering stripped-down cheaper versions of Maya.

Discreet/Autodesk stated some time ago that they will not lower their price in reaction to A|W or any other product. They offer plasma and GMax to cover the lower end range of products. Autodesk is in a position to where they don't need to slash the prices to gain market share - they already have it.

pff
07-16-2003, 09:19 PM
>I would like a more dynamic/non linear modifier stack. More a >node approach than the linear actual stack. The same goes to >the editor material, with a completly revamped UI, like the >schematic view the rumours say are changing. Ah, and a robust >animation system based in his roots in NLA, with more flexible >controller UI(see the schematic view 8)) etc..

I second that!

Patrik

KiboOst
07-16-2003, 09:30 PM
Pff, 3dsmax isn't 100% Discreet as you might know. Discreet dev team arrived lately on 3dsmax developement, and apart marketing, price, customers unlistended, I would say they have done some great job. I would also say that I love Combustion workflow, and some other Discreet products. A full 3d package from Discreet would be really neat, then (just hope it will be less ram consuming than C* :cool: )

Kib

xynaria
07-16-2003, 09:41 PM
MNNNN doesn't sound overtly promising although the next generation might be. Two upgrades focusing on rendering without neccessarily or at all addressing speed problems therein isn't good news. No word on addressing the whole Nurbs editable poly issues or many of the other badly implemented tools isn't inspiring either. oh well . BTW Gmax and Plasma do not address the lower range of products at all .. if they did I think some wouldn't be as dubious about Discreet as they are. :)

ostov
07-16-2003, 11:35 PM
The more I read this there more I dont belive it. I remeber somebody saying that discreet was saying that 3dsmax dont need mental ray, becaus the scanline render is powerfull enough and the reason why maya got it becaus the maya scanline render was not good. I think more people would rather have a very good hair modifer then particle flow. They will try it and say cool, what now? Deep paint?? to weird for me...
btw. when was 3dsmax5 last realest? Is it so there is a rule that it will be a new ver. after 18months?


ostov

SuperMax
07-17-2003, 01:18 AM
uhhh

I may be late but when and where did discreet ever say that there will be a "suprise" announcement at sigraph?:hmm:

Leonard
07-17-2003, 01:41 AM
Hi guys,

Please try not to speculate or hype your own expectations too much. All will be revealed at SIGGRAPH, which is just over a week away.
http://www.discreet.com/events/siggraph2003/

I'll have to close this thread if anymore inaccurate statements or rumors start flying, due to legal issues. Please *word* your comments carefully.

Thanks for helping,

Leo

Reality3D
07-17-2003, 01:42 AM
http://max3d.3dluvr.com


Discreet to surprise industry with 3D announcement

Posted by: Pablo Hadis on 27 Jun 2003

--------------------------------------------------------------------------------

But will it surprise us Max users? We certainly hope so. Discreet will hold a "launch event" this upcoming SIGGRAPH on Monday, July 28th. According to the invitation the Discreet Evolve Event will "surprise the industry with special 3D announcements". Sounds good, we'll have to wait and see.

robioto
07-17-2003, 02:15 AM
They sent an email out inviting people to an announcement on the 28th. They're calling it the Discreet "Evolve" event.

-r

odeathoflife
07-17-2003, 03:24 AM
Alll I would like to see if a working boolean, thats all...you knwo right out of the box.

I m not much into animation with max but working for an hour to get a hole that would take a boolean that worked .000122 of a second would be great,...

also the node based particles that would be cool too.

I like everything max 5 offers, hte renderer is fiine with skylight going on, cartoon shader is great, I came from 3.1 to 5 so the enhancments were great

pff
07-17-2003, 05:47 AM
Leonard; sorry about all speculation. Itīs just that 3ds means A LOT to itīs large userbase.

Patrik

erilaz
07-17-2003, 06:05 AM
Whatever will happen will happen. :)

Saku
07-17-2003, 03:10 PM
Originally posted by Leonard
I'll have to close this thread if anymore inaccurate statements or rumors start flying, due to legal issues. Please *word* your comments carefully.


Legal issues??? :surprised
Is it illegal nowadays to speculate about forthcoming software? I suppose people who leak any information about unreleased software are not within NDA. I think it's good thing to discuss what improvements users need for their software. This way there is possibility that some people contact software company and ask for new tools included in future versions. (like Max 7)

Of course sometimes there is too much wrong information about new release and then people expect those rumours to be true.

EricChadwick
07-17-2003, 03:12 PM
Originally posted by Bluplet
implement the ability to permanently delete uv's

The third-party freebie script Meshman does this. Only on Editable Mesh though. Get it here.
http://www.footools.com/scripts.html

neversong
07-17-2003, 04:49 PM
very very interesting. :)

mirror weight?? well, only if it works good, I can't be happier.

However, it certainly seems like just including some famous softwares into the package... though there should be some improvement in the scripts.

But!! I'm excited for sure! :D

erilaz
07-17-2003, 10:57 PM
I'm happy about the alleged mirror weights, but will they put it in the next iteration of Character Studio? That's what I want to know!

EricChadwick
07-18-2003, 02:14 PM
Has anyone tried Kees Rijnen's Bio Skin script? Available on the Discreet board, works with the Skin modifier.


Bio Skin
=========
Assist in Skinning a character

like:

Mirror weights
Mirror Envelopes
Save \ Load weights
Save \ Load envelopes
Adapt weights

etc.


A quote about the weight mirroring:


>Whoa... this is weird. You
>just paint verts on the
>left... click mirror and it's
>automatially painted on the
>right, and assigned to the
>correct bone!?

That's the idea. ;)
It finds the bone on the other side, and if it finds it, it mirrors the envelope, excluded verts and modified verts (hand weighted or painted verts)

-Kees


I haven't had to skin lately, so I'm wondering if anyone else has tried it and liked it.

KiboOst
07-18-2003, 02:26 PM
I tried it a while ago, but mirroring envelopes didn't worked :hmm:

Kib

CGTalk Moderation
01-15-2006, 03:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.