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Splinter
05-02-2009, 02:13 PM
Hello everybody it's May 2nd and time to begin a whole new challenge. This months topic is a Ball Kick.

Use your time wisely everyone. We have a whole month ahead of us, so start planning your setup. I hope to see something soon from everyone.

There is no audio planned for this month, but don't be discouraged because that particular portion of the Challenge will be up running again next month.

Splinter
05-02-2009, 02:15 PM
Stuartb - GREAT start!!!

stuartb
05-02-2009, 03:25 PM
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stuartb
05-03-2009, 01:46 AM
Here's my final planning. Still extremely rough, and the back arm needs work, but I'll work those details out once I get into Maya. The timing feels alright as does to spacing, which is more than half the battle!

http://www.vimeo.com/4450490

stuartb
05-03-2009, 05:04 AM
Rig, Scene and Lighting are all setup, time to get animating! Hopefully, a few others join in soon :D

http://img11.imageshack.us/img11/5264/sceneimage.jpg

thatonejondude
05-03-2009, 11:19 PM
Here's a little animation I did in blender of a field goal kicker I referenced on youtube... Keep in mind this is the first animation that I've ever planned out before going through with (just read the animator's survival guide haha)...

here's the link
http://www.youtube.com/watch?v=O9I97B0JtvM

I'm not as good as most of you dudes yet... but I try :D

stuartb
05-04-2009, 08:33 AM
Hey Jon, nice job! Everyone starts somewhere, so I wouldn't be too worried. I downloaded the youtube vid so I could frame by frame and offer some feedback. Here's what I've got for ya.

Side Note: I think the camera angle you have is working against you. It's harder to see what's really going on. Starting out, I would highly recommend using a SIDE view to animate from at first and show us that. We'll be able to pinpoint any issues much more easily this way.

FIRST step:
- Anticipation! It's missing :D Every movement has even the slightest bit of anticipation before the move itself. Instead of starting from a dead still maybe do a slight foot shuffle or weight change before the step to anticipate the step forward.
- I think the starting pose waist line is too high. Notice that both of the legs are nearly straight, leaving very little Y-axis to work with. Crouch him down just a bit more perhaps and spread the feet slightly. This would allow you to step UP into the passing pose then back down into the contact pose.
- Every body part is moving fairly evenly here. Both hands, the front foot and the waist/torso are all moving forward staticly. Try and break this movement up a bit. Put the back hand behind him perhaps at the start or delay one of the arms before it comes up.
- Your contact pose the back leg pops into a straight because it's hyper-extended. Adjust the waist so this pop doesn't detract from the fluidity.

SECOND step:
- I think the forward translation on the hips is too much, but its more likely a spacing issue over all. Remember that that as things speed up in animation or "ease out" the spacing becomes further and further apart. The same applies for the vis versa. I would highly recommend tracking the spacing of the hips and see if there is any irregular spacing. I use an arc tracker in Maya, but not sure if Blender has a similar feature. You can always use a magic marker in a side viewport on your monitor if all else fails. (ps. don't do this to LCD's though!)
- Also on the second step, the back hand feels very rigid, probably because its the same pose. Try and break this up a bit by giving it a bit more movement, even if very slight.

THIRD step:
- The hips here don't make sense. As he's pushing off with his back leg he dips down instead of pushing up and landing onto the forward leg. Watch the arc there.
- At one point both feet are off the ground making the character appear to float a bit. Make sure the front foot plants before pulling the back one off the ground.
- Front leg hyper-extends and pops. Like before, try and adjust the spacing of the waist to prevent this, assuming the Rig has FK feet.

The KICK:
- I think this part of the animation is working the best right now. Although I would smooth out the part where the legs reaches the top of it's movement. Notice that the pose occuring right after is nearly a held pose with only a slight bend. What's happening is that it "feels" like he's hitting a brick wall at the top. Maybe put the previous frame with the leg lower so theres more cushion into the ease-out.
- I think the kick is happening too fast as well.
- Get the planted leg up on his toes perhaps as he follows through. This will portray the illusion of weight a bit more convincingly.
- Finally, lets see some recovery! Right now the foot just comes down and it's over. I'd really love to see him come back down the perhaps look back up to see if he made the kick he wanted!

In any case, hopefully this helped a bit :] Doing a full body run-kick is a very complex motion to tackle. I'm still tackling my blocking in stepped keys and getting it all feeling right is definiately proving a challenge.

Keep up the good work and look forward to any revisions if you continue on with the animation!

ps. Definitely check out www.vimeo.com (http://www.vimeo.com) for uploading your videos to. It's much better than youtube and allows anyone to download the file to frame-by-frame more easily.

thatonejondude
05-04-2009, 09:04 AM
Wow thanks so much bro! It definitely means alot to me that you actually took time from your day to help a brotha out!! haha...

As far as the animation goes... I will definitely be re-uploading the animation here soon... but first I am going to take every bit of critique into consideration and apply it to what I have thus far...

Again, thanks so much for helpin man! :)

stuartb
05-04-2009, 09:10 AM
Np bud, it's what these forums are for! :D Look forward to your next pass.

Hart
05-04-2009, 10:28 PM
This will be my first go at the animation challenge. Looking forward to a kicking good time
=D

51M0N
05-06-2009, 01:20 PM
Hi all,
I'm not sure if I'll have time to participate this month, but I'd definitely like to try a ball kick, and I like the fact there's no dialogue.
So I'm not sure how this works, are there any requirements for the rig? Does it have to be a standard biped with upper body and arms?
Do we post all our progress here?

thatonejondude
05-06-2009, 08:34 PM
So I'm not sure how this works, are there any requirements for the rig? Does it have to be a standard biped with upper body and arms?

Haha, as far as I know, as long as your character is kicking a ball, it shouldn't matter what it looks like. If you want to animate a Dr.Pepper can and give it personality while kicking a ball... That right there is the beauty of animation! :D

Do we post all our progress here?

Yup :D

-Jon

51M0N
05-07-2009, 04:29 PM
Thanks Jon :)

stuartb
05-07-2009, 09:04 PM
Update on my animation for this month: http://www.vimeo.com/4541148 Comments welcome! You can also follow along with my progress in my WIP thread: http://forums.cgsociety.org/showthread.php?p=5843685#post5843685

http://i41.tinypic.com/15dlys0.jpg

Micah-H
05-10-2009, 09:04 AM
damnit no one will co-osign for my AM student loan Im envious of your skills man. it'll just take me a little longer.

great stuff so far you should just keep uploading so I can try and keep up.

ciao

stuartb
05-12-2009, 05:26 PM
Well the blocking PLUS is done pretty much. I still need to go over all the arcs, do a pass on the hands and head before splining, but the timing and poses are feeling pretty good methinks. I also rendered it out for a quicking lighting test to see how it looked.

Any comments/crits welcome!

ps. Sorry to hear about AM Micah. Hopefully, you'll be able to find someone for the next term.

http://vimeo.com/4606711

http://i44.tinypic.com/34fcxhl.jpg

bujin9
05-13-2009, 10:20 PM
hey stuart,

great blockplus, love the kick....if you did the reference yourself, your pele:). I didn't even know this mini animation challenge was happening....Maybe I'll try to throw in my hat.
Which class are you in, I'm midway thru acting with Nick Bruno.
J

Cala
05-15-2009, 05:28 PM
Wow, I'm happy to have stumbled on these animation sessions...definitely going to keep my eye on this thread :)

freakbaba
05-16-2009, 12:53 PM
do we need to use a full body rig...or can we use any rig of our choice...like say a ball with 2 legs ?

thnx!

Micah-H
05-16-2009, 06:38 PM
ya feel free to use whatever you would like. this is just fun practice. cool to see a lot of am students in here!!!

Splinter
05-16-2009, 10:14 PM
Sorry I haven't been able to come around this month. I hope to find a new apartment by the end of the month. I think by the time the next challenge comes around I should be settled down and be ready to start up again.

freakbaba - Go ahead and use what ever rig you feel comfortable with. just as long as you can still show the topic clearly in your animation. Have some fun, and go wild.

TO EVERYONE - start thinking of some topics because I want to post the topics suggestion thread here very soon. Try not to post any new ideas on this thread just have some patience and we will have a new thread up and ready very soon.

Hopefully, if we can get some ideas in early enough that sounds a lot of fun, but come off too generalized, such as last months suggestion with the Martial Arts/Parkour. We can narrow down the idea to something a little more specific. Like jumping off of something or kicking over an object. I want to be able to come up with something that works for everyone. That way we all can have a chance to do what sparks our interests the most.

See you all Later. :buttrock:

freakbaba
05-17-2009, 04:08 PM
Great ! Thanks Micah-H and Splinter.

Here is my kick. Though it was done quite sometime back, considering this thread and topic in progress, I thought it would be a great way to get some fresh eyes and push it further.

http://www.vimeo.com/4692115

Any feedback would be really helpful !

Thanks!



@|b

freakbaba
05-17-2009, 04:11 PM
@Splinter -

The idea of getting new topics and keeping this kind of practice animation going is a very good idea and a fantastic way to share and bounce of ideas. The bonus - we will all learn in the way ! :-)

Personally, I will try to be active as much as possible.

Cheers!


@|b

P.S. - I have some other inputs as well as to how to make the most of these sessions, I shall put it in the topics suggestion thread when its active. Thanks!

zedtech
05-21-2009, 08:15 AM
hi ever one. check out my entry. reference is used.

almost done waiting for comments and also need to put the ball in the shot.

http://www.youtube.com/watch?v=eZVru4e1OJ8&

Splinter
05-24-2009, 12:12 AM
The "Topics Discussion" thread is up so if anyone has any suggestions of what they would like to see as the topic for next month please stop in and share.

Thank you,

zedtech
05-30-2009, 01:57 PM
here is the final entry.

http://www.youtube.com/watch?v=ZlIefsF4RSY

Splinter
05-31-2009, 08:50 PM
zedtech - Nice work on your Final Animation. I really like the action of the character. I think that it would have been a little bit more dynamic if the ball came flying toward the screen or over the viewer's eyes. AWESOME Piece!!! :thumbsup:

zedtech
06-02-2009, 09:09 AM
thanks budy,

and u r right about the ball i will try make it look more dynamic.

thanks again.

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