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View Full Version : anyone interested in a "how to make Normals bump map tut?


Levitateme
07-15-2003, 08:08 PM
i was thinking of writting a tutorial on how to get normal maps for bump mapping. there are so many benifits from using them. i was also thinking of writting a tutorial on how to get nice UV's laid out.

leigh
07-16-2003, 03:55 AM
Tutorials are ALWAYS a great idea - so what are you waiting for?! GET WRITING! :D

R-SiN
07-16-2003, 03:55 AM
Im interseted in one. I need all the help i can get one this texturing stuff.

Levitateme
07-16-2003, 03:59 AM
Leigh, i would but i wasnt sure if i should post it here or not. i mean it is something to do with texturing yes yes?

leigh
07-16-2003, 05:21 AM
Hmm... it could be classified as something that falls under the scope of texturing... I guess :shrug:

At any rate, make the tutorial, and then we can work out where to put it :D

vorlon
07-16-2003, 06:46 AM
Yes, and yes!! :)

Abominable
07-16-2003, 07:15 AM
Fire it up Levitateme :)

EricChadwick
07-16-2003, 02:59 PM
Sounds like a good idea. Would I be right in thinking that from your other posts, this would be for Maya?

A mod of ATI's normal mapper here, made by a Maya user. Maybe fold this tool into your tut?
http://subd.4t.com/normalmapper/

More Maya normal-mapping tuts.
http://www.drone.org/

Here's a good one written for Lightwave, 3 pages.
http://members.shaw.ca/jimht03/normal.html

Also check out this thread on spiraloid. Tons of normal mapping info...
http://cube.phlatt.net/forums/spiraloid/viewtopic.php?TopicID=9&page=0

Levitateme
07-16-2003, 06:04 PM
hi posm, yes it would be for maya. i have only played around in 3dS very little, few years ago. i dont know it enough anymore to even try writting a tut. well ill try and start this tutorial tonight. hopefully after its done people can see all the benifits of them , and someone can write a tut that covers other 3d programs. i want to cover:

good uv layout
how to get your normal map
how to apply it to your low res geometry
how to apply as a bump map\
\how to apply as a displacement map

EricChadwick
07-16-2003, 10:00 PM
Yeah, that sounds wonderful.

Perhaps you could talk a little about how to avoid (or fix) mesh overlaps, and why they create problems with the normal map projection process.

Levitateme
07-16-2003, 10:44 PM
good point posm. welli guess ill start writting that tut now.

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