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View Full Version : Rendering glow in Maya Hardware and/or viewport


CounterSeal
04-30-2009, 10:02 PM
I'm trying to render a glow effect via Maya hardware, but it does not show up. Glow only works in Mental Ray and Software, but I am only using Hardware. I'm wondering if it is possible to render glow for something like candlelight. The candle has its own diffuse and spec map, along with a glow map for the flame. I read somewhere that I need a CGFX shader, and I am aware that glow is a post-process. However, is there any way to do it? And if a CGFX shader is the way to go, how would I go about setting it up and/or finding one? Any help would be apreciated!

NextDesign
05-03-2009, 06:02 AM
You could try writing an ASHLI shader for it.

You can see a "getting started" video on Digital Tutors, here: http://www.digitaltutors.com/free_tutorials/video_d.php?vid=696

Another option would to actually use a graphics engine inside of Maya... Take a
look at Pico here: http://plastic-demo.nazwa.pl/wordpress/?page_id=403

Good luck!

pao008
05-03-2009, 08:25 AM
In Maya 2009 you can take advantage of its build in render passes. Create a pass for glow and override it with an sw or mr render then blend them together. Haven't tried that but might work. Good luck! :)

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05-03-2009, 08:25 AM
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