PDA

View Full Version : Tarik the Axe Battler, John Hayes (3D)


zugok
04-30-2009, 04:44 PM
http://features.cgsociety.org/newgallerycrits/g97/205997/205997_1241109841_medium.jpg (http://features.cgsociety.org/newgallerycrits/g97/205997/205997_1241109841_large.jpg)

Title: Tarik the Axe Battler
Name: John Hayes
Country: USA
Software: Maya, Modo, Mudbox, Photoshop, XSI, ZBrush

Tarik the Axe Battler created for the Sega video game, Golden Axe Beast Rider released on the Sony PlayStation 3 and Microsoft Xbox360.

The character was modeled in Maya, high-rez sculpt created in Zbrush, normal maps created in Mudbox, ambient occlusion in XSI, textures edited in Photoshop and Modo used for UV unwrapping, texture clean-up, and rendering. The character is roughly 15000 polygons with three 2048x2048 image map sets. The final image has some paint over clean-up done by the concept artist, Marc Holmes, mostly the hair and face.

Using Modo's subsurface skin shaders, a few colored lights and some saturated image maps I was able to get some color variation in the skin, as I had hoped to get a look similar to a Frank Frazetta painting, however I am not sure what other techniques I can use to get closer.

The image was created for Sega marketing purposes however the model is the same geometry as seen in-game. This image has been published in the Golden Axe: Beast Rider Strategy Guide as well as Game Developer Magazine.

zugok
04-30-2009, 11:26 PM
Here is the Axe Zbrush sculpt.


http://i4.photobucket.com/albums/y140/zugok/AxeSculpt.jpg

zugok
04-30-2009, 11:30 PM
Here is the mesh wires. The fur is made via Maya nurbs surfaces converted to polys with a repeating 1 bit alpha texture.


http://i4.photobucket.com/albums/y140/zugok/AxeBattlerWire.jpg




I have posted another character that I created for the Golden Axe game here:

The Golden Axe Twins (http://forums.cgsociety.org/showthread.php?p=5847879#post5847879)


Cheers

JH

TuLe
05-01-2009, 12:30 AM
Simply amazing! 5 star warrior!

collings
05-01-2009, 12:43 AM
great work, the shading/rendering of the skin is really cool :)

illuzionizt
05-01-2009, 01:05 AM
Awesome...:thumbsup::thumbsup::thumbsup:

INKMAN002
05-01-2009, 02:21 AM
really nice!!!

free3dart
05-01-2009, 03:47 AM
Amazing work, model and textures top class.

ajsa51
05-01-2009, 06:03 AM
One word. Excellent!:bowdown: It seems like we can't rate threads anymore, but if I could, I would give it 5 stars.

B-Max
05-01-2009, 09:51 AM
Great work man!
I've seen your interview at the Luxology site:applause:! I have a question for you: Why did you choose to model it with Maya, and just render it with Modo? Are you just used to model in Maya rather than Modo, or is there some advantage with Maya modeling tools? I just use Modo for modeling and I think it's top at it, but seeing your work gives me some doubts... I am pretty curious....

neroart
05-01-2009, 09:55 AM
Excellent work!!!:applause:

turx
05-01-2009, 09:59 AM
wow! awesome model and render!

chokata
05-01-2009, 10:32 AM
Very well done! :)

PaLantir
05-01-2009, 01:04 PM
Amazing! I love the pose, textures and illumination.
Can i ask you how you generate the final image? Is pre-rendering? generated in sofware or some engine?

wonderful :)

bravo!

simyevil2010
05-01-2009, 01:25 PM
very nice modeling but if u wont added same backgruond ok :buttrock:

good luck 4 ever :applause:

MindSymbion
05-01-2009, 04:02 PM
Very Nice John!

androwjing
05-01-2009, 04:16 PM
Perty Cool !

Caedes
05-01-2009, 04:36 PM
Very cool, character, I'll have to check out the game :D

Artbot
05-01-2009, 04:37 PM
Best. Cod-piece. Ever.

zugok
05-01-2009, 04:37 PM
Thanks to everyone for all the great feedback, I still hope to improve my skills.

Great work man!
I've seen your interview at the Luxology site:applause:! I have a question for you: Why did you choose to model it with Maya, and just render it with Modo? Are you just used to model in Maya rather than Modo, or is there some advantage with Maya modeling tools? I just use Modo for modeling and I think it's top at it, but seeing your work gives me some doubts... I am pretty curious....

B-Max, At the time I created Axe, I had only been using Modo for UV unwrapping, texture clean-up and detailing as I was still learning the software. However I have found Modo's modeling tools to be far better than Maya so have have recently been using Modo for most of my 3d current 3D work. I still use Maya for real-time shader set-up, rigging and animation.



Amazing! I love the pose, textures and illumination.
Can i ask you how you generate the final image? Is pre-rendering? generated in sofware or some engine?

wonderful :)

bravo!

PaLantir The image is a software render done in Modo. Here is a shot of the character in-game :

http://i4.photobucket.com/albums/y140/zugok/axe_in_game.jpg
Cheers

John H

Crayfish
05-01-2009, 06:30 PM
very nice ;)

seanser
05-01-2009, 06:36 PM
Superb, reminds me a bit of the 2000Ad character Slaine, that is quite a cod piece. Why did you call him the Axe battler when he's carrying a claymore?

zugok
05-01-2009, 06:52 PM
Thanks for the comments!

Superb, reminds me a bit of the 2000Ad character Slaine, that is quite a cod piece. Why did you call him the Axe battler when he's carrying a claymore?


Yes, the Art Director on Golden Axe, had Slane in mind when I created it :-). The name is the name of the character in the original Sega Golden Axe game, and he had a sword at that time, as well.

SciFibrow
05-02-2009, 02:20 AM
Beautiful work. Agreed on the Slaine similarity - a benchmark for fantasy warriors everywhere!

direndra
05-02-2009, 06:25 AM
really nice job...!!!" :buttrock:

MarcinW
05-02-2009, 01:38 PM
great texture and sculpt Zbrush

nightwoodwolf
05-04-2009, 12:10 AM
cool character :thumbsup:

captain brainiac
05-04-2009, 09:11 AM
very very very very impressing work..... but why is Tarik the "Axe Battler" fighting with a sword? :D

KawaiiYeti
05-04-2009, 03:37 PM
Veryy coool
Nice Zbrush work, like the armor too ^__^
Will have to check this game out methinks..

MAN0
05-04-2009, 05:26 PM
this character is amazing! ...i love it

NoMoreIX
05-05-2009, 02:30 AM
Good work..
Keep it up!..
Nice nice nice!

cgmodel77
05-05-2009, 03:58 AM
Thanks your kindly share :cool:

firstsingle
05-05-2009, 11:59 AM
Out of this world! Great job.

zugok
05-05-2009, 03:14 PM
Very cool, character, I'll have to check out the game :D


Thanks your kindly share :cool:


Thanks for the feedback

DoeSel
05-06-2009, 06:56 PM
This Warrior was very n1.

Molier
05-06-2009, 07:11 PM
Very good detailing. I liked it a lot :bowdown:

mijaba
05-08-2009, 06:13 PM
It seems as though Tarik, the AXE battler, should have an AXE. So- what's up with THAT? Hmmmm.

Never mind

Very good modelling and surfacing.

moonchild
05-09-2009, 11:58 AM
very good!

but i'm not sure at all about the background ,pixels are visibles by a mile and too much futuristic...

ThiagoCrawford
05-10-2009, 03:44 AM
Awesome work man! :buttrock:

How long does it take you to make something like this?

opera1982
05-12-2009, 03:58 AM
Excellent work man !!!You work well,Can embody many details,Perfect! But on your Wireframe ,can I ask you how much the model number of surface? Is pre-rendering? generated in sofware or some engine?

Wait reply! wonderful!!

PavelPetrenko
05-12-2009, 01:25 PM
Amazing character! I like textures so much! :thumbsup:

DragoCG
05-14-2009, 01:48 PM
Excellent Character. Great detail. He looks phenomenal in-game too. I loved the original Golden Axe.

I have to say I don't know why everyone is questioning the name. He isn't the axe-wielder, he is the axe battler. In other words, he kicks the butts of those who are battling with axes.

Tombery
05-14-2009, 08:43 PM
Wunderfull.
I love this Style from Barbarian Fantasy work. :)

mogglin
05-19-2009, 04:57 PM
Great model. Really impressive!!

Are the stitches sculpted into the trousers, or are they a separate mesh in the high res model?

abynum
05-19-2009, 05:08 PM
Truly awesome work.

zugok
05-19-2009, 09:18 PM
Thanks for all the great feedback and questions.

Awesome work man! :buttrock:

How long does it take you to make something like this?

The character took about 1 month to complete.


Excellent work man !!!You work well,Can embody many details,Perfect! But on your Wireframe ,can I ask you how much the model number of surface? Is pre-rendering? generated in sofware or some engine?

Wait reply! wonderful!!

The in-game mesh was about 18,000 triangles. I used Modo to render the image.


Great model. Really impressive!!

Are the stitches sculpted into the trousers, or are they a separate mesh in the high res model?

The stitches are normal map details and where created in Zbrush using the inflate tool.


Cheers

JH

AngelNegro
05-24-2009, 06:17 AM
Good model, great work :cool:

GhostDogStudio
05-27-2009, 08:36 PM
That's so cool. Reminds me of Slaine (that's a good thing!).

Heshamelshipli
05-28-2009, 11:44 AM
Great Work

GrogMcGee
05-30-2009, 01:42 AM
It's really good I took me a few minutes to find a part of it that looked like cg in the 3d sense - it looks so much like a digital painting - which is totally cool! :arteest:

mcscher
05-30-2009, 10:34 PM
very nice character you created there! but i must say i am really confused about your workflow and the tools you used.

so you switched from maya to modo for modelling because of better modeling tools, ok. you created normal maps in mudbox but sculpted the hi-res mesh in zbrush. why not export normal maps from zbrush if you are using it already? last and most confusing, ambient occlusion done in xsi while realtime shading is done in maya. could you have used maya for ambient occlusion also?

don't get me wrong, i don't want to critsise your workflow. i'd just like to understand. there must be a good reason for it.

trence5
05-31-2009, 02:21 AM
Great job, he was a fav of mine from the old G. A. games. I was disappointed to hear he wasn't in this past game for the PS3 and such, so its good to see an updated version of him.
You must be an old schooler like myself, because I haven't seen anyone use his name Tarik since the old 8-bit master system release:thumbsup::thumbsup:

cgmodel77
06-01-2009, 02:44 AM
Thanks for the feedbackyou are welcome

Bokaja
06-16-2009, 07:04 PM
Great character.
Modeling, colors and pose all come together nicely.

Interesting variety of applications you use.

Is 18000 triangles a standard polycount for a hero ingame character?




Cheers!

Erick_Az
06-25-2009, 08:18 PM
Excellent job!!!
Congratulations!

Bokaja
07-07-2009, 06:28 AM
Great work man - love the character

zugok
07-07-2009, 04:29 PM
Thanks to everyone for the great feedback.


very nice character you created there! but i must say i am really confused about your workflow and the tools you used.

so you switched from maya to modo for modelling because of better modeling tools, ok. you created normal maps in mudbox but sculpted the hi-res mesh in zbrush. why not export normal maps from zbrush if you are using it already? last and most confusing, ambient occlusion done in xsi while realtime shading is done in maya. could you have used maya for ambient occlusion also?

don't get me wrong, i don't want to critsise your workflow. i'd just like to understand. there must be a good reason for it.

For this character I used Modo for UV, 3D paint and rendering, however now I use Modo for most of my modeling. As for Normal Maps we did alot of testing and found that the best maps were made in Maya, Modo and Mudbox. Zbrush maps tend to look flat in comparison and it is also not possible to make Normal Maps in Zbrush from several objects combined without subdivision levels. For AO maps, XSI has by far the most detailed AO maps, of all the other software packages. Modo's is the easiest to create, and the closest to XSI in quality in some cases. Maya's AO maps are the most difficult and poorest quality.


Great character.
Modeling, colors and pose all come together nicely.

Interesting variety of applications you use.

Is 18000 triangles a standard polycount for a hero ingame character?

Cheers!


It is a bit on the high-side but still very possible, 15000 is more reasonable.



Great job, he was a fav of mine from the old G. A. games. I was disappointed to hear he wasn't in this past game for the PS3 and such, so its good to see an updated version of him.
You must be an old schooler like myself, because I haven't seen anyone use his name Tarik since the old 8-bit master system release:thumbsup::thumbsup:


Yes I like the original game too. Thanks!

mcscher
07-14-2009, 07:12 PM
For this character I used Modo for UV, 3D paint and rendering, however now I use Modo for most of my modeling. As for Normal Maps we did alot of testing and found that the best maps were made in Maya, Modo and Mudbox. Zbrush maps tend to look flat in comparison and it is also not possible to make Normal Maps in Zbrush from several objects combined without subdivision levels. For AO maps, XSI has by far the most detailed AO maps, of all the other software packages. Modo's is the easiest to create, and the closest to XSI in quality in some cases. Maya's AO maps are the most difficult and poorest quality.


wow thanks for the explaination. I never thought there where so many differences in the quality of features from the different software packages. I guess I'll have to get a closer look at different software packages next time I get the chance to.

cheers

subhendu3d
07-29-2009, 09:27 AM
Awesome, really nice work

Al-Kabeer
08-23-2009, 08:25 AM
Excellent work… Keep it up!

neeraj987
08-25-2009, 03:31 PM
Nice Work!

streetsy
09-10-2009, 12:08 AM
Conan's half brother?
Awesome work.

ZIXIONG
09-15-2009, 03:55 AM
:bounce: nice work,i like the model.

sedeslav
10-03-2009, 08:40 PM
Excellent work! I like his face specialy.
Do you know that Tariq was a conqueror of Spain? :) Gibraltar have a name from arabs "Gibr'al Tariq" Tariq's hill.

pix3lm0nk
10-08-2009, 11:38 AM
Conan's half brother?
Awesome work.

That's the first thing I thought of... Conan's smaller brother. :)

MajorGeek
10-24-2009, 10:23 PM
Stunning work. Very beautiful texture.

chenyi49
10-25-2009, 08:11 PM
wow

wonderful

great

Kanga
11-20-2009, 04:19 AM
Looks terrific!

I think you captured Frazetta's colour scheme pretty well. I love the gold and the details are pretty super.

I think the thighs are too light for the upper body and too light for Frank's style. The bottom area is looking a tad sad I think :) You need some muscle on down there. Frank was a big bum man, check out his ladies.

Once again top work man.
Cheers.

Vedanta
02-05-2010, 06:00 PM
Very powerful piece... and nicely lit

imageen
04-05-2010, 01:15 PM
I like this style, the cartoony realistic, pure gold

Riozaki
06-15-2010, 01:16 PM
Marvelous character!

chinos22
08-05-2010, 02:42 AM
nice work !!love

Shadowkath
11-23-2010, 02:00 PM
Great design, my only problem with the entire thing, is it doesn't appear to have much detail in the abdomen area, when he's posed with the sword, it looks as if there is just a plain spot for his torso. May just be my eyes.

bj-pandora
12-18-2010, 11:20 AM
:bounce: Good, if I can keep doing this how well the role of

Gok-khan
08-12-2011, 05:44 PM
Awesome job :thumbsup: