monday1313
04-29-2009, 05:47 PM
Hi Everyone!
So I've been experimenting with the Blender to EIAS workflow and I hit a snag concerning camera movement(i say this because I don't know if this is limited to just cameras or all objects).
When I animate a camera in Blender (2.48a) export as FBX and then Import into EIAS 7.0.1, everything works as expected unless there is a camera roll past 90 degrees. That doesn't seem to translate well and I can't figure out why. all the moves after the roll will be correct but the camera obviously won't be pointed in the right direction.
I tried exporting with and without the 90 degree rotations. neither worked....I've tried attaching a null to the imported camera and then attaching a camera to that and it still doesn't work...
any thoughts?
thanks...
So I've been experimenting with the Blender to EIAS workflow and I hit a snag concerning camera movement(i say this because I don't know if this is limited to just cameras or all objects).
When I animate a camera in Blender (2.48a) export as FBX and then Import into EIAS 7.0.1, everything works as expected unless there is a camera roll past 90 degrees. That doesn't seem to translate well and I can't figure out why. all the moves after the roll will be correct but the camera obviously won't be pointed in the right direction.
I tried exporting with and without the 90 degree rotations. neither worked....I've tried attaching a null to the imported camera and then attaching a camera to that and it still doesn't work...
any thoughts?
thanks...
