PDA

View Full Version : Mental Ray logs


mespearhead
04-29-2009, 02:23 PM
Hi Friends,

I am a system admin managing render farms based on linux OS. The distro we use here is : Suse Linux 10 & 10.1 Maya version we use here is Maya8.5 64-bit

Can someone help me to analyze the mental ray logs ? I mean what exactly do the lines in the log mean. Is there a online doc or some site which I can refer to understand and analyze these logs ?
The sample log is pasted afore.


Starting "/usr/autodesk/maya8.5-x64/bin/maya"

mental ray for Maya 8.5
// mental ray for Maya: using startup file /usr/autodesk/maya8.5-x64/mentalray/maya.rayrc
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.5.6.8, 14 Feb 2007, revision 20433
mental ray for Maya: using 1 license
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
// parsing /usr/autodesk/maya8.5-x64/mentalray/include/architectural.mi
// loading /usr/autodesk/maya8.5-x64/mentalray/lib/architectural.so
// generating Maya nodes...
// parsing /usr/autodesk/maya8.5-x64/mentalray/include/base.mi
// loading /usr/autodesk/maya8.5-x64/mentalray/lib/base.so
// generating Maya nodes...
// parsing /usr/autodesk/maya8.5-x64/mentalray/include/contour.mi
// loading /usr/autodesk/maya8.5-x64/mentalray/lib/contour.so
// generating Maya nodes...
// parsing /usr/autodesk/maya8.5-x64/mentalray/include/paint.mi
// loading /usr/autodesk/maya8.5-x64/mentalray/lib/paint.so
// generating Maya nodes...
// parsing /usr/autodesk/maya8.5-x64/mentalray/include/physics.mi
// loading /usr/autodesk/maya8.5-x64/mentalray/lib/physics.so
// generating Maya nodes...
// parsing /usr/autodesk/maya8.5-x64/mentalray/include/shaveMRShader.mi
// loading /usr/autodesk/maya8.5-x64/mentalray/lib/shaveMRShader.so
// generating Maya nodes...
// parsing /usr/autodesk/maya8.5-x64/mentalray/include/subsurface.mi
// loading /usr/autodesk/maya8.5-x64/mentalray/lib/subsurface.so
// generating Maya nodes...
// parsing /usr/autodesk/maya8.5-x64/mentalray/include/surfaceSampler.mi
// loading /usr/autodesk/maya8.5-x64/mentalray/lib/surfaceSampler.so
// generating Maya nodes...
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: /usr/autodesk/maya8.5-x64/mentalray/maya.rayrc
mental ray: mental ray for Maya - startup done
File read in 54 seconds.
Result: /casl-st5/Render/AO_SEQ_CHAR/SQ05_CHAR_FINAL/scenes/AO_SQ005_SC012_101_257_WINSTON_FUR_RIM_V03.ma
mental ray: got 8 satellite CPUs.
Prog: (Mayatomr.Scene) : optimize animation detection: done (29775 animated nodes)
MEM 0.0 info : heap size limit set to 400 MB
Info: (mental ray) : number of render thread(s): 8
Info: (Mayatomr.Scene) : shadows obey light linking requires full shadow tracing, optimize raytrace shadows ignored
Info: (Mayatomr) : render layer AO_SQ005_SC012_101_257_WINSTON_FUR_KEY_V03

Beginning texture pre-process.
doing uv map preprocess... done.
getting texture values from maya...
done.
freeing cached curveinfos and uvlists...
doing uv map preprocess... done.
getting texture values from maya...
done.
freeing cached curveinfos and uvlists...
doing uv map preprocess... done.
getting texture values from maya...
done.

CGTalk Moderation
04-29-2009, 02:23 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.