phoenixart
07-15-2003, 11:36 AM
Hi guys!
a lot of time from my last post here ... sorry, very busy.
Here's the problem.
I'm creating a classic animation about objects into 3D grid space, with a camera movement as well.
So far I've 4 flat planes and 4 shaders applied to them: btw, the shaders have a movie into the color channel and alpha map to give to the planes a more subtle borders.
The weird problem is that when the planes intersects the grid, a "mezzotint" effect appears right near to the borders of the planes.
I've tried with a SLA gradient shader as alpha channel and with a Photoshop map, but the problem is still here.
And nothing happenings if I use Cubes instead of Planes.
Here's two examples:
(direct link)
http://f1.pg.briefcase.yahoo.com/bc/pdesopo/lst?.dir=/My+Documents&.order=&.view=l&.src=bc&.done=http%3a//f1.pg.briefcase.yahoo.com/
(if direct link doesn't works)
http://briefcase.yahoo.com/pdesopo
(Into "My Documents")
Any idea?
a lot of time from my last post here ... sorry, very busy.
Here's the problem.
I'm creating a classic animation about objects into 3D grid space, with a camera movement as well.
So far I've 4 flat planes and 4 shaders applied to them: btw, the shaders have a movie into the color channel and alpha map to give to the planes a more subtle borders.
The weird problem is that when the planes intersects the grid, a "mezzotint" effect appears right near to the borders of the planes.
I've tried with a SLA gradient shader as alpha channel and with a Photoshop map, but the problem is still here.
And nothing happenings if I use Cubes instead of Planes.
Here's two examples:
(direct link)
http://f1.pg.briefcase.yahoo.com/bc/pdesopo/lst?.dir=/My+Documents&.order=&.view=l&.src=bc&.done=http%3a//f1.pg.briefcase.yahoo.com/
(if direct link doesn't works)
http://briefcase.yahoo.com/pdesopo
(Into "My Documents")
Any idea?
