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rob-beddall
07-15-2003, 08:21 AM
hey!!:wavey:

is there any way to set poly edges to make a crease when smoothing?
like you can when using sub-div's?

the problem i'm having is that when i smooth my poly's i lose all the hard creases, what is the work around for this?

my workflow:
1.model using CPS to get idea of what it will look like when smoothed.
2.delete smooth proxy
3. convert poly's to sub-d's
4.insert creases where i want them with "full edge crease"
5 convert sub-d's to poly's(so that creases stay but model is smoothed.)
6 harded normals where the creases are.


as you can see, it's a pretty long process to get the result that i want. is there a quicker way around this or am i missing something?

it would be so much easier to be able to select an edge on the low-poly cage and just make it unsmoothable, and also keep the hard normals.

any one have any ideas?

cheers!!:beer:

NeonGuy
07-15-2003, 09:21 AM
you can turn on keep hard edges on the smooth optin box. this way where you have hard edges, there will be some crease, but i found this a bad way if i want to do creases. the thing is that maya lets the entire edge untouched and it doesn't smooths in any directions, so you will get a strange result. :(

i found two good ways instead of keep hard edges turned on.

1. select the edges where you want the creases to be. do a bevel edge operation with low values. after this edit the beveled edges, where the new surfeces messed up! maya's bevel tool is a little bad when you use it for complex geometry :( after this, apply the smooth and you finish.

2. i like to use this one. split the polygons next to the edges wher you want the crease, move te vertices a bit, then apply the smooth.

hope theese things helped you.

rob-beddall
07-15-2003, 01:40 PM
hey!!:wavey:

thanks for the reply neonguy.
thats the technique i was using before i thought of converting to sub-d's to do the creases .
it doesn.t really give me a crisp enough edge some of the times.
also it can be a waste of poly's.
i suppose i could try just smoothing selected poly's and trying to "work around" the edges so to speak. dunno if that will work tho.

thanks again for the reply.
cheers!!:beer:

NeonGuy
07-15-2003, 02:20 PM
okay, as you wish ... but i think that if you want to smooth only part of the geometry and work later on the edges you get a little noizy mesh when you render it :(


oh ... and another thing. do 2 split rows instead of one. try that, it helped me in some cases.

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