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Rao_B
04-28-2009, 06:32 PM
Hi,
I was trying to create an eye ball with a projection (palnar projection) map for specular, but when I move the projection to the edge, the specular (white dot) is stretching a bit, is there any way to avoid this.

Ur help would be much appreciated

Thank u
Rao

soulburn3d
04-28-2009, 06:56 PM
That's because your projection is flat, but your eye is curved. The more curved a surface is that's getting planar projection, the worse this will get. Why not try a spherical projection? Or better yet, place your spec map on a card in the scene, and then make the eye reflective to catch the shape in it's reflection?

- Neil

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