visartz
04-28-2009, 05:41 PM
Hi,
i'm hardly tryin to model and shade a fir tree, like the trees in the movie "open season"..
After i got the bark shader working, there is now the problem of the fir needles.
As you can see on the image below, the "leaves" of the trees look like starburst effects of a "lens flare" shader oder like a sphere with several displaced (?) rays.
That was the way i tried to do it..
I simply wrote a shader, that displaces a lot of rays from the sphere..
The problem is, that the shader looks different in every frame, if the camera moves in any way, it is flickering..
So do you think i chose the right approach and if yes, why is the shader flickering?
Thanks
Chris
i'm hardly tryin to model and shade a fir tree, like the trees in the movie "open season"..
After i got the bark shader working, there is now the problem of the fir needles.
As you can see on the image below, the "leaves" of the trees look like starburst effects of a "lens flare" shader oder like a sphere with several displaced (?) rays.
That was the way i tried to do it..
I simply wrote a shader, that displaces a lot of rays from the sphere..
The problem is, that the shader looks different in every frame, if the camera moves in any way, it is flickering..
So do you think i chose the right approach and if yes, why is the shader flickering?
Thanks
Chris
