Antilight77
04-28-2009, 03:02 PM
hi,
I am designing a level in Maya to be exported to the Unity 3D engine. The scene is a city with Hand painted textures applied to the walls. The view is basic over the shoulder shot.
I am having a hard time settling on a good way to go about texturing the city.
I have tried
1. uv mapping the full building - painting it photo shop - saving it out as a 512 texture and applying it in maya. - however while this looks great from a distance this leads to real low rez graphics when you run around in first person view and you lose a lot...
2. Tried to make tileing textures, while this looked better - the tilling pattern effect was great, and to make changes in textures (like a bottom part of the wall, mid part of the wall, and top part)- would add more geometry in to my scene, and where the separate geometry comes together their is a rendering artifacts.
My question - whats the best way to texture city environments for a painted feel - in maya to allow for the best visual experience for the player.
Thank you~
TIM~
I am designing a level in Maya to be exported to the Unity 3D engine. The scene is a city with Hand painted textures applied to the walls. The view is basic over the shoulder shot.
I am having a hard time settling on a good way to go about texturing the city.
I have tried
1. uv mapping the full building - painting it photo shop - saving it out as a 512 texture and applying it in maya. - however while this looks great from a distance this leads to real low rez graphics when you run around in first person view and you lose a lot...
2. Tried to make tileing textures, while this looked better - the tilling pattern effect was great, and to make changes in textures (like a bottom part of the wall, mid part of the wall, and top part)- would add more geometry in to my scene, and where the separate geometry comes together their is a rendering artifacts.
My question - whats the best way to texture city environments for a painted feel - in maya to allow for the best visual experience for the player.
Thank you~
TIM~
