Vandjo
04-28-2009, 12:44 PM
Hi
I'm struggling a bit with rigging breasts in maya 2009 for female characters so that it moves realistically. Jiggle modifier doesn't incorporate gravity and good deformation.
I went all over the web looking for forums and tuts that can give me a bit of insight into the matter.
I came across a tut for XSI that in theory would work in maya as well.
It consists of placing objects to the top, sides and right in front or on top of the nipple area of the breasts(this is all done after rigging and animation). Then parenting the side and top objects to the rig. Then making a aim constraint on the individual breast bones(rigged with one bone each) to there objects in front of them. So that now I have the body and the side and top objects moving with the rig. The breast area that is (aim)constrained to the objects in front of them is working fine (by deforming while aiming at the objects thats static for the moment).
Then I made all the objects(including the one's the breasts is aiming at) surrounding my rigged mesh soft body's. I created springs between the aim constrained soft body objects in front and the soft body's thats parented to the rig and put gravity on the aim constrained soft body objects in front. This should work in theory and would work perfectly when the character bend backwards or forwards, deforming the breasts with gravity and (spring) stiffness.
It did not work.
That was one way.
The other way was maya orientated and suggested that (again, after rigging and animation has been done) you turn you're character into a soft body and paint the soft body weights on the breast area. This did not work for me. After I made it a soft body, not only couldn't I paint the weights(it gave me a error message about the soft body not having goals). It wasn't rigged anymore. It fell through my rig to the ground.
Can somebody please help me with a detailed explanation for this softbody problem and how to solve it. Maybe/probably I just did something wrong or didn't do something.
I'm so desperate, I'm beginning to experiment with nMesh combined with rigs.
I'm struggling a bit with rigging breasts in maya 2009 for female characters so that it moves realistically. Jiggle modifier doesn't incorporate gravity and good deformation.
I went all over the web looking for forums and tuts that can give me a bit of insight into the matter.
I came across a tut for XSI that in theory would work in maya as well.
It consists of placing objects to the top, sides and right in front or on top of the nipple area of the breasts(this is all done after rigging and animation). Then parenting the side and top objects to the rig. Then making a aim constraint on the individual breast bones(rigged with one bone each) to there objects in front of them. So that now I have the body and the side and top objects moving with the rig. The breast area that is (aim)constrained to the objects in front of them is working fine (by deforming while aiming at the objects thats static for the moment).
Then I made all the objects(including the one's the breasts is aiming at) surrounding my rigged mesh soft body's. I created springs between the aim constrained soft body objects in front and the soft body's thats parented to the rig and put gravity on the aim constrained soft body objects in front. This should work in theory and would work perfectly when the character bend backwards or forwards, deforming the breasts with gravity and (spring) stiffness.
It did not work.
That was one way.
The other way was maya orientated and suggested that (again, after rigging and animation has been done) you turn you're character into a soft body and paint the soft body weights on the breast area. This did not work for me. After I made it a soft body, not only couldn't I paint the weights(it gave me a error message about the soft body not having goals). It wasn't rigged anymore. It fell through my rig to the ground.
Can somebody please help me with a detailed explanation for this softbody problem and how to solve it. Maybe/probably I just did something wrong or didn't do something.
I'm so desperate, I'm beginning to experiment with nMesh combined with rigs.
