rollin
04-27-2009, 07:32 PM
hi!
i´m wondering if there is an easy access to the render sequence max uses to display a mesh in the viewpoint
like
which face is drawn first (even if it is not bc of backfaceculling..) and which face is drawn after that and so on and so on till we reach the last face, on top of all others
and this stored in an array
is this possible to get from somewhere or do i have to write a new algorithm which gets me this information based on a specific point-of-view ?
thx
i´m wondering if there is an easy access to the render sequence max uses to display a mesh in the viewpoint
like
which face is drawn first (even if it is not bc of backfaceculling..) and which face is drawn after that and so on and so on till we reach the last face, on top of all others
and this stored in an array
is this possible to get from somewhere or do i have to write a new algorithm which gets me this information based on a specific point-of-view ?
thx
