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View Full Version : Character: Commando


fsx
07-15-2003, 01:03 AM
hi,
i made this model to act in a videoclip a friend of mine is making.
i just started unwrapping it, if you have any comments please share them before i finish mapping him ;)
he's about 34.000 faces, maybe a little much but he hardly needs any extra smoothing this way.
he's modelled in maya4 and rendered in max5....




http://home.wanadoo.nl/fsx378/commando_01.jpg

commando 2 (http://home.wanadoo.nl/fsx378/commando_02.jpg)
commando 3 (http://home.wanadoo.nl/fsx378/commando_03.jpg)
wireframe (http://home.wanadoo.nl/fsx378/commando_wire.jpg)

comments welcome & please ignore the obvious seam on his mask :)

hopper2k
07-15-2003, 02:17 AM
I think he looks good, but the first thing I noticed, not sure if it's just me, but his legs look too short. Either that, or it looks like his pants are sagging down, like they're about to fall off. Other than that everything else looks nice.:thumbsup:

Sceme
07-15-2003, 08:23 AM
i agree about the legs....but on the other hand, if this isn't suppose to be 100% realistic....then it doesn't matter. i love those details u've made. i bet this would be great stuff with great animation...and textures ofcourse.:)

fsx
07-15-2003, 10:15 AM
thanks for the comments guys :)
i see what you mean about the legs, it's the one part i tweaked the most already, somehow i cant seem to get it to look natural enough...i will spent some more time on it.
unwrapping it is hell btw! i'll post a screen of the uvset when its done, just so at least someone will see the work that went in to it :D

thanks again, and crit away please!

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