wedge
05-07-2002, 10:59 PM
for my animation project i constructed some engines and textured them. then i combined the pieces into a single engine object. however, in my hypergraph it shows that I have a polygonal object called "OdyMandrell_RightEngine" (which is the Right Engine for the character Ody Mandrell).... but I also have al the other components. I want to keep my hypergraph clean, so when I import the models to animate them, i have 3 objects per character, not hundreds of different nodes.
i.e. i want to change PolyCylinder01, PolyCylinder02, PolyCylinder03, etc. etc., into PolyShape1 and get rid of the others.
i.e. i want to change PolyCylinder01, PolyCylinder02, PolyCylinder03, etc. etc., into PolyShape1 and get rid of the others.
