staffs
04-25-2009, 05:26 PM
Hi,
this is slowly driving me mad... I hope someone here can come up with an solution to my problem:
I have placed a simple creature onto a ground plane. I assigned a useBackground Shader to the ground plane. I added some lights, of which only ONE casts (soft) shadows.
When I render, there is a something on the ground that looks like a solid shadow in addition to the soft shadow. The blue color comes from my camera environment color. I would like to get rid of that hard, solid "shadow" on the ground.
Thanks for all suggestions!
this is slowly driving me mad... I hope someone here can come up with an solution to my problem:
I have placed a simple creature onto a ground plane. I assigned a useBackground Shader to the ground plane. I added some lights, of which only ONE casts (soft) shadows.
When I render, there is a something on the ground that looks like a solid shadow in addition to the soft shadow. The blue color comes from my camera environment color. I would like to get rid of that hard, solid "shadow" on the ground.
Thanks for all suggestions!
