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staffs
04-25-2009, 05:26 PM
Hi,

this is slowly driving me mad... I hope someone here can come up with an solution to my problem:

I have placed a simple creature onto a ground plane. I assigned a useBackground Shader to the ground plane. I added some lights, of which only ONE casts (soft) shadows.

When I render, there is a something on the ground that looks like a solid shadow in addition to the soft shadow. The blue color comes from my camera environment color. I would like to get rid of that hard, solid "shadow" on the ground.

Thanks for all suggestions!

MAV4d
04-25-2009, 06:42 PM
that looks like a reflection. in the use bg shader there is a reflectivity sentting. make sure you set it to 0, i also put the reflect cut out to 0


hope that helps

-mike

staffs
04-26-2009, 03:40 PM
Hey Mike, that was it!

I had set reflection to 0 prior to the render, but I didn't know about the reflection limit.

Thank you very much!