Ralle
04-25-2009, 01:23 PM
Hi
I'm searching for a way to bring a ZBrush model into Mudbox, without loosing details or lower subdivision levels. My problem is, that I'm on a Mac and can't export usefull displacement map. Cause of that, I can't use the method which Wayne shows in one of his videos.
I have tried the following:
1. imported the base level from ZBrush into Mudbox
2. divided the model in Mudbox to the the same level as in ZBrush
3. imported the highest level from ZBrush into Mudbox as a layer
Unfortunatly the model "exploding" after that. Probably because Mudbox and ZBrush gives the vertecies different IDs when subdividing.
Does anyone knows a solution?
Thanks in advance!
I'm searching for a way to bring a ZBrush model into Mudbox, without loosing details or lower subdivision levels. My problem is, that I'm on a Mac and can't export usefull displacement map. Cause of that, I can't use the method which Wayne shows in one of his videos.
I have tried the following:
1. imported the base level from ZBrush into Mudbox
2. divided the model in Mudbox to the the same level as in ZBrush
3. imported the highest level from ZBrush into Mudbox as a layer
Unfortunatly the model "exploding" after that. Probably because Mudbox and ZBrush gives the vertecies different IDs when subdividing.
Does anyone knows a solution?
Thanks in advance!
