View Full Version : Object: Gameboy Advance SP
v3rtex 07-14-2003, 08:23 PM Hi,
Unfortunately CGTalk.com didn't allow me to post as many images as I wanted (although they are located on my own server) so I moved the post to my own server:
Please click here to continue. (http://www.graphicaluserinterface.net/~v3rtex/Gameboy.htm)
Here is one of the pictures (many more available on my server) :)
http://www.graphicaluserinterface.net/~v3rtex/Wire-Front.jpg
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Cinematography
07-15-2003, 01:19 AM
I think its near flawless. The model is very clean, the lighting is very specific and realistic, and you got all of the details just right. Excellent work! Your next step would be to do something more complicated, like a neighborhood block, or something. :thumbsup:
DreamcastDC
07-15-2003, 07:37 AM
Thats good, It looks like the real thin.
dimitrios_c
07-15-2003, 08:47 AM
hmm modeling looks spot on but its at a weird angle...and i'm not too crazy about the lighting and rendering...
dimitrios_c
07-15-2003, 08:54 AM
Whoops, I stand corrected...I checked the link out and was suitably impressed...nice work...my only crit is you chose a bad picture to show in the forum :beer:
v3rtex
07-15-2003, 09:50 AM
Thanks :) I was in a hurry yesterday, I replaced the pic for the forum.
wedge
07-15-2003, 10:09 AM
wow. very accurate and clean modeling. great job!
v3rtex
07-15-2003, 04:09 PM
Thanks, I have never done much rendering and texturing, I am working on that now, the next object will be twice as good!
Kelmk
07-15-2003, 05:39 PM
Nice model, it looks like rhino3d.
Maybe try a platinum shader to give it some more interest. Here is a render I did a while back.
http://www3.telus.net/kelmk/SP%20front.jpg
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