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oneandonlyDiscoStu
04-24-2009, 12:32 PM
Zbrush Mac Update april 27

http://zbrushcentral.com/zbc/showthread.php?p=559990#post559990

williamsburroughs
04-24-2009, 03:17 PM
Crossing fingers Disco Dan! :arteest:

HiTekJeff
04-28-2009, 03:47 AM
Please let us all know once it is out and you or someone here has a chance to test it. I really hope it fixes many of the issues before version 4 comes out. If so, then I well certainly consider ZBrush as a purchase once again as it will finally show at least some attempt to fix what Mac users have been complaining about for a long time. Maybe the are finally making some progress too and will support it better in the future.

oneandonlyDiscoStu
04-28-2009, 03:47 PM
Im personally not a mac user but it seems to be fixed.
Heres the thread at zbc.
http://zbrushcentral.com/zbc/showthread.php?t=70136&page=8&pp=15
Some problems with rendering as far as i read but have that on pc too from
time to time also its not a core feature of zbrush in my opinion.
cheers

cgbeige
04-28-2009, 10:02 PM
God - are normal maps seriously still a problem? I just exported a low res mesh and a normal map to Maya and it's rendering badly.

ambient-whisper
04-28-2009, 11:10 PM
no its not a problem.

what you dont understand is that there are MANY different profiles for rendering normal maps.

maya last time i checked actually didnt "render" normal maps because they werent forward thinking enough to allow the user to render normal maps. only in viewport using high quality. this was a while ago but for like 4 versions in a row, this was the case. ( i havent used the newest maya though so dont quote me on this ).

what you also need to realize is that you might have to flip the green channel.

i tested normal mapping between zbrush osx, and modo and cinema. it rendered perfectly so its good to go. ( cinema rendered using linear uvs, and modo using smoothed uvs ). both cases came out perfect.

so the issue is not with zbrush. you have options in zbrush to flip red, green and blue, as well as switching red and green ( i think ). play around until you come up with a profile that works with maya, but keep in mind that you might actually never be able to "render" a normal map in maya by default unless its been changed recently.

cgbeige
04-29-2009, 12:11 AM
ok - got it thanks. incidentally - aren't normal map colours standardized across applications and GPUs/game engines?

ambient-whisper
04-29-2009, 12:46 AM
I thought so at one time, until i got to work on a game project, and i was told that there are many variations. i dont understand why there wouldnt be a standard ( unless you use an application like max where Z is up, then it makes sense.

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