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jeteral
07-14-2003, 05:51 PM
Has anybody modeled a bed in Max,
I am interested in modeling one on my own in max,
any advice would help
one of those real real soft looking ones

jet

Dave Black
07-14-2003, 07:05 PM
You have already posted this once. You also recieved a good answer. Please do not post this question again.

You will also need to review this forum's rules before posting. You're thread title does not include the proper prefix.

Thank you for your cooperation.

-3DZ

:D

jeteral
07-14-2003, 07:49 PM
make shapes and use the push modifier was hardly the answer that i was looking for. If you dont want to offer any assistance then get a life man. This post with its 3 lines didnt hurt anybody, I only got that one reply and maybe to you it was sufficient, but to me it wasnt.

Joel Hooks
07-14-2003, 08:01 PM
It's a bed dude. Take some photo reference and some measurements and model it. The covers would be the hard part, and would probably be best suited to some sort of clothsim type algorithm that would "drape" the objects over the bed.

Nobody has written any tutorials on the subject as far as I know. It's, for all intents and purposes, a rectangular box.

For as little as $5, you can buy an example here:

http://www.digimation.com/models/UI/Catalog/SearchProducts.aspx?SearchText=bed

jeteral
07-14-2003, 08:07 PM
Thanks
im new to max,
i do all my modeling in AutoCAD and have just started to try to model in max, but i saw a bed that was modeled in Max and said that I had to learn how to model organic like that. But the reply is another option which is what I was looking for.
thanks again

Joel Hooks
07-14-2003, 08:38 PM
If you had a picture of what you wanted, it'd be easier to answer your question. Getting the soft feel of cloth is challenging - making it not plastic and uninviting.

As far as modeling it, maybe modeling something like a car would be similar. A bed really isn't organic (except for the covers) and you'd be a maniac to try and model all the wrinkles and folds! It's possible, but tedious. A tutorial on modeling cloth probably out there.

jeteral
07-14-2003, 08:43 PM
thanks again

ToddD
07-14-2003, 08:54 PM
Just for the record, I gave you that advice, and it WAS valid.... Thanks 3DZ for pointing that out;) You know criticizing someone for helping you will result in them not helping you next time. A few simple experiments and I'm sure you could have figured this out, but instead you wasted a week that could have been used figuring it out, and decided to repost. What exactly are you modeling in ACAD boxes and spheres? That's harsh, I answered your post because you were new here, it was slowly sinking in the forum, and no-one else did, so much for that.:shame: :thumbsdow

Signal2Noise
07-14-2003, 09:51 PM
Originally posted by lowdown
....A bed really isn't organic (except for the covers) and you'd be a maniac to try and model all the wrinkles and folds! It's possible, but tedious. A tutorial on modeling cloth probably out there.

No need for unnecessary sweat. The frame is standard polygonal fare. A mattress can be a Box primitive with lots of segments and Noise & Meshsmooth modifiers added. Pillows? Same thing. The sheet can be something simple like a Plane with a Map Displacement modifier added to it.

Advice to jeteral: Have you gone through the on-line tutorials that c/w max? If not, do them. Things will become really apparent on how to go about doing your own things once you've gone through the basics. And a bed is basic.:hmm:

jeteral
07-14-2003, 10:03 PM
Thanks for the replys,
when i said that it wasnt valid for me, that is exactly what i meant, it was nothing personal, but like i said i am pretty new at this modeling in max stuff, ALL OF MY Models are done in AutoCAD, and Currently while losing my mind over self teaching of Radiosity Rendering in Max 5, I saw a bed and wondered if there were any step by step tutorials out there for modeling one, just as there are for Cars or heads or bikes or animals or whatever. I know to some of you who are max experts when you see model a bed you probably want to say get a life that is too easy. But im sure that when you all first first first started that a Bed with smooth soft fuzzy looking sheets would be a tall task, and I dont care how much imagination you got.
After getting my first advice of model a couple of boxes and start from there, well i did do meshsmooth, and i got shapes that looked like jewels! So call me a newbie or basic if ya want too, but currently at the moment that is exactly what I am. Now if you want to talk Architecture, Engineering, or Machinery That is a totally different story.
Thanks for your help, I just wanted a soft looking bed to go into my bedroom I modeled in Max thas all. but if its going to push us into defcon, then nevermind.
I will give my image a hard edged bed.
Thanks for your reply, that is a little non indirect and in laimens terms, I think that that will help me out a little more after I have done more tutorials.

Jet

Dave Black
07-14-2003, 10:15 PM
Listen, man, I hope you can understand that we are willing to help you in any way we can, but it's just that it was the way you asked was a bit rude, and did'nt follow the forum rules.

Next time, try to give more depth to your question. Explain what you've done, and ask specific questions. We are more than happy to help you step by step in building you model, but you need to do some leg work, as well as educate us as to what you need help with.

You will find that this forum is usually very warm and helpful, providing that proper ettiquete it used.

I wish you the very best of luck, and hope you will come to us with your future questions.

-3DZ

:D

Signal2Noise
07-14-2003, 10:16 PM
Originally posted by jeteral
Thanks for the replys,
when i said that it wasnt valid for me, that is exactly what i meant, it was nothing personal, but like i said i am pretty new at this modeling in max stuff, ALL OF MY Models are done in AutoCAD,

Welcome to the "Real World" of 3D modeling!;)



After getting my first advice of model a couple of boxes and start from there, well i did do meshsmooth, and i got shapes that looked like jewels!



Not enough segments!



Now if you want to talk Architecture, Engineering, or Machinery That is a totally different story.



We should talk some time. That's what I do for a living:)



Thanks for your help, I just wanted a soft looking bed to go into my bedroom I modeled in Max thas all. but if its going to push us into defcon, then nevermind.
I will give my image a hard edged bed.



No need to. Just add lots of segments and Meshsmooth. Remember, you can put Meshsmooths on top of Meshsmooths.



Thanks for your reply, that is a little non indirect and in laimens terms, I think that that will help me out a little more after I have done more tutorials.

Jet

Definitely. Good luck! Show us a pic of your bed once you're done.


:thumbsup:

Joel Hooks
07-14-2003, 10:36 PM
Originally posted by jeteral
But im sure that when you all first first first started that a Bed with smooth soft fuzzy looking sheets would be a tall task, and I dont care how much imagination you got.

Smooth, soft, and fuzzy don't really have mych to do with modeling as with rendering. Getting velvety looking materials/shaders is an entirely different animal.

jeteral
07-14-2003, 10:36 PM
This is my room modeled in AutoCAD, including the Bed.
http://members.aol.com/acadgineer/bedroom1.jpg
The second image has been the best looking bed that I could come up with so far.
Its driving me insanse
When I see some of your beds, I see soft, demples, fuzzy, wrinkles, you could almost reach out and feel them. and then mine looks like this,
http://members.aol.com/acadgineer/bedroom2.jpg

Signal2Noise
07-14-2003, 10:44 PM
Aha! I see the problem. It's because you're subscribed to AOL!!!;)

Seriously, though. It looks like you can tweak the mesh more. Also, Lowdown is correct. A lot of the final result will also rely on materials & rendering. Think Bump maps and stuff.

Good effort so far, tho'.:thumbsup:

Joel Hooks
07-14-2003, 10:48 PM
I think for the actual model of the beddings you should try simCloth (http://www.chaosgroup.com/software/simcloth3/index.html) to get it wrapped around the bed like you want it.

If you discover how to get soft fabrics, please share with the rest of the class.

Dave Black
07-15-2003, 04:33 AM
Sorta like this?

http://www.cgtalk.com/attachment.php?s=&postid=343285

And the video:

www.3dzealot.com/DownLoads/Tutorial_1_Show.avi

-3DZ

:D

Silmar
07-15-2003, 12:12 PM
Thats pretty bloody mindblowing 3dzealot :)

jeteral
07-15-2003, 03:13 PM
Wow!!!!!!!!!
3DZ, That is Awesome, I think that I could only hope to be able to model that well in Max. In AutoCAD I can hold my own pretty well. I been using that for about 11 and a half years. I am trying to concentrate more on using MAX for All 3D, I am currently modeling a Kitchen, Formal Dining, and Breakfast Nook. I am trying to just do the 2D Elevations in AutoCAD, and importing that into Max, and then using Max to generate 3D Models from those, So I really really am learning by baptism by fire. I have basically taught myself the interface, and how to work with shapes, and a few other things, like simulated Radiosity, but that only gets me so far, Here is about where I am right now. But I am looking to be more in control over my output, I can honestly say that for right now, everytime I hit that render button I just hope its good enough to be a keeper, sometimes it works, and sometimes i just have to keep on hopin.
Well thanks again
Jet

http://members.aol.com/acadgineer/bath1.jpg

Dave Black
07-15-2003, 03:55 PM
I can explain how I got that effect if you want. I'd use that technique for modeling a bed...at least, one that was not perfectly made, ie, slept in.

If you're interested, we have a forum over at 3dzealot.com forums about translating from autocad to max. I got my start in autocad, so I understand the differences. Myself and LFShade actually have a thread over there talking about it. If you have any further questions about emulating autocad in max, or just getting used to controls, feel free to post 'em there.

Best of luck, man, you're lighting is looking awsome, BTW.
Oh, and here's that thread:

http://www.3dzealot.com/forum/viewthread.php?tid=32

-3DZ

:D

edaddy
07-15-2003, 11:12 PM
jeteral : try varying your maps so your tiling isn't so noticably visible. play around with noise mapping, that can help alot most of the time

good job :thumbsup:

Signal2Noise
07-15-2003, 11:16 PM
Jeteral, if you're looking for crits to your bathroom scene...

You need to work on how the toilet and tub sit on the floor. They do not look right. Also, the toilet needs to have hardware added so it's bolted to the floor and such. I also think the floor tile looks too big.

I like the window glass and the overall lighting.:thumbsup:

jeteral
07-16-2003, 04:26 AM
Thanks for the tips, you know, I have never ever adjusted noise on anything, Im going to have to check that out. I took all of that stuff off of the toilet, because I was going for a look, and man I tell you what. The mesh was taking soooooooooo long to load, I was just working on the lighting, practicing doing an interior with simulated radiosity, and only having two walls a floor and a ceiling. I used real glass on that thing, so the way the lighiting came out was just a stroke of luck, but in any event i bagged it and tagged it as a keeper since it was descent.
I just want to get better and leave all the 3D up to Max and use AutoCAD for pure hard core construction drawings only
Jet,
Thanks again

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