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Wegg
04-23-2009, 12:18 AM
http://www.eggington.net/%7Ewegg/4Messiah/HeadAnimated.jpg (http://www.eggington.net/%7Ewegg/4Messiah/HeadAnimation.mp4)

Just finished an instructional video on how to rig and animate a head and this is what I ended up with. Pretty proud of it. :-) What do you think?

I was able to use the new point animation around the character's eyes and lips to accentuate things that my base morphs were not built for. It is a very natural process. One of those tools that you just can't imagine having lived without a few minutes after using it.

Julez4001
04-23-2009, 02:16 AM
Hey Wegg..do you think the technique would lend itself for Cartoony eyes?

By the way...nice animation...little sudden there at the end but overall nice!

Wegg
04-23-2009, 02:42 AM
The lattice deformer would be what cartoon eyes need.

THUR
04-23-2009, 07:35 AM
Hey Wegg,

Pretty nice, would like to see hwo that's set up. (bought the update, but no time to play with it :( )
Perhaps add some more secun. anim. to it (nose, forhead,ect .. )
Taron's neck thingie (zbrush) would really boost it up there, I recon :)

grts,
J.

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