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danshewan
04-22-2009, 10:30 AM
Hey guys,

I've only really just begun to get stuck into texturing, and I'm wondering what workflow people use for achieving greater realism for their models.

So far, I've been trying to recreate as much detail for my objects as possible painting textures by hand, which has been an excellent learning experience, but I'm somewhat disappointed by the overall look of the object. This lead me to my question of whether it's 'better' or more common to use photographic textures, hand-painted, or a combination of both to achieve a more realistic feel when texturing?

Maybe my disappointment comes from my level of experience in hand-painting, or setting my goals too high too soon?

I'm working on several prop models for a game mod right now, so I suppose my question is more focused on the game industry standard of doing things, but any insight into how people work is appreciated.

soulburn3d
04-22-2009, 03:10 PM
While it is a matter of preference to many, I'd say a large number of people use both together to make their textures. Even if you're going for something a little less photoreal and a little more stylized, starting with photos can be a big time saver. Each technique has it's own advantages and disadvantages, now that you've pushed hand painting along for awhile (and you're right, I'm sure it's been a great learning experience), try photomanip for awhile, and then you'll be in a good spot to see how you can combine them for maximum effect.

- Neil

danshewan
04-22-2009, 03:59 PM
Thanks for the advice, Neil.

I started playing around using photographs as bases for my hand-painted elements earlier today, and even after such a short time I'm already much happier with the results. I'm definitely going to try and develop my painting skills, but I think that photographic textures and how to manipulate them will form a major part of my texturing workflow from here on out.

Thanks again. :thumbsup:

soulburn3d
04-22-2009, 04:00 PM
It's always good to have hand painting skills, one of the disadvantages of photo manip is that you need to have a photo of what you want in order to use it as a texture, and that's not always possible. So your hard work is not a waste, all just tools in the toolbelt. Good luck.

- Neil

leigh
04-22-2009, 04:59 PM
I use 90% photos, 10% hand painting/touching up. When realism is the goal, the photos are your best bet. I'd recommend getting a membership at a site like 3d.sk or environment-textures.com.

danshewan
04-22-2009, 05:23 PM
I'd recommend getting a membership at a site like 3d.sk or environment-textures.com.

Thanks, Leigh - I hadn't heard of environment-textures.com. Looks like a great resource.

PrayingMantis
04-26-2009, 05:14 PM
I'm exactly wondering about the same question, I'm currently trying to improve my texturing skills for realism.
I use 90% photos, 10% hand painting/touching up. When realism is the goal, the photos are your best bet. I'd recommend getting a membership at a site like 3d.sk or environment-textures.com.

When you saying that Leigh is it because it's a time saver or because of the final result?

When looking at VFX sculpture they are able to achieve outstanding photorealistic skin, so that's possible to achieve the same result with hand painting, but I don't know about how much time it would take to do this.
(Jamie's gallery is awesome, take a look at his paintjob http://www.avatarsculptureworks.com/jamiegallery2.htm)

I find easier to match something that exist in nature than some fantasy character, but that's because I suck at texturing.

leigh
04-27-2009, 10:16 AM
When you saying that Leigh is it because it's a time saver or because of the final result?


Both.

Those sculptures are great (I've seen them before), but I don't think they can really be compared, since those are physical models which require a quite distinctly different set of skills and techniques to paint.

bonestructure
05-04-2009, 04:31 PM
I use both. But I rarely use a photo texture I haven't meddled with in Photoshop. I've found Flickr.com to be an excellent source for photo textures, and most of the images are in creative commons licensing, so they are available to use. There are several pools there that deal with texture, walls, wood, grunge and so on. Hard to wade through the mess, but go to the home page and enter search for the generic of what you want. When you open an image, look on the right side of the page to find the pools you want, and then go to those. The advantage i find at Flickr is that the images are often in high res formats, though you have to watch for bad focus. It's been my major resource for finding photos to make textures from. Usually requires some work on them, but worth it.

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