View Full Version : Hair, to avoid long hair penetration
HJ-panorama 04-22-2009, 04:57 AM hello
again, and again.. you know I really fear to face this fact that longs hairs would penetrate finally under any situation .
no matter how good you try to adjust setting It goes through the collision objects..
I don't know what to do with this lady's long hairs.. I just increased the iterations to 16 .. lowered the gravity.. but for forehead hairs, those are still penetrated into the head Geo..
what else I need to do ?
thank you in advance
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snikt
04-24-2009, 01:49 PM
Hi,
have you tried using a hair collision constraint to the head.
It is under Hair/Create constraint/Collide Sphere-Cube.The constraints could be parented to the collision objects.Just remember to scale it to your geometry size.Actually keep it slightly bigger than the collision geometry.It should work in most cases.
Cheers.
HJ-panorama
04-24-2009, 02:54 PM
thank you
well, the head Geometry, itself, Is a collision object with hair now so hairs collide with that so I thought It is not necessary to make another collision sphere
although, I've tried a collision sphere and performed not much better than that of the head itself..
Spheres that are slightly bigger than what you want the hair to actually collide with will probably give you better results and will also help in narrowing down any "issues" vs. using the actual geometry. But I could be wrong. That's just what I would do. For shots that need closeups of hair sliding across a face or what-not, you might have to make a different setup just for those shots.
snikt
04-24-2009, 03:49 PM
Hi,
I agree with Remi on the scaling issue.It should be slightly bigger than the geometry itself.Try not to have the geometry collision on at all times.Use only when absolutely needed.Try to position/scale the collision sphere such that it pushes the hair slightly away from the geometry.
Cheers.
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04-24-2009, 03:49 PM
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