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Gremlin
07-14-2003, 05:52 AM
Hey guys,
here's a creature I started last night at like 1am... when I came across someone elses WIP, and it just inspiried me to make this fatly disgusting aquatic monster. This is a male "sea king" that is still a big WIP.... this is only his head, I still have to do his tail, and fins, etc...

http://www.hellrender.com/seaking1.jpg

I still have to adjust the fat folds... play with horn position / shape, redo the teeth... maybe set up a few blendshapes? :D Comments on the sea king? critiques? suggestions? updates soon!

Cheers,
BoxxNine Studios :D
seuldieu@hotmail.com

Gremlin
07-14-2003, 05:53 AM
here's the wire of the sea king, and it also shows some progress... update coming soon! :D

http://www.hellrender.com/seaking_wire.jpg

Cheers,
BoxxNine Studios :D
seuldieu@hotmail.com

Gremlin
07-14-2003, 06:30 AM
here's the update i was workin' on...
I removed the holes (that can be seen in the wire) that were for the side horns, because they messed up the topology... so i'm gonna rethink how to do it, and/or choose which way i really want to design them.

http://www.hellrender.com/seaking2.jpg

comments? critiques?
Cheers,
:beer:

callon
07-14-2003, 08:20 AM
Hey Gremlin! Thanks for the answer my PM about the cables! I''ll get back to you on that soon!

I like this little fella! lol! He's just oozing with personality! You did an excellent job on his flesh. . .it looks quite soft. The teeth are also very well done! I'm amazed that you got this much done in one sitting. . .Of course, I'm a noob, so everything is amazing to me! lol Seriously, though, good work here! Looking forward to seeing the next update!

KEEP IT COMIN'!!!!

Gremlin
07-14-2003, 11:30 AM
okay, it was just buggin' me... you said he looked SMOOTH and I couldn't stop twitching... lol, he's not supposed to be smooth (even tho I know you meant it as a compliment) he's supposed to be rough, so I did a temporary procedural texturing job. :scream:

http://www.hellrender.com/seaking2_tx.jpg

Cheers,
BoxxNine Studios :D
Seuldieu@hotmail.com

unicron
07-14-2003, 01:09 PM
Hey Gremlin, it's looking good.

How does it move underwater? Will it have fins or something to propel itself, or does it just float freely?

Nicool
07-14-2003, 03:49 PM
I realy prefer the low poly version. And with a render like this http://ambient-whisper.cgcommunity.com/Tutorials/toonshading/toon.html It would be a strong concept. What do you think about it?:wavey:

Gremlin
07-15-2003, 01:34 AM
Thanx for the comments! Here are my responses....
I appreciate it when people take the time to post (250 views, and only a couple replies) so, keep em' comin'! :D

Unicron: Its underwater propulsion method is similar to that of a water snake or an eel (which is one of his earlier evolutionary forms) ....using his long tail, but I haven't modeled it yet, but that's for future updates (mayne the next one?)

Nicool: You mean just toon shading? I could make a pretty cool render with it cel shaded, but the final will most definitely be rendered with Maya's software render. Interesting idea tho, I may make a few stylized versions after I finish modeling!

Anywho, I'm just reviewing my concepts... and coming up with how im gonna go about modeling the rest of his body. updates soon (later today) however... it wont have textures, cause I like to see how it looks without textures first (plus, the previous post was just to show what look I was going for, something not "soft flesh" even tho callon meant it as a compliment :D)

Cheers,
BoxxNine Studios :D
seuldieu@hotmail.com

StefanA
07-15-2003, 11:34 AM
He really is a fat bastard. I like the first rendering better than the last one.
On the first rendering it looks like he has a beak? is that correct? if so I think you should texture it separately and not have any bumps on it. Smooth and clean like an "evil" beak :)

best regards

.stefan andersson

wedge
07-15-2003, 11:36 AM
i think this is coming along really really well! what i'd really like to see change is the horn. it looks REALLY out of place. i don't mean get rid of it, but just make it look more menacing.. you'll eventually need pretty sick displacement maps on this thing to make it gross and frightening, and the horn will need to reflect that. look at the textures on the Reek from Attack of the Clones. the other thing is his mouth and eyes. they're good, but they could be more menacing. look at screenshots from Doom 3 and look how scary they are!

coming along nicely! when you finish modeling this scary thing, work hard on the displacement texture. right now he looks like he's made of poo poo.

Gremlin
07-17-2003, 10:59 PM
whoohoo yeah!
lol, I was away for 2 days, and it got pushed to page 5. Anyways, I'm back from a 2 day party with my friend. Umm, I did some updating (textures are still temp... im still messing around, seeing what I like) and as far as the body goes, he still has some fins and crap missing, but you see his general body type.

:lightbulb I was messing with the color levels in photoshop, and I really like the outcome, so i think I'm gonna have to figure out how to do that in maya (or maybe not, maybe ill just keep using PS, and if I animate him I'll apply the effect via After Effects.

http://www.hellrender.com/seaking3.jpg

Anyone have any comments? questions? suggestions?
I tried out what the "beak" looked like if it were a different color, and it doesnt look too good so i think it'll just stay how it is unless someone has another idea that might catch my attention.

Cheers,
BoxxNine Studios
:beer:

wedge
07-17-2003, 11:06 PM
i still think the horn is crap. and his skin? well... he literlally looks like crap.

Gremlin
07-17-2003, 11:14 PM
:annoyed: thanx

first... hes supposed to look like that, and what is your problem with the horn? He not supposed to be pretty! :hmm:

Charkins
07-17-2003, 11:14 PM
I like the creature. This is something I would like to see animated, but the question is how will it move? I can't imagine how something with this shape can get around in the ocean... It has no fins to stabilize itself and the tail may be alittle odd shaped for underwater travel.
I think this is a great start, but it may be missing some of the things that make it realistic. Keep up the good work!

Gremlin
07-17-2003, 11:20 PM
Originally posted by Gremlin
...he still has some fins and crap missing, but you see his general body type.
I know... hee hee, thanx for comments tho, I'm still not quite sure where the design for his body is going, I dont have any real concept sketches, Im just kinda wingin' it. :D
Cheers,
:beer:

Kuro Hime
07-17-2003, 11:21 PM
I could see it moving backwords swallowing water,untill it is really big and then spitting it out ,making it really thin and gain speed in the water?!Probably sounds weird,but that would explane all the layers of fat or xtra skin...:surprised
Just an idea when I saw this :)

unicron
07-17-2003, 11:58 PM
Hey Gremlin,

it's coming along pretty good. One suggestion I have is to make the "fat" of the body taper to a point at the nose/mouth. This way it will be able to cut through the water and swim faster. As it is now the folds of fat will actually slow it down by resisting the water.:shrug:

looking forward to more updates:D

LIMBAUL_ABIGGOR
07-18-2003, 12:52 AM
very nice:thumbsup:

Gremlin
07-18-2003, 01:05 AM
Hmm...
people seemed to be concerning with how realistic his desgn is (even though hes completely sci-fi :surprised) so i dunno... if made him have a pointy nose it'd be a very different looking (and very whale like) monster. :hmm:

I dunno, i'm still trying to design it myself... which means all suggestions are appreciated! Thanx for replies, keep em' comin!
cheers,
:beer:

unicron
07-18-2003, 05:03 AM
I think it'd be possible to keep most of the same shape of the fat folds, but just have the large ones in the front of the body angled back instead of jutting forward. I don't think you have to totally redesign that part and make the nose pointy like an arrowhead, I just meant that the front should probably allow water to slip around the body not get caught up in it. I think it looks great as is, but doing that could really kick the design up a notch. I think that the most successful fantasy/sci-fi art has some basis in reality to make it more believeable.

know what I mean?

man I said "I think" alot didn't I...
oh well:beer:

Gremlin
07-18-2003, 07:45 AM
hmmm... I jused used a simple bone rig to change it, but I pertruded the nose a bit more.... do you guys mean more than this? like reallly pointy, cause this isnt so flat faced as before.

http://www.hellrender.com/seaking3_1.jpg

:lightbulb However, I was thinking, that even though he wouldn't be moving very fast, proportionally, id's still be fast (cause if he can only go 1 body length in 4 seconds lets say... his body is HUGE (you'll see scale later, when I make the rest of the scene) so... I dont know.

Thanx for all the replies.... hehe, and the suggestions!
Cheers,
BoxxNine Studios
:beer:

BlackWolf
07-18-2003, 10:38 AM
very nice, i would have sed this earlier if i saw it but i guess its a bit late now, when i saw the first one i thawt u would model it as the head on some kind of humanoid creature with a scepter and stuff, hence sea 'king'. but maybe thats too much work, the thing there looks like some kind of deep sea creature, kool tho

tummy
07-26-2003, 09:33 PM
Very interesting idea! A few comments: your creature is not aerodynamic, which means it would have a real problem pushing through the water with that large flat head. If you were to make the bottom profile slope backwards, like the top of the head that may help it look more believeable. Also think about the skull of the creature, have a look at fish, snake, turtle, shark skulls to get an idea of jaws and horns. If you're going more for a worm look which I think youare (ignore previous sentance, hehe) then check out some closeups of earthworms and other segmented worms that live in water. Here are a few pics I found on the 'net:
worm head 1 (http://www.ocean.udel.edu/extreme2002/Mission/divemission/images/worm.gif) ,
worm head 2 (http://biodidac.bio.uottawa.ca/thumbnails/filedet.htm?File_name=POLY003B&File_type=GIF) ,
maybee this is more like what your after (http://www.bass-hawg.com/images/fieldtips0710.jpg) ,
maybee the head is inside, like this (http://www.dailynexus.com/story_images/2001-10-16/Wormhead.gif)

hope those pics help you get a better idea of the head part of your sci-fi creature, it looks like its gonna be a kick-ass monster :)

Giio
08-05-2003, 05:32 AM
For Propulsion he could use slim fast cans as turbines, I look forward to seeing your final model:applause:

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