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View Full Version : um...Tesla? I mean EIMv2?


cjberg
04-21-2009, 02:00 PM
so, in December... of 2007!... EITG announced EIMv2 (Tesla) would be released in March of 08'... then that slipped to June of 08, then Nov... now, into oblivion...

At best, this brings up memories of v3...

Gigayoda
04-21-2009, 02:22 PM
Glad someone is sharing my sentiment. I just thought beating a dead horse (or a planning one) wouldn't speed things up. I was on the verge of opening up same thread but I knew it was a matter of time.

On a separate note I'm reviewing my options.

ediris
04-21-2009, 02:35 PM
Excuse me guys,is it helping now that you bring this on at these moment in time?
I think EITG are on the marketing side on studying if it should be bundle or not with EIAS. And even if these was the case there are so much stuff being done in other applications that EIAS is very much an exclusive tool for 3d artist.

cjberg
04-21-2009, 02:53 PM
Excuse me guys,is it helping now that you bring this on at these moment in time?
I think EITG are on the marketing side on studying if it should be bundle or not with EIAS. And even if these was the case there are so much stuff being done in other applications that EIAS is very much an exclusive tool for 3d artist.

good point... I guess that is why I dont goto the EI forums. I dont want to be censored by what is good for EITG.

There is nothing wrong to point out the lack of communication on this. I will not go as far to say they "owe" anything to their users, but if they are talking marketing strategies... they may want to look at what impressions they have given their users.

I use EIM, but I use Modo and a lot of other tools also. As I look back 18 months, to say I am nervous at the future of the modeler, would be accurate. Assurances by users that things are progressing is interesting, but doesnt hold much weight.

Cj

DickM
04-21-2009, 02:56 PM
Wow, I totally forgot EITG was working on the new modeler.

futagoza
04-21-2009, 04:03 PM
Maybe they have to finish first this Maya plug-in which is also still in beta since a year or so and then the same team (wasn´t it the same team?) continues working on the new modeler?!

Regards
Stefan

halfworld
04-21-2009, 05:10 PM
Hi all,

As was reported and announced by EITG on the forums, Tesla was put on hold while Nokia released some new libraries which would then be incorporated into the core of Tesla. Since this has happened, the project has been taken off hold and is now moving forward again. Last I saw (a couple of months back) it was about 70% finished.

I'm actually not up to date on the latest developments though, so I'll ask about them shortly.

Best,
Ian

Gigayoda
04-21-2009, 05:34 PM
Excuse me guys,is it helping now that you bring this on at these moment in time?
I think EITG are on the marketing side on studying if it should be bundle or not with EIAS. And even if these was the case there are so much stuff being done in other applications that EIAS is very much an exclusive tool for 3d artist.

Hey Edgard,

I respect your viewpoint and didn't mean to come off offensive if I did. My experience with development and implementing a revised framework (QT tools) means that it will deter the launch of any tool from EITG by as little as a week to a hand full of months.

My knowledge base has been EIAS and some Lightwave but left that in the dust after LW v7. Unlike you I haven't expanded my 3D horizon beyond EI as a rendering workflow. As far as my options I'm in the market and have a good idea on how to go about it. In my research I am checking on integration with EI since that still remains my "home" tool. I just need to diversify my portfolio. I've been in hiatus from EI for a few years/months and modeler pt2 sparked my interest.

Modeler is part of my arsenal and that is the one tool I'm waiting for. EI got its list and may be larger by the time its released. Combined or separated applications it should make no difference in communication to the users. As far as "this moment in time" do you mean the recession, eitg code transition, cgs strict rules, or tense discussion in the past month. Posts are becoming non EI centric and more about hardware, granted it's good to know but I feel as a community we're turning our focus slightly away or we're just all on standby for the official verdict.

Sorry if this came off as a rant, Ian has done a great job communicating with us with renders and videos as he promised. He's a man in EI's helm I trust. Based on his post I'll keep my ear to the ground. If 70% was accomplished before in about 8 months give or take time then I foresee at least another 4 months+-. I'm in no rush if we get good tools but I do need to up my workflow for the "just in case" scenario.

Godspeed!

work harder, render faster, retire when you can. :D

ediris
04-21-2009, 07:04 PM
Hi Gigayoda, i might help. What is your main porpoise for you using 3d?
Lets begin form that, i think that should be the next step . Which market you want to approach, motion graphics,illustration,visualization,etc...?

EIAS has one of the best renderers the thing is to get the models fully texture and rig into it,and the other is how to make it easier to work with. I mean easier by interface design,shortcuts,mouse scroll,stack windows,etc...


Tesla seems like the good future for EIAS but take a look at Modo and how many versions did it take to get into animation.
Modo 402 looks like a great tool to consider rather than Tesla IMOP.
70 percent is not enough for a product that supposed to be launch in a year ago as EIV8.

I am not in a hurry for v8 or Tesla as i am using other tools at the moment and despite the render issues i am having , there some other that compensates my work, i dont get great looking images , but i get better animation work done pretty fast.

Gigayoda
04-21-2009, 08:41 PM
Hey Edgard,

I'm a multimedia designer so my reach covers all markets. I use 3d in various ways that cover a large gamut depending on the job. As far as 3D I can't say I'm focused on mastering any of the markets rather deliver a phenomenal piece regardless of the market.

These are some of the 3d pieces I provide:

1-3d logo to incorporate into flash (not full blown animation a simple rotation or bling effect)
2-3d interface or 3d object animates to full screen revealing interface. (this at times incorporate mograph and freezes on a still interface)
3-3d animations/intros if you see my site mobiusikon under broadcast its a sample of the pieces I'm allowed to show, very basic in comparison to my NDA stuff.
4-product shots
5-illustration incorporate live photography with 3d elements
6-Cad (not often) usually cross sections I import models and just render sections I need. New EI fits the render bill for this kind of work.

CA is not exactly on my to do list since I've omitted this kind of work as services provided since the time it takes to rig, texture, light, animate and compose takes way too much time. I can do a web site in half the time and collect more $.

In some cases I treat the renders as matte paintings and add photoshop finesse to wrap up the design. EI's projection mapping has been my saviour plenty of times.

As far as Modo I understand the argument and I recall when they unveiled it at one of Apple's events how it took 1 year to get the beta out and 8 months to get it to market. I'm not holding my breath on EIM either. The teaser shots we had earlier seemed like a deconstruction of the old and beginning the assembly process for the new.

Your final statement is what I'm looking at faster output even if quality falls to the side a bit.

This portfolio intrigued me.
http://www.aixsponza.com/index.php?prefs=page__1___lang__en___enum__frame_motion___width__700___select__quicktime_redbullwhatsnew___#quicktime_redbullwhatsnew

The motion in this clip is what I've wanted to achieve in EI. I've seen a handful of ei projects that come near but lack the "transformation" if you will effect. Max and C4d came highly recommended for that and C4d tools is what I'm leaning towards.

Last note as a hobby I'm a traditional artists so I like to sculpt (hence EIM/Tesla) I want to take my hobby into a more commercial level with organic modeling. zBrush/alonzo a while back REALLY caught my attention for EI's possibilities. This piece made me want to get zBrush and render in EI. I always wondered if it would be possible to animate Mr. Fantastic from Fantastic four and stretch his limbs across intricate paths. The fact that I don't have latest EI to test like most of you do has me at a disadvantage. I haven't taken the upgrade plunge because as I stated in older posts upgrades haven't given me that "Finally I can do it" feeling.

This link is a few pages deep but phenomenal patience and artistry that I would like to play with in EI not 3rd party.
http://www.zbrushcentral.com/zbc/showthread.php?t=66635


I've been wanting to grow beyond EI without having to learn another tool for about 4 years. I tested waters but I didn't want to relearn another GUI system. As a multimedia guy I have too many gui's in my head that shortcuts are becoming a hassle. Just now I'm finally consolidating my Adobe tools (Master Suite).

So hope this provides an overview more or less of what I do currently with EI and where I hope EI can take me eventually. I don't want to work harder to achieve results. If the tool works smarter then I can be more flexible/creative than current EIM.

I'm in a bit of a dilemma as you can see jack of all trades master of none. :shrug:

cjberg
04-21-2009, 09:28 PM
I'm actually not up to date on the latest developments though, so I'll ask about them shortly.

Ian,

It is very much appreciated for EITG to keep users up to date.

Cj

juanxer
04-21-2009, 10:24 PM
I am the first to feel a bit desperate about the Tesla situation, but EITG really had to take advantage of the new Qt license. It was a no-brainer. That much progression since Nokia announced the new licensing deals is hopeful.

Actually, I am more anxious about EIAS v.8. Are they still betatesting and refining, are they still negociating with Ramjac about Xpressionist, or is it that Tesla is near completion enough that a simultaneous release feels possible?

I could use those photons right now, you know? :)

halfworld
04-22-2009, 06:48 AM
Hi Juan,

EI 8 is about to go Gold Master (within days). I feel you will not be disappointed! Stay tuned for an official announcement, and PM me if you want an advance screening of the V8 tutorials.

Best,
Ian

juanxer
04-22-2009, 07:19 AM
Yay!!! :applause:

Gigayoda
04-22-2009, 12:17 PM
As I stated before Ian has delivered. I got a sneak and boy there seems to be a good amount of toys for all the kids. Some I'm not at liberty to discuss suffice to say my wallet is heating up.

ediris
04-22-2009, 12:45 PM
Hi Gigayoda, well as i can see you pretty much have answered yourself.Meaning you already know the answer, but waiting can be at times very frustrating.
About those clips people knows that these are not one person job, is a lot of everything 3dmax,c4d maybe Maya at times and finding the client ;) which is the most important.

Is very hard to come closer in terms of animation to todays packages. Modo reminds me of EIAS in terms of how slow is to move things around and how long it takes to add a keyframe,etc...

I understand you use a lot of software as a multimedia designer, but i do too and i am not multimedia designer i just survive as a 2d-3d artist. That can be easily solved by customizing your shortcuts. Sometimes there is no shortcut you just have to know that the tool is there.
Right now you know what i use to animate as a mographer, not only as a mographer but as an AE guy,editor,creative,etc..

I am working in a creative boutique in Singapore at the moment,and people is not paying for a 3d animation what they used to pay. But that is recession.

If anybody should do something is not EITG but the leaders of these world.
WHy dont you use siwft 3d or director which gives you direct manipulation of your 3d objects?

Gigayoda
04-22-2009, 02:01 PM
WHy dont you use siwft 3d or director which gives you direct manipulation of your 3d objects?

:) Yes Ian has helped me answer my own question plenty of times. Alonzo has shed plenty of light on what I'd like to achieve. New EI is a no brainer but I need to beef up my service solutions even if it involves another tool.

As far as GUI the beasts I deal with is 2d, 3d, web, editing/post, audio, authoring shortcuts. It gives me a headache. Agreed just knowing the tool can help fly through the process. On top of GUI you have scripting languages PHP, AS2 & 3, Javascript, Adobe Spry, Mootools and Jquery (still learning)

I used Director up until the purchase from Adobe. The common debate is director or flash. Director is a beefed up flash player and editor but the scripting is the core for both flash and director. Flash evolved from actionscript 2 to 3 that made flash more of a developing tool. Director is more of a DVD authoring tool that supports flash. Director became a hub for various media a high percentage being flash. I left Director for Apple's DVD studio and Adobe's Encore. I have not yielded good results from Director over to flash. Shockwave supports it but many people have that as a dead plugin.

As far as swift 3D, animation is not its strong point and you invest more time setting up 3d in swift. Don't get me wrong the 3d I place on my flash pieces are not meant to look like openGL renders. It's like creating a product fly through of a camera and freezing on the controls on the back, freeze that frame, flash the interface, and turn the camera into a virtual 3d model that can rotate to show various features. Swift 3d is tedious but animation and scripting or animation/export to flash is not a smooth workflow. Good compression but definitely not good quality. Can't get to motion happy with effects on that software either.

Agree on the recession aspect of clients. In this "down economy" I'd like to take advantage and build the extra tool experience. That way when the economy picks back up I have enhanced services that I can provide and charge for.

In the studio you're in now if clients are not asking for much 3d are you working on 2d and compositing mainly?

I promise I'll work on trimming my posts. :banghead:

ediris
04-22-2009, 04:15 PM
Hi Gigayoda,
Well dude you need to be strong in one area and continue to grow and improve in the weakest areas, which will be the one that will stop you from having more fun.

Well director MX was more than just a simple DVD Studio Pro. You could export from your 3d app a .w3d file. By that time i was using Maya 5 :)

So it is more than just a DVD Burner, i had created a web pages in Shockwave with 3d models that you could navigate into them, the thing it was not suitable for web content creation.

So if you had Maya you could export your 3d model as Shockwave 3d and navigate through it in real time.

I miss those Director days now everything is flash.


Oh yeah in my office we do all the stuff we are a branding agency , organizing parties, we asist in the creation of events creating the visuals for the event and the staging, lighting and others, well have to go to bed as it is 1 am here in singapore.

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