diegooriani
04-21-2009, 07:32 AM
Using the image below as reference I have a few questions on how to achieve something more realistic on my render.
Here are the questions:
1. Where I control the smoothness of raytracing shadows?
As you can see the shadows in the image are too sharp.
2. How can I make the colours of the textures bounce off and cast on other surfaces?
Right now the nothing is being casted..
3. Why do I have this strange division over my surface?
The material used on that surface is Blinn and there are 3 different ligths in this scene including a point light, ambient light and directional light. All with raytracing shadows active.
http://s3.amazonaws.com/scrnshots.com/screenshots/152283/final_gatheringjpg
I appreciate the help.
D
Here are the questions:
1. Where I control the smoothness of raytracing shadows?
As you can see the shadows in the image are too sharp.
2. How can I make the colours of the textures bounce off and cast on other surfaces?
Right now the nothing is being casted..
3. Why do I have this strange division over my surface?
The material used on that surface is Blinn and there are 3 different ligths in this scene including a point light, ambient light and directional light. All with raytracing shadows active.
http://s3.amazonaws.com/scrnshots.com/screenshots/152283/final_gatheringjpg
I appreciate the help.
D
