View Full Version : ZBrush 4!
brz40 04-28-2009, 05:28 PM All that I can say is:
ZBrush on the mac is useless!
I'm switching to mudbox and stay away from that poorly supported software with the most annoying interface ever.
Thanks
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truestar
04-28-2009, 07:56 PM
downloaded the new zbrush mac, fast and smooth awesome job pixo!!! finally displacement maps! multi displacement has now been added into zbrush :applause:with the ability to export 32bit maps :bounce:AND exporting normal maps also gives more options!.
thank YOU Pixo!
polygun
04-28-2009, 08:16 PM
All that I can say is:
ZBrush on the mac is useless!
I'm switching to mudbox and stay away from that poorly supported software with the most annoying interface ever.
Thanks
I dont use zbrush either, but there is no way ANYONE could call it useless. Just because you dont understand the interface doesnt mean its useless.....
i cant believe i even responded to your post
ambient-whisper
04-28-2009, 08:21 PM
All that I can say is:
ZBrush on the mac is useless!
I'm switching to mudbox and stay away from that poorly supported software with the most annoying interface ever.
Thanks
this is your first post, keep up the trolling and we will see how far that will take you ;)
before disrespecting the tools we use and the people that make them ( some of us know them well ), you should add some words of value. just a hint.
Lone Deranger
04-28-2009, 08:48 PM
Pixologic is such a secretive company. I'd love to know a little bit more about them. Perhaps the CGSociety could organize one of it's interviews with Ofer Alon? That would be an awesome read.
It might help clear up some misunderstandings about the company and the product.
webhead
04-28-2009, 09:20 PM
Pixologic is such a secretive company. I'd love to know a little bit more about them. Perhaps the CGSociety could organize one of it's interviews with Ofer Alon? That would be an awesome read.
It might help clear up some misunderstandings about the company and the product.
Yeah, they are a mysterious bunch over there at Pixo, aren't they? I've always been curious to know more about who/what they are, and how they operate. But, it seems they much prefer working in a cloak of darkness, maintaining a certain ambiguity.
Hopefully, the newest Mac upgrade removes any ambiguities of ever having a fully working Mac version of ZBrush. Downloaded it this morning, but haven't had a chance to kick the tires yet. I've heard some promising reports, though.
cheddars
04-29-2009, 04:09 AM
Imagine how many copies of ZB have been sold and to a small company with much fewer expenses, Pixologic is probably set for life. Lets do the math. Is it unreasonable to think that ZBrush has sold 10,000 copies? At $500 a pop, well you can do the math. Think back to when ZB 2 first came out and how crazy popular it became overnight. And that's with everyone, major studios, indy studios, freelancers, hobbyists. It wouldn't surprise me if they sold 100,000 copies. Now do that math. :D
I don't have any inside information, but I am certain Zbrush sales are nowhere near 100k copies. The 3d market is simply not big enough to support that volume of sales.
ambient-whisper
04-29-2009, 04:24 AM
nobody will ever really know but the market is growing all the time. new students comming in all the time, hobbyists, the asian market is yet to be tapped to its fullest potential, etc.
phobos
04-29-2009, 04:41 AM
yeah I think 100.000 is unreasonable but anything between 8.000-16.000 sounds like a good number.
If pixo was an individual he would be set for life but things are different when you are a 30-50 person company.
Suddenly all that money isn't a whole lot.
BigPixolin
04-29-2009, 05:14 AM
Zbrushcentral has 157,153 members if that is any bit of info.
ThE_JacO
04-29-2009, 05:33 AM
yeah I think 100.000 is unreasonable but anything between 8.000-16.000 sounds like a good number.
If pixo was an individual he would be set for life but things are different when you are a 30-50 person company.
Suddenly all that money isn't a whole lot.
I'd be surprised if pixologic was a 50 people company.
I'd be surprised if the dev team was double digit in fact, and I don't think they have more than a handful of administration/production staff around on top of that.
Without resellers and similar figures, 50 people gets you newtek or maxon with room to spare probably.
Chokmah
04-29-2009, 07:45 AM
Zbrush useless ?!
Wow !
The majority of the studio here in france use Zbrush ! MAny video game studio too
I don't crit Mudbox, which is pretty good to me too .
But nobody can tell Zbrush is a useless software !
And please, MAC users complained about bugs in the 3.12 version.
Few time later they released the 3.12 B .
Mac users have been listened ! :buttrock:
So where's the problem ;) To me it is the proof that Pixologic take care about users .
(Just a comment from a user that is no Pro Pixologic, nor Pro Autodesk, nor Pro anything )
Nemoid
04-29-2009, 08:40 AM
hahaha unuseful :
the mere concept to be able to sculpt a mesh, instead of heavy modelling many details and therefore give more easily and artistically to a character or a creature a natural look, entirely changed the way this is approached within the industry. The whole film/game industry took great advantage from this.
Before Z brush, there were similar tools, but very pricey.
When ZBrush was adopted from WETA for LOTR production, it allowed them to produce astonishing stuff for a lower price for sure.
Another thing to consider id how through zspheres and other tools , an artist can use this package to create things from start to end, and this became better and better with every release, so the app is a good swiss knife for multiple needs.
With 4, i think other interesting advancements will be brought up
Mudbox can be good as well. It has been some sort of evolution of ZB concept, based on the fact usually 3d artists working into a pipeline, need a more standardized tool, so the direction i do see especially right now is to actually become a good maya/max companion rather than a complete solution
It has a very nice UI, good tools and surely will have it s own evolution in time.
For now, tho, ZB is a more complete solution. Usually brings innovation in the field as not many apps do, and since 3.1 has been a huge step ahead,(as advertised) i think 4.0 will be a huge step as well.
Another app that's interesting to look at is 3d coat. it brings innovation in the field as well with voxel sculpting, better retopology tools, atomatic quad mesh generation from voxel meshes, good painting tools, and more. its also getting a nice UI and the -single!-programmer is very fast and motivated to do well.
3.0 release will be out soon for PC and Mac and i bet it will be a huge competitor for sure.
vlad74
04-29-2009, 10:45 AM
Very well said. ZBrush is the pioneer and no one can argue about that.
hahaha unuseful :
the mere concept to be able to sculpt a mesh, instead of heavy modelling many details and therefore give more easily and artistically to a character or a creature a natural look, entirely changed the way this is approached within the industry. The whole film/game industry took great advantage from this.
Before Z brush, there were similar tools, but very pricey.
When ZBrush was adopted from WETA for LOTR production, it allowed them to produce astonishing stuff for a lower price for sure.
Another thing to consider id how through zspheres and other tools , an artist can use this package to create things from start to end, and this became better and better with every release, so the app is a good swiss knife for multiple needs.
With 4, i think other interesting advancements will be brought up
Mudbox can be good as well. It has been some sort of evolution of ZB concept, based on the fact usually 3d artists working into a pipeline, need a more standardized tool, so the direction i do see especially right now is to actually become a good maya/max companion rather than a complete solution
It has a very nice UI, good tools and surely will have it s own evolution in time.
For now, tho, ZB is a more complete solution. Usually brings innovation in the field as not many apps do, and since 3.1 has been a huge step ahead,(as advertised) i think 4.0 will be a huge step as well.
Another app that's interesting to look at is 3d coat. it brings innovation in the field as well with voxel sculpting, better retopology tools, atomatic quad mesh generation from voxel meshes, good painting tools, and more. its also getting a nice UI and the -single!-programmer is very fast and motivated to do well.
3.0 release will be out soon for PC and Mac and i bet it will be a huge competitor for sure.
Chokmah
04-29-2009, 11:55 AM
Nemoid, vlad74, have said everything,
Nothing more to say ;)
BigPixolin
04-29-2009, 12:58 PM
The guy said zbrush on mac was usless. Until yesterday it was.
DanielWray
04-29-2009, 01:23 PM
No arguing, Zbrush has definatley changed the face of CGI, yes there are other programs, such as mudbox and 3D coat, but let's not forget who first brougth CG sculpting to the mainstream (Correct me if i'm wrong here :) ).
I can't even remember what it was like before Zbrush came about, i don't think i'd seen so many amazingly detailed characters being produced out-side of the industry and by people who were at the very top of there game.
Zbrush put the power in peoples hands to get around tedious modeling of tiny details, hand normal mapping and other various things and allowed artists to unleash what ever they could think of and place it on the screen.
Sure it may have it's shortcomings, like every other applicaton on earth, but at the end of the day, it's still an amazing application that deserves all it's credits.
/Rant.
Nemoid
04-29-2009, 06:54 PM
iėd also point you to this little discussion:
http://www.zbrushcentral.com/zbc/showthread.php?t=70111
what if ZB4 brings some animation feature to the table?
i know perfectly there's room for improvement for ZB even without animation, but it could actually be totally revolutionary if they expand the toolset towards CA. as you can see, right now something is possible yet...it would be a HUGE step ahead!
ok dream mode off.
Lone Deranger
04-29-2009, 08:53 PM
Pixologic just posted the changes log (http://www.zbrushcentral.com/zbc/showpost.php?p=561495&postcount=9) for 3.12b.
WyattHarris
04-30-2009, 11:46 PM
I'd be surprised if pixologic was a 50 people company.
I'd be surprised if the dev team was double digit in fact, and I don't think they have more than a handful of administration/production staff around on top of that.
Without resellers and similar figures, 50 people gets you newtek or maxon with room to spare probably.
Yeah, I was thinking more like 3 devs. Joe Alter made Shave by himself and later hired another guy. This seems much like the same environment. But eh, w/e, I'm still excited. :D
HunterWolf
05-01-2009, 07:21 PM
I've got my Mac Mudbox so Pixo can...well, I'll be nice for once:)
Hunter
I wonder how they will make both apps not play nice now,by both sides I mean. {mb and ZB}
I think Zb4 will be a good measuring stick for where the app is going in the future,ie expand in new areas or enhance all the old ones.
JM-art
05-02-2009, 05:58 PM
First of all i want to say that people in general seems to be a little unfair with Pix. Thanks to them (Pix), the possibilities we have in the CG are much wider and interesting, and we see all the time the excelent work that talented people can do (with more or less headaches) with this imo great app.
About Zbrush for Mac.
First and more important:
-Pix shouldnt release and sell something that donīt work..period.
Second:
-Mac users should understand that they are using an SO with advantages and disadvantages, one of them is the lack of compatibility with some software. Thatīs why iīll never wanted to use Mac, because maybe (or not i donīt realy know) its better SO but it has this kind of incompatibility issues that i prefer to avoid.
So, you want Mac...ok, but you should know that the first choice of soft companys will be Windows, because the large market i suppose...is the priece you pay for be part of a selected minority, with no irony at all, i just see it like a fact.
What i expect from Z4:
_to be able to extrude faces.
_to be able to uv the objects without overlapping, but also more human readable.
_simpliest and faster way for generating normal, displacement maps based in the target app(its not too bad right now, but could be better...i mean, you have to use a pluggin like multi displacement in order to do one of the more necessaries tasks?)
_more control in the creation stage of the zspheres and the posibility to edit them: ability to change the resolution of individual zspheres, and the adaptive skin parameters one by one.
And the more important thing realy...is that all that doesnt work well or is buggy in Z3.1 get fixed. If Z4 is only a Z3.1 that works perfect, then be welcome.
studiomiguel
06-16-2009, 03:19 AM
I love being new to software... I have no idea what legacy I am missing. All I know is both Mudbox and Zbrush work great. Though admitedly, I favor my Mudbox trial on the Mac over my Zbrush Trial on the PC. I do find Zbrush to be a bit more robust and fun to play with... in the long run though, it will be what works best on my primary platform that opens my wallet.
I'm very happy with Zbrush (PC), I don't even need to use traditional packages for base meshes anymore, within minutes I can make base meshes in Zbrush that normally takes me hours to do, it's just great. Granted I have to take it into another app to do a little bit of topology work, but the topology it creates isn't that bad actually.
I'm not familiar with Mudbox though, I know you can sculpt and paint, is its sculpting and painting as good as Zbrush? Or better?
Can you make base meshes in Mudbox?
DragoCG
01-08-2010, 09:55 PM
Here's how I would break it down.
The user interface is much better in Mudbox. Zbrush has better sculpting tools for the moment. Mudbox has better painting tools. Mudbox is slower, but that's because it gives you a truer representation of the finished model while you're sculpting. Zbrush uses a 2.5D representation, which isn't truly accurate once you go into maya. Mudbox doesn't have a toolset like Zspheres. You need to build the base mesh in your core application.
I was using Zbrush for over a year, but I got really frustrated with the slow upgrade times and bugginess I had on a mac. I am now using mudbox and I have to say I'm quite happy. However, I still go into Zbrush to create textures and alphas that I then bring in to mudbox.
philnolan3d
01-08-2010, 10:29 PM
Of course lets not forget 3D-Coat. It's already pretty nice for painting and sculpting and is getting Multiresolution for it's surface (polygonal) mode soon.
Kanga
01-09-2010, 12:12 PM
ZBrush is fast on crappy computers and faster on good ones.
Mudbox looks great but I find it a wee bit sluggish. That will no doubt change.
Neither ZBrush nor Mudbox impose limitations on produced content so these are the ones I recommend to my students.
INFINITE
01-09-2010, 02:01 PM
I don't understand to this day why people still moan about the ZBrush interface. There is NOTHING wrong with it! It just takes time to learn where everything is. The application is ground breaking and what Pixologic have done over the years has completely changed the CG industry.
My ideal wishlist for future updates would be:
- full support for Multiple UV maps (this may be a limitation of .OBJ format) Lightwave supports it, I don't think Maya or Max does. I don't mean the hack of placing one set of UV's outside the normal range! by multiple UV maps I mean MULTIPLE uv maps. UV maps that are from the same mesh but are layed out differently in seperate UV map groups
- a proper layer painting system (not like PS but just layers to switch on and off to paint on ) this would be SUPER powerful!
- support for multiple Morph maps (the ability to save as many morphs as you want and store them for later use)
- the ability to blend between morphs on sliders (again SUPER powerful!)
- sculpting layers on multiple subdivision resolutions.
- transparency materials that work!
- shadow support on all material types
the list goes on.........but what does it matter? ZBrush is amazing without any of these cheeky requests :D and the last few FREE updates have been stunning.
LuminousPath
01-15-2010, 08:40 PM
I hate to get back into the OS thing but some of the Windows users really aren't making sense. I keep hearing the argument that Apple only has 10% of the market share. That's 10% of the general market. This means that 90% of your average Limewire, MySpace, and MSOffice users are using a PC, that's true, but what about artists? I highly doubt that 90% of all digital artists, animators, VFX professionals, et al. are using Windows. I know that to be a fact actually as I've been to a few of the studios around here in the SFBay area, it's about 50/50. That is unless you're talking about video editing or music, then it's 100% Mac.
So the argument that there "aren't enough Mac users" to warrant proper support for the platform is pretty much a logical fallacy. Apple has always had a strong, if not dominant presence in the creative industry.
END OF STORY (j/k :D)
Anywho, back to the topic. I'm still a noob to this program but Infinite's suggestions seem pretty solid. Especially the layer paint system and the ability to sculpt layers on multiple subdivision resolutions. I also agree about the ZBrush interface. It's a bit daunting at first but after a while it's downright charming! :love:
That is unless you're talking about video editing or music, then it's 100% Mac.
Maybe in the SFBay area, but that's nowhere near true worldwide.
I don't understand to this day why people still moan about the ZBrush interface. There is NOTHING wrong with it!
I agree that it's not as bad as some people make out, but there are things wrong with it. Some areas of it really do need more work.
DragoCG
01-16-2010, 03:41 PM
Actually, it's very true outside of the SF Bay area too. I've traveled the country as an independent video producer and a great portion of the cameramen and audio crews I've worked with have told me they use macs at their facilities. Also, many of the people I've networked with online use macs for music, graphics, and video editing. However, many of us really wish that the 3D world gave better support to mac users. (*This includes hardware developers... ahem, graphics cards....)
I agree that the ZBrush interface could use some work. I much prefer the interface that Mudbox uses. I'm really hoping that the next iteration of mudbox has some cool new toys for us.
CHRiTTeR
01-16-2010, 05:27 PM
The days that you must have a mac to do graphic design, video editing, music production or whatever are loong loong over.
A mac looks better, but it costs a lot more. The hardware inside is the same.
HiTekJeff
01-16-2010, 11:13 PM
Well, this has turned into somewhat of an Apple vs Windows debate as is typical when users can't be dispassionate about it. Having said that, I have a background in Computer Science and have just started the past couple of years to really get into 3D art.
For me, my workflow right now demands that I use Windows 7 Ultimate 64bit so I may take advantage of all my memory running 3D applications that are 64bit only for now under that OS. However, there are still VAST differences in the two due to the underlying kernal upon which they are built. Yes, the hardware is roughly the same, with the exception of custom firmware and some chips that make a Mac run exclusively their hardware (i.e. Mac graphics cards).
At this time, I am currently using a 2008 Mac Pro for duel booting with a dedicated hard drive devoted to each OS, Snow Leopard and Windows 7. What this means is I have the best of both worlds for doing everything I want in the best workflow for a particular task.
Where the PC differs is the ability to build your own using the parts you want. However, if you build out a PC using only the best parts then you will get close to if not exceed any Mac Pro price. As an example, when I build a PC, regardless of the year it is built in, I always go high-end. Typically, that puts me in the $4-6,000 price range. So, the argument of a Mac being more expensive simply is NOT true. It just depends upon what you are using for your PC parts.
Does this really matter in the end when it comes to 3D design? From a purely technical standpoint, no it does not. But from a user perspective of ease of workflow, stability, etc. it certainly does. When I am in the Mac OS, I never have to worry about drivers, driver conflicts, DLLs, etc. and the dreadful way Windows scatters everything around when installing software. I have never seen an error message in Mac OS stating something like "missing DLL" or "exception error at 0x00ff12c", etc. So, when it comes to just getting the job done, if I can do it using the same software on the Mac as under Windows 7 then I will. Most software will eventually be 64bit under the Mac OS, such as Modo, Vue, etc. as stated by those companies.
The other fact is Apple does not intend to be the low cost PC company and compete with Windows or "betbooks". They have ALWAYS been known for catering to high-end users that typically do no care about pricing so much. So the market for the two are totally different because one is aimed at the general public and the other at more computer savy professionals. Also, I don't think Apple users or the company want to be in that market and understand their customer base quite well. That is why you can't ignore Apple users when it comes to 3D design.
Happy rendering,
Jeff
CHRiTTeR
01-16-2010, 11:59 PM
Well, this has turned into somewhat of an Apple vs Windows debate as is typical when users can't be dispassionate about it. Having said that, I have a background in Computer Science and have just started the past couple of years to really get into 3D art.
For me, my workflow right now demands that I use Windows 7 Ultimate 64bit so I may take advantage of all my memory running 3D applications that are 64bit only for now under that OS. However, there are still VAST differences in the two due to the underlying kernal upon which they are built. Yes, the hardware is roughly the same, with the exception of custom firmware and some chips that make a Mac run exclusively their hardware (i.e. Mac graphics cards).
At this time, I am currently using a 2008 Mac Pro for duel booting with a dedicated hard drive devoted to each OS, Snow Leopard and Windows 7. What this means is I have the best of both worlds for doing everything I want in the best workflow for a particular task.
Where the PC differs is the ability to build your own using the parts you want. However, if you build out a PC using only the best parts then you will get close to if not exceed any Mac Pro price. As an example, when I build a PC, regardless of the year it is built in, I always go high-end. Typically, that puts me in the $4-6,000 price range. So, the argument of a Mac being more expensive simply is NOT true. It just depends upon what you are using for your PC parts.
Does this really matter in the end when it comes to 3D design? From a purely technical standpoint, no it does not. But from a user perspective of ease of workflow, stability, etc. it certainly does. When I am in the Mac OS, I never have to worry about drivers, driver conflicts, DLLs, etc. and the dreadful way Windows scatters everything around when installing software. I have never seen an error message in Mac OS stating something like "missing DLL" or "exception error at 0x00ff12c", etc. So, when it comes to just getting the job done, if I can do it using the same software on the Mac as under Windows 7 then I will. Most software will eventually be 64bit under the Mac OS, such as Modo, Vue, etc. as stated by those companies.
The other fact is Apple does not intend to be the low cost PC company and compete with Windows or "betbooks". They have ALWAYS been known for catering to high-end users that typically do no care about pricing so much. So the market for the two are totally different because one is aimed at the general public and the other at more computer savy professionals. Also, I don't think Apple users or the company want to be in that market and understand their customer base quite well. That is why you can't ignore Apple users when it comes to 3D design.
Happy rendering,
Jeff
Dude its 100% compatible (same) hardware. All you need to do if your flash your firmware (firmware is software) pc <-> mac.
If you assemble the system yourself it IS cheaper, i know that for sure because thats what i did for a collegue of mine. He even had macos running on it.
Apple has a "low cost" line it's called the imac and recently there is the mini mac also.
What is a fact though is that if someone knows nothing about hardware or computers but wants a good computer, he just has to buy a mac and he knows he has a fairly good system.
philnolan3d
01-17-2010, 12:05 AM
I was actually just thinking of getting rid of the OS X Leopard I have installed on my HP Presario laptop (dual boot with Vista) I never use it and it's boot loader causes problems with Vista, like I can't install Service Pack 2 and I can't hibernate for example.
Kanga
01-17-2010, 03:43 AM
Well, this has turned into somewhat of an Apple vs Windows debate as is typical when users can't be dispassionate about it. Having said that,
Having said that you managed to contribute to the rave.
Zbrush is more than that, get back on track. Dual boot fixed all this crap ages ago.
I always go high-end. Typically, that puts me in the $4-6,000 price range. So, the argument of a Mac being more expensive simply is NOT true. It just depends upon what you are using for your PC parts.
Anyone who spends 4k-6k on a computer is just throwing away their money.
You can build a 4 ghz i7 (8-threaded) rig with 12 gigs of ram and a GeForce GTX 295 for no more than 2.5k.
salmonmoose
01-19-2010, 10:01 PM
I don't understand to this day why people still moan about the ZBrush interface. There is NOTHING wrong with it! It just takes time to learn where everything is. The application is ground breaking and what Pixologic have done over the years has completely changed the CG industry.
I agree with you (and I'm first to jump on other unnamed software for it's odd interface). I think people complain mostly because the interface is designed for a tablet, not a mouse, which is why you have that weird "Shift, Click, release Shift, Drag" action, which is awkward with a mouse but much better with a pen.
It's a bit like playing Left4Dead with a joystick, it's possible, but there's a better way.
ambient-whisper
01-19-2010, 10:06 PM
Anyone who spends 4k-6k on a computer is just throwing away their money.
You can build a 4 ghz i7 (8-threaded) rig with 12 gigs of ram and a GeForce GTX 295 for no more than 2.5k.
I even go cheaper than that. I usually focus on second gen smaller more efficient parts. They usually cost less too. The machine I'm on now was 2k, with a 27" Dell monitor. Quad 2.8, 8gb ram and a gf8800 which I haven't had the need for anything faster cuz it's all built in pieces and layers anyway . So I agree completely. The extra 5% performance isn't worth the few grand premium.
philnolan3d
01-19-2010, 10:22 PM
I think people complain mostly because the interface is designed for a tablet, not a mouse, which is why you have that weird "Shift, Click, release Shift, Drag" action, which is awkward with a mouse but much better with a pen.
It's a bit like playing Left4Dead with a joystick, it's possible, but there's a better way.
I don't know about L4D but I've only used ZB with a stylus and tablet and that weird shift release click thing is still awful. I've never tried using it with a mouse (why would you?) but now I know I should really avoid it.
ambient-whisper
01-19-2010, 10:47 PM
i think the whole release thing works better than having to press a button on your keyboard+stylus down... or key+button on the pen.
with one you have to press down on the tablet.. with the other two you dont.. it becomes way more confusing than the way zbrush works, because with zbrush its consistent and it works very comfortably. it is still sooo close to mayas setup anyway so i dont see why people are complaining, but to be honest i dont really give a... you know. people will complain for the sake of complaining. they are usually the same ones that keep telling us how bad the market is.. and how hard it is to find a job, while the rest of us seem to be doing just fine.
I even go cheaper than that. I usually focus on second gen smaller more efficient parts. They usually cost less too. The machine I'm on now was 2k, with a 27" Dell monitor. Quad 2.8, 8gb ram and a gf8800 which I haven't had the need for anything faster cuz it's all built in pieces and layers anyway . So I agree completely. The extra 5% performance isn't worth the few grand premium.
The reason I went with that mock up build is because he stated he wants high end builds, but yeah I'd rather spend 1.5k on something that is almost as good as much more expensive build. I'd rather spend that money on a good monitor, http://www.dell.com/us/en/dfo/peripherals/monitor_2408wfp/pd.aspx?refid=monitor_2408wfp&s=dfo
BigPixolin
01-19-2010, 11:13 PM
Wasn't zbrush 4 or Goz supposed to be release a few times by now? I have given up following pixo's crazy timelines after they lied to customers for the 30th+ time.
ambient-whisper
01-19-2010, 11:25 PM
was maya 2008, 2009 and 2010 released 2 months of each other?
after getting 4 updates for zbrush just recently, with most plugins updated..., why would z4 be released so closely.
maybe they felt that 4 wasnt ready. people should have learned years ago not to follow their announcements. look at the announcement and any cool tech they plan on releasing, but dont listen to their dates. nobody knows how long something will take to develop. you cant put a deadline on that kind of stuff. even microsoft has to pull tech out of windows, or delay products, and they are huge.
you guys need to be realistic about this.
was maya 2008, 2009 and 2010 released 2 months of each other?
QFT!
I'd much rather have actual upgrades, even if it includes waiting longer than promised.
philnolan3d
01-19-2010, 11:53 PM
was maya 2008, 2009 and 2010 released 2 months of each other?
...
you guys need to be realistic about this.
3DC has updates every week or two. Sounds realistic to me. :p
ambient-whisper
01-20-2010, 12:12 AM
3DC has updates every week or two. Sounds realistic to me. :p
um. ok. thats nice. 3dc doesnt have the same large existing user base to consider, the same number of plugins to upkeep with each release, etc. its still young, so its easy.
give it a few years, and updates will slow down, big time.
INFINITE
01-20-2010, 12:38 AM
Trying to steer this thread back OT! I still don't understand these nit picky gripes with the interface, shift click or what ever, I didn't even know there were quirks with that. Once you use an app for a long time you get used to it. The only thing I have noticed change over time is each new release of ZB the feel of the application changes, the sculpting and movements on each change, have just felt amazing to use. Just like how Mudbox feels the first time you use it, ZB now has this I think.
I dread to think what ZB 4 is going to be like :beer:
I managed to get a feature list through (from my other post here) to one of the tech guys at Pixologic (they seem really open and responsive!) and seemed quite interested in those ideas. Even something as simple as being able to turn Masking ON/OFF! as well as those multiple UV features (which I still don't think they can correctly support because of the limitations of the .OBJ format) a basic UV editor (for checking, viewing and manipulation) and proper layered Poly Painting and Morph Layers etc etc
The more you use ZB the more you grow to love it! quirks? what quirks! :thumbsup:
Phrenzy84
01-20-2010, 12:46 AM
Even something as simple as being able to turn Masking ON/OFF! :
sorry thought i would just chime in to help.. You can turn off masking :).
Tool > Masking > View Mask
I agree with your other requests though :)
And just to add, i can see why some people dont like the UI of Zbrush if they have grown too fond of the conventional, File , Edit ....
Zbrush has a unique range of tools and it needs a unique UI to house them. Come on its not that hard, it feel very natural after a week or so.
BigPixolin
01-20-2010, 01:38 AM
was maya 2008, 2009 and 2010 released 2 months of each other?
after getting 4 updates for zbrush just recently, with most plugins updated..., why would z4 be released so closely.
maybe they felt that 4 wasnt ready. people should have learned years ago not to follow their announcements. look at the announcement and any cool tech they plan on releasing, but dont listen to their dates. nobody knows how long something will take to develop. you cant put a deadline on that kind of stuff. even microsoft has to pull tech out of windows, or delay products, and they are huge.
you guys need to be realistic about this.
We need to be realistic about this? I think Pixologic needs to stop making promises they can't keep just so they can drum up sales or when a competitor announces new features.
4 updates of zbrush just recently really means nothing as they are always incomplete releases and it really should of been one release with maybe a bug fix.
I have learned to not listen to their BS thats why I asked what was going on because I refuse to follow it at this point. Just was curious about a possible release date not a lecture as to why I am wrong for listening to their release dates.
richcz3
01-20-2010, 03:06 AM
Pixologic are in a class by themselves.
The level of updates included in .5 release exceeds what some apps give at full point and then some. Its easy to come to expect allot while having contributed little (2.0 purchase here)
Currently being in a beta program (another application) that consistently gets stuck in quagmires which lower expectations, I personally have renewed respect for Pixologic. Whenever v.4.0 makes it out the door, you can bet it will impress.
Kanga
01-20-2010, 04:54 AM
We need to be realistic about this? I think Pixologic needs to stop making promises they can't keep just so they can drum up sales or when a competitor announces new features.
4 updates of zbrush just recently really means nothing as they are always incomplete releases and it really should of been one release with maybe a bug fix.
I have learned to not listen to their BS thats why I asked what was going on because I refuse to follow it at this point. Just was curious about a possible release date not a lecture as to why I am wrong for listening to their release dates.
Realistically, you probably havent used zb very much. If you have I no can see.
Buexe
01-20-2010, 08:23 AM
zbrush may be individual/weird/awkward whatever you may call it, but it allows you to do great things. It took me a whle to embrace it, but now it is a no-brainer and it is only getting better.
Chokmah
01-20-2010, 09:08 AM
I love seeing people complaining about a software release as if Software compagnies HAVE to release a software when users want ...
Some people should grow up and learn to be patient .
While waiting after the next release of a software why not using current release to do great job ? :eek:
And about Zbrush UI .. I already used Zbrush, 3D coat, Mudbox , Silo , Blender Sculpting tools, and what come to my mind is that once UI is learned they are easy to use ... ( Move, Push, Pinch, and mask are really sufficient to do great things ^^ )
People should remember the old Nurbs modeling area ( despite the fact I know people doing awesome thing with nurbs ... ) ^^
Poisen
01-20-2010, 09:42 AM
darn,
i see this thread still going and i thought 4 was out.
instead all it is are the same 2/3 3dcoat and mudbox users STILL complaining and poo flinging..
dont you guys have a job or somekind of work to do?
i get the point that you dont like zbrush. fine. get over it already and find a different hobby.
that or go actually do something with your software of choice, they must be getting a nice layer of dust by now with all the time you guys spend posting on every zbrush thread on the web.
BigPixolin
01-20-2010, 01:05 PM
Realistically, you probably havent used zb very much. If you have I no can see.
What? I have been using it since 1.55b. I can honestly say I know almost everything about it. Been using it long enough to know when they announce features you are realistically going to get about 75% of those. Long enough to know when they announce a date you have a 5% chance of actually getting it that day.
I love seeing people complaining about a software release as if Software compagnies HAVE to release a software when users want ...
Are you for real? I'm not saying release it when I want. I'm saying release it when they say they will, or at least the 2nd, 3rd or 4th time they said they were going to.
Probably best for me to just bow out of this one as you guys seem brainwashed into thinking this is normal and other people are crazy for thinking it is not. It doesn't matter how long I use zbrush, their current and past business practices will always be crazy to me.
Intervain
01-20-2010, 01:12 PM
darn,
i see this thread still going and i thought 4 was out.
instead all it is are the same 2/3 3dcoat and mudbox users STILL complaining and poo flinging..
dont you guys have a job or somekind of work to do?
i get the point that you dont like zbrush. fine. get over it already and find a different hobby.
that or go actually do something with your software of choice, they must be getting a nice layer of dust by now with all the time you guys spend posting on every zbrush thread on the web.
hehehe QFA :)
INFINITE
01-20-2010, 01:22 PM
sorry thought i would just chime in to help.. You can turn off masking .
Tool > Masking > View Mask
I agree with your other requests though
No that's not true, you can hide/unhide your Mask. You can't turn them off completely, then on again. I mean like you can with the Stencil UI.
The only way currently is to output a Mask texture, then add it back again through the mask panel. Thanks for the tip though :)
A mod recently made a daft ass'umption that ZBrush supports multiple UV's. It simply doesn't. Not through a multiple choice system anyway, were you can pick and choose which UV set you want to use, for baking across UV's etc.
Some people are so ungrateful for what they already have in their hands, it is unbelievable. This thread wont last long if people keep bashing on about stupid stuff. Get over it, Pixologic run an amazing service and I would imagine half the people moaning about late upgrades don't even own a proper license! let alone the fact we get stunning upgrades for FREE!
Poisen
01-20-2010, 01:22 PM
Yep,
WE are the 99.5% walking talking "brainwashed" pixologic zombie fanboy army...
dont you feel superior knowing that you are in the very small percentage of "sane" smart people who actually know better?.........................................
BigPixolin
01-20-2010, 03:08 PM
Come on dude. I am not attacking anybody and calling them a fanboy. I only use zbrush myself.
Your acting like nothing I say is true and I am just pulling shit out my ass.
As much as I want Mudbox to be better than zbrush so I don't have to deal with the way pixo operates it just isn't. I love zbrush, but hate the way they do things. Thats all, no need for you to get all upset when someone comments on the things they do.
Poisen
01-20-2010, 03:38 PM
Dude,
i am not upset..not in the least...all mellow and chilly goodness here. ;)
"Your acting like nothing I say is true and I am just pulling shit out my ass."
thanks for the visual BTW...it makes your arguments really stand out. ;)
Kanga
01-20-2010, 07:27 PM
4 updates of zbrush just recently really means nothing as they are always incomplete releases and it really should of been one release with maybe a bug fix.
They are probably having a bit of too do with goZ for the pc. The reason we get all the other goodies in between. The above quote lead me to believe you might not be using the application as I cant believe the innovations of the software I have been using since 2004 could be so easily tossed aside.
Perhaps the problem lies in the way you are using zb. You are allowed to disagree as much as you want. I am allowed to disagree with your disagreement ;) Pixo does an awful lot to accommodate its users and promote information exchange. If being thankful for what you have and excited about what is to come makes one a mindless fanboy then that be I.
Cheers
BigPixolin
01-21-2010, 01:05 PM
They are probably having a bit of too do with goZ for the pc. The reason we get all the other goodies in between. The above quote lead me to believe you might not be using the application as I cant believe the innovations of the software I have been using since 2004 could be so easily tossed aside.
Perhaps the problem lies in the way you are using zb. You are allowed to disagree as much as you want. I am allowed to disagree with your disagreement ;) Pixo does an awful lot to accommodate its users and promote information exchange. If being thankful for what you have and excited about what is to come makes one a mindless fanboy then that be I.
Cheers
I have been using it about 3 years before 2004 so where is my cookie?
You are completely misunderstanding me.
I love zbrush I am excited for future releases. I am not calling anyone a fanboy.
I have no problems using zbrush. Go back and slowly re-read my posts.
Kanga
01-21-2010, 04:40 PM
No you go back and read the quotes of what you have written. If you think the development has been so trivial I wonder how you are using ZB. I cant see where you are with it so I have to assume.
BigPixolin
01-21-2010, 05:16 PM
Wow, just wow. Major miscommunication here. I don't have to re-read it, I typed the posts. Your are flat out misunderstanding what is written and adding comments that just aren't there. I think they way they announce announcements, announce features and release dates then miss the release dates and not include some of the awesome announced features consistently is a problem. I don't have a problem with what they are developing and never once said I did. Just a problem with the horrible PR they have. Pixologics horrible PR is a well known fact.
You don't have to assume anything, it has nothing to do with skill or experience.
You keep turning it into a experience with zbrush, with a elitist I am better than you type attitude which it has nothing to do with.
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