View Full Version : Animation: showreel
nemirc 07-14-2003, 01:30 AM Hullo everybody.
I've been working on a few animations for my showreel for the last months (a few did not make it to the final product though) and here I present you my first animation reel. I'd like to know what you think.
All the animation here was done in Alias Maya. Some of the props were done in MAX and other models are free downloads available at 3DCafe.
As I've stated before (as in "animation reel") I am specially interested on getting a position as a character animation.
There are no "group projects" here since I have never received any kind of "formal education" related to film nor CGI
The link to download it is: http://www.digital-opaque.net/reel/showreel_2003_lowrez.zip (5.28 Mb file - DivX 5.05 format)
C&C are more than welcome :wavey:
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Cinematography
07-14-2003, 11:04 AM
To become a professional character animator, you need to know more than just character animation. Most companies would like for you to know about design, drawing, composition, color, modeling, lighting, etc - etc. You would also need a thorough understanding of the software.
Cinematography
07-14-2003, 11:24 AM
Advice: Watch Starwars: Attack of the Clones, and try to match their quality of character animation. In other words, raise the bar a little. Produce the best animation that you can produce, and then try to take it a step higher. I hope this makes sense.
nemirc
07-14-2003, 04:22 PM
I can model anything from buildings (and any kind of structures), props, devices, clothing (it depends on the style of the clothing...) and weapons. When it comes to organic modeling (humans, animals and such) I fail miserably :cry:
Maybe that kind of stuff should be shown in a showreel but the problem is that many people says "be the jack of all trades" while others say "if you want to be an animator focus your reel on the animations only (...) take a simple woodstick man and just animate" :surprised
Cinematography
07-14-2003, 07:35 PM
”I can model anything from buildings (and any kind of structures), props, devices, clothing (it depends on the style of the clothing...) and weapons.”
Your reel should show that off. You may want to include a few turntables.
” When it comes to organic modeling (humans, animals and such) I fail miserably”
It is a pain, isn’t it? I still use Poser to do my people modeling. But don’t tell anyone.
” Maybe that kind of stuff should be shown in a showreel but the problem is that many people says "be the jack of all trades" while others say "if you want to be an animator focus your reel on the animations only (...) take a simple woodstick man and just animate"”
If you want to be an animator, your reel should be all about animating things [objects, cameras, people, sticks, etc]. However, companies would like for their animators to know about everything else also [modeling, lighting, etc – etc]. This is where an art college my help, or a inexpensive technical school for animation.
nemirc
07-14-2003, 07:48 PM
Originally posted by Cinematography
This is where an art college my help, or a inexpensive technical school for animation.
Too bad I cannot count on that kind of education since those schools are not available in my country :cry:
However, I had the plan to work on a "version 2" of my reel after I had finished the first one.
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