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BallisticPeanut
04-20-2009, 12:38 AM
Hello everyone!

This week in my Animation class we are learning how to jump. For this assignment I'm going to be attempting different types of jumps. So far I have two to show but there shall be more soon.

Here is the first one : http://www.vimeo.com/4229926

I did that one following the illustrations of a 37 frame standing position jump in my bible Animators Survival Kit lol It's on pages 214-215 in case anyone has the book and wants to take a look at my reference.

Second one : http://www.vimeo.com/4229735

That one is inspired by this video ( http://www.youtube.com/watch?v=fjHtFzFmCkM ) I'm not quite done, I need to add some extra movement to the arms and legs at the end. Maybe make him flail a little lol.

But yeah, that's what I've got going on. Please take a look, let me know what you think and do be brutal on the critiques, let me know what works/does not work, suggest some stuff, I'm here to learn.

Also, I want to do a run going into a jump over a wall then back into a run but I am clueless right now. If someone could help me out that would be wonderful. Basically my problem is that I've been animating my character in place then when I'm done I move it forward but more and more I'm finding that only works for a couple things lol

Thanks!

AnnaKey
04-20-2009, 06:33 AM
Hello,
I'm writing about Failed Attempt At Diving:
Don't you think everything is going on so fast that one can hardly perceive what's happened?
I also think that making animation slower (perhaps, not linear, but adjusting timing properly between ups and downs) would give it more weight.
I would also make the last jump (the one before the fail) a little more distinct (higher and slower, perhaps), to make an accent on the fail later on.
I can't say anything about the fail itself, because the camera cuts some detail and again, it looks too fast to assess :)

Good luck!

BallisticPeanut
04-20-2009, 07:36 AM
Definitely agree on it being way too fast, I'll be fixing that.

As for the character falling out of view, I'll probably have him fall farther next time around but I don't intend to show the impact as I'm not quite at the fluid effects stage yet lol Eventually though, I'll have a full blown water hit just like in my reference video where the guy just totally eats it lol

Thank you very much for your input, that was very helpful!

Wilson-3d
04-21-2009, 05:21 PM
Hi,

Off to a nice start. One both of them I think you can work on more successive breaking of joints. Especially on the diving one when he is doing the first couple of bounces. Right now the arms are moving at one unit similar to a stick instead of having the shoulder, elbow then wrist all overlap one after another. On the jump I would look into the arcs on the arms and also have them lead and follow the motion more. Also get one fool coming off the ground before the other and have one landing before the other.

cheers
Chris

BallisticPeanut
04-25-2009, 07:42 PM
Alright, finally got around to finishing this thing up.

http://www.vimeo.com/4321627

I switched up the fall as I didn't have the time to figure out the flip out on the original idea and I had to get this turned in.

I'm pretty happy with the result, I definitely think I'm improving but still need work in some areas.

Unfortunately right now I have to start working on my finals which will keep me busy for a little while so this it for now. Thanks a lot to everyone who has helped me out so far!

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