kelgy
04-18-2009, 02:13 AM
In the general forums they have that thread on a fur pipeline. I havent used shave and a hair cut, and my only dealing with maya fur and hair has been for some fiddling around stills tests(learning how to use it- no rendered animation with it).
In one case I took paint fx hair and converted to polygons and rendered that out. Looked ok to me.
If someone doesnt have a fur covered character, but just patches, say eyebrows or little bits on the scalp that dont really move, would the default maya fur and hair be suitable for an animation scene or would it be a waste of time and just better to use shave or some other add on?
In one case I took paint fx hair and converted to polygons and rendered that out. Looked ok to me.
If someone doesnt have a fur covered character, but just patches, say eyebrows or little bits on the scalp that dont really move, would the default maya fur and hair be suitable for an animation scene or would it be a waste of time and just better to use shave or some other add on?
