PDA

View Full Version : Still Life: Dinosaur's skull


MMuster
07-13-2003, 10:55 AM
Hi!

these are the first pictures I am posting at CGTalk, I hope you like them. (Rendered with 3ds max 4 on a P III 450 MHz with 512 MB RAM)

http://www.pixelblast.de/deutsch/images/stills/dinoskull01.jpg

http://www.pixelblast.de/deutsch/images/stills/dinoskull02.jpg

This work is about one year old now. In that time I have learned a lot so that today I would model the skull in a different way.
I know that a dinosaur's skull and skeleton are not looking like that in reality, but this work has been a test for me what is possible with my skills and what not.

I would be glad to hear what you think. What would you have done to improve? What do you think about the texturing, is it okay?

Tell me what ever you think, please. :p

Frank Dodd
07-13-2003, 01:37 PM
Its a great idea and very original. How about a couple foot prints in the sand or a few missing teeth :) very nice job on this.

MMuster
07-13-2003, 01:52 PM
Thank you for your comment. It is a good idea to add footprints, I should work on that aspect. :beer:

DLDude
07-13-2003, 06:18 PM
Yeah, there is no way it would have all its teeth intact. You need alot of borken and worn teeth, along with some missing ones.

MMuster
07-13-2003, 06:22 PM
The thing is that there are missing some teeth already, but you are right, there should be some broken and worn ones, too. Thanks for your hints.

HapZungLam
07-13-2003, 07:56 PM
the send are over saturation.

Arab Queen
07-13-2003, 09:47 PM
Woooooooooooooooooooooooooooow:eek:
goooooooooooooooooood job:applause:

CGTalk Moderation
01-15-2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.