bjoern
07-13-2003, 07:21 AM
Hi
I have trouble with textures for an realtime engine ( but my question is a Maya prob :) )
My problem:
I need one UV-Set. And one texture.
Its for Director 3D ( Director doesn't understood more than one UV Set )
This is my startingpoint:
- lambertShader with a LayerdTextur on Color, and two textures blendet via Overlay
-The orange one has an AlphaChannel and is on top
http://www.powerflasher.de/temp/cgtalk/layeredTexure.gif
I have two UV Sets for my two textures.
What i want:
-generated a single UV Set and the matching texture
I firstly tested it with "render to texuture"
But this gives me strange results.
Any Ideas? :)
regards
bjoern
I have trouble with textures for an realtime engine ( but my question is a Maya prob :) )
My problem:
I need one UV-Set. And one texture.
Its for Director 3D ( Director doesn't understood more than one UV Set )
This is my startingpoint:
- lambertShader with a LayerdTextur on Color, and two textures blendet via Overlay
-The orange one has an AlphaChannel and is on top
http://www.powerflasher.de/temp/cgtalk/layeredTexure.gif
I have two UV Sets for my two textures.
What i want:
-generated a single UV Set and the matching texture
I firstly tested it with "render to texuture"
But this gives me strange results.
Any Ideas? :)
regards
bjoern
