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bjoern
07-13-2003, 07:21 AM
Hi
I have trouble with textures for an realtime engine ( but my question is a Maya prob :) )

My problem:
I need one UV-Set. And one texture.
Its for Director 3D ( Director doesn't understood more than one UV Set )

This is my startingpoint:
- lambertShader with a LayerdTextur on Color, and two textures blendet via Overlay
-The orange one has an AlphaChannel and is on top

http://www.powerflasher.de/temp/cgtalk/layeredTexure.gif

I have two UV Sets for my two textures.

What i want:
-generated a single UV Set and the matching texture

I firstly tested it with "render to texuture"
But this gives me strange results.

Any Ideas? :)

regards
bjoern

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