View Full Version : Crosswalk 3.2 FBX export broken?

04-16-2009, 04:45 AM
Is anyone having problems exporting animated characters to FBX via Crosswalk 3.2? I've been testing this all evening with an animated mesh that I have exported successfully in the past. I exported the same mesh to dotxsi and imported into Max with no problems and the Max export to FBX worked also.

I thought the problem might be 7.5 specific, but I went back to 7.0.1 and the problems are the same.

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04-16-2009, 04:45 AM
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