Papigiulio
04-16-2009, 02:06 AM
Not sure if this is the right thread, either this one or the 3D Max main thread.
Texturing a hose, it's harder than I thought it would be. I just have a simple spline, sweep modifier and then collapsed the stack to an editable poly. See image.
http://www.papigiulio.com/images/forum/hose_01.jpg
Now i thought I was smart and just add a unwrap modifier and stitch the seams. But that alone takes a friggin long time. First detach all faces then reattach in the right order. But it worked a little, seemed like it would texture very smoothly... see image 2
http://www.papigiulio.com/images/forum/hose_02.jpg
But alas, I was wrong. Since the hose is not a straight shape, the corner spots in the uvw unwrap modifier shouldnt be straight, but a bit slant....thussss the texture looks distorted right now...
http://www.papigiulio.com/images/forum/hose_03.jpg
. So after i first stitch everything I have to resize every corner.... Surely there must be a more easy way to texture a hose? Any ideas?
Thanks.
Texturing a hose, it's harder than I thought it would be. I just have a simple spline, sweep modifier and then collapsed the stack to an editable poly. See image.
http://www.papigiulio.com/images/forum/hose_01.jpg
Now i thought I was smart and just add a unwrap modifier and stitch the seams. But that alone takes a friggin long time. First detach all faces then reattach in the right order. But it worked a little, seemed like it would texture very smoothly... see image 2
http://www.papigiulio.com/images/forum/hose_02.jpg
But alas, I was wrong. Since the hose is not a straight shape, the corner spots in the uvw unwrap modifier shouldnt be straight, but a bit slant....thussss the texture looks distorted right now...
http://www.papigiulio.com/images/forum/hose_03.jpg
. So after i first stitch everything I have to resize every corner.... Surely there must be a more easy way to texture a hose? Any ideas?
Thanks.
