martram
04-15-2009, 06:52 PM
hi
lately i've encountered a problem while generating a normal map from zbrush and importing it to 3ds max 2008.
I've used adaptive uv tiles for the mapping generation.
the result is okay except if the faces are triangles, where there is a bevel on the edges of those faces.
If you have any suggestion please post away , thanks a lot
http://i40.tinypic.com/spet6f.jpg
lately i've encountered a problem while generating a normal map from zbrush and importing it to 3ds max 2008.
I've used adaptive uv tiles for the mapping generation.
the result is okay except if the faces are triangles, where there is a bevel on the edges of those faces.
If you have any suggestion please post away , thanks a lot
http://i40.tinypic.com/spet6f.jpg
