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View Full Version : zbrush to 3ds normal map glitch


martram
04-15-2009, 06:52 PM
hi
lately i've encountered a problem while generating a normal map from zbrush and importing it to 3ds max 2008.
I've used adaptive uv tiles for the mapping generation.
the result is okay except if the faces are triangles, where there is a bevel on the edges of those faces.
If you have any suggestion please post away , thanks a lot

http://i40.tinypic.com/spet6f.jpg

martram
05-12-2009, 02:54 AM
finally I found the solution some weeks ago (forgot to post it).. if I generate the normal map at a higher resolution it fixes the glitch..
thanks to me for my help :p

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