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View Full Version : mental ray ocean shader in max 9


bgavares
04-15-2009, 06:28 AM
hey, whats up again? im not really big on 3rd party plugins but the mental ray ocean shader has produced some pretty slick fx as far as i have seen. i've produced amazingly realistic results with the dreamscape plugin but my company is not going to dump $1000 into a plugin right now. unfortunately i am still struggling with the utilization of the shader itself. i have placed noise in both min and max slots, changed the size and wavelength but i still cannot get any noticeable result. exactly how are other people setting up their shader trees when using the ocean shader? appreciate your input.

mister3d
04-15-2009, 09:44 PM
Do you need exactly the ocean? Try to search for some free plugins maybe... http://www.google.com.ua/search?hl=uk&q=ocean+free+plugin+max&btnG=%D0%9F%D0%BE%D1%88%D1%83%D0%BA+Google&meta=&aq=f&oq=
It's a hard task unless you are a programmer.

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04-15-2009, 09:44 PM
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