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floyd1510
04-15-2009, 02:34 AM
Hey all,

I'm new to the Maya/Mel world and have just shifted after using XSI for a long time. In XSI I had developed a tool where in I could store all keyable local transforms of rig controls (based on naming conventions) and save the animation as a .eani format (a format in XSI which lets you specify animation data filters like start end frame; local/world space etc.) Was wondering if there is a similar format in Maya or alternatively whats my best approach if I had to transfer animation between different rigs based on control/ attribute names and local transforms.

Any help is greatly appretiated.

Cheers,
Vikram.

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04-15-2009, 02:35 AM
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